i'll just restate it here, i've rewritten it to make it clearer
Spirit Form : Alternate Use
Spirit Form Healing
Right Clicking in Spirit form allows you to absorb enemy projectiles, projectiles disappear in the process (effectively eliminating a source of damage)
Right Click works in a small radius. Area of Effect is around the "spirit" (blue orb you control)
for every 5 projectiles absorbed
HP is healed incrementally (heals an amount as effective as healing items)
5 projectiles do not have to be onscreen at a time in order to heal - absorbed projectiles are still counted toward the next time you absorb (therefore you can enter and exit spirit form several times in order to 'gather' enough projectiles to heal)
-> shooting enemies you encounter are now effectively med packs
more information:
moving into projectiles will damage you, so don't get too close
if attempts are made to absorb an enemy projectile in which the enemy has been destroyed, projectile will not be absorbed
you can collect blue healing particles in spirit form by moving over them
some enemy projectiles can't be absorbed : /
Energy Form
Extra Shots on Charged Shot release
ONE (1) extra shot
Method 1
after pressing the swim key press the swim key again to do a roll (i still think of it as a boost key :<)
if a charged shot is released during this roll, an extra shot occurs , 4 shots are fired instead of 3
Method 2
cling to a wall by pressing the swim key whilst swimming into it,
launch away from the wall (pressing the swim key)
if a charged shot is released during this time, an extra shot occurs, 4 shots are fired instead of 3
THREE (3) extra shots
cling to a wall by pressing the swim key whilst swimming into it,
launch away from the wall (pressing the swim key) and press the swim key again to do a roll
if a charged shot is released during this roll, 3 extra shots occur, 6 shots are fired instead of 3
Beast Form
Extra shots upon firing (after eating something)
In the same vein, 1 or 2 additional projectiles may be fired
ONE (1) extra shot
Method 1
press the swim key again after a boost to roll
if a shot is fired during this roll, an extra shot occurs, 2 shots are fired instead of 1
Method 2
cling to a wall and launch yourself, fire during the launch
TWO (2) extra shots
cling to a wall; launch from the wall by pressing the swim key, whilst in the launch press swim key again to perform a roll
if a shot is fired during this roll, 2 extra shots occur, 3 shots are fired instead of 1
Healing
swim into stuff, upon consumption of an enemy you heal a bit
Fish Form
Right Clicking shoots bubbles
Certain enemies may be trapped using bubbles then bound using bind
thanks to dhakkel jamespie and zeno for clarification
Nature form
briar launch yourself when out of water for super height (i thought it was a cactus) etc etc generally hit or miss
works in more than one way, you can launch yourself in nature form straight from a surface
or you can cling onto the briar then launch
or you can set one down, followed by changing forms and then 'boosting', using the swim key into it
able to touch spikes / anemones without getting hurt etc