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Author Topic: *SPOILERS* This game is too f*ckin hard!!!  (Read 105859 times)

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Offline Xiagan

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Re: *SPOILERS* This game is too f*ckin hard!!!
« Reply #15 on: December 14, 2007, 07:12:12 pm »

There are two full-health-items in the tunnels before him. and I used the jellyfishes in the one cave (they respawn) to get some oil to make cakes and healing poultice (I had a lot eggs and leaves).
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Offline blackzeroflame

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Re: *SPOILERS* This game is too f*ckin hard!!!
« Reply #16 on: December 14, 2007, 08:22:08 pm »
by the way - I love that you have absolutely no clue where to go to next, if anybody didn't notice ;)
It's just like back than on planet Zebes, there weren't any clues either
yeah, i'm tired of hearing people complain about being lost in adventure games, isn't that the whole point?  I always considered that the only bad thing in metroid was when they made metroid fusion and zero mission so damn linear.  although, zero mission turned out ok in the end, since it had such amazing sequence breaking.

And all you guys must be holding the mouse wrong or something, i barely play games on my computer. But, after nearly skipping all my finals to play aquaria constantly, my fingers have never hurt.  Well, except for when i nearly punched through my wall during the lobster battle in all the bubbles.

Offline Alec

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Re: *SPOILERS* This game is too f*ckin hard!!!
« Reply #17 on: December 14, 2007, 09:14:22 pm »
Its funny, I added the charge system as a reward for people who didn't like button mashing.

(you can charge up, do wall jumps and time the release of shots to release a ton of powerful shots at once)

Explained in a few places on the forum already, actually.

But yeah, if you're looking to be lead by the hand everywhere, this game won't do it. Its a stylistic choice.

Offline Alphasoldier

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Re: *SPOILERS* This game is too f*ckin hard!!!
« Reply #18 on: December 14, 2007, 09:28:55 pm »
A ton? I thought the maximum was 6. >.>
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Offline Alec

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Re: *SPOILERS* This game is too f*ckin hard!!!
« Reply #19 on: December 14, 2007, 09:30:58 pm »
Well not 907 kg.

But yeah, in general swearing and throwing things around won't make a game any easier FYI.

Offline blackzeroflame

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Re: *SPOILERS* This game is too f*ckin hard!!!
« Reply #20 on: December 14, 2007, 09:47:44 pm »
But yeah, in general swearing and throwing things around won't make a game any easier FYI.
yeah, but i like to feel the pain of the character ;D

Offline Derek

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Re: *SPOILERS* This game is too f*ckin hard!!!
« Reply #21 on: December 14, 2007, 10:10:48 pm »
But yeah, in general swearing and throwing things around won't make a game any easier FYI.
yeah, but i like to feel the pain of the character ;D

Hahaha ^-^

Offline Alec

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Re: *SPOILERS* This game is too f*ckin hard!!!
« Reply #22 on: December 14, 2007, 10:11:38 pm »
It'd be cool to have a German yelling at you while you're playing tho.  ::)

Offline Xiagan

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Re: *SPOILERS* This game is too f*ckin hard!!!
« Reply #23 on: December 14, 2007, 10:38:09 pm »
It'd be cool to have a German yelling at you while you're playing tho.  ::)
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Offline Rizz

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Re: *SPOILERS* This game is too f*ckin hard!!!
« Reply #24 on: December 15, 2007, 12:20:28 am »
It's just like back than on planet Zebes, there weren't any clues either
I'd say it was more like being back inside the Castle.

Offline King

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Re: *SPOILERS* This game is too f*ckin hard!!!
« Reply #25 on: December 15, 2007, 12:41:08 am »
Was it this angry German guy that was yelling at you? ;>

Offline eric monk

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Re: *SPOILERS* This game is too f*ckin hard!!!
« Reply #26 on: December 15, 2007, 02:34:16 am »
... sorry dudes, but that guy on youtube doesn't speak german.
(oder spricht der nen akzent den ich absolut net verstehe  :o)

Quote
Quote
It's just like back than on planet Zebes, there weren't any clues either
I'd say it was more like being back inside the Castle.

...I would say it's the same - only that on Zebes there were no spoken word... in the castle there was.
but doesn't matter if castle or zebes - same amount of clues - nearly zero
but metroid invented this total freeroaming adventure style and castlevania just copied it *ducking and running away*
c'mon fanboiz - I wanna see some blood  ;D
« Last Edit: December 15, 2007, 02:45:49 am by eric monk »

Offline Lambchops

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Re: *SPOILERS* This game is too f*ckin hard!!!
« Reply #27 on: December 15, 2007, 02:51:37 am »
All I can say is that if you find Aquaria obtuse then NEVER EVER play the Hitchhiker's Guide to the Galaxy text adventure!

As I've said elsewhere I loved the fact that the game let you make your decisions on where to go and you found out what to do through exploration and trial and error. Although it could at times be mildly frustrating when you explore somewhere and you find your path blocked I think the game never let you get too far away from where you needed to go, so the backtracking wasn't ever overly long. It's tough to find the right balance but I think Aquaria has it more or less right. Even though I did waste a couple of hours when I had completely missed spirit form and couldn't get passed a lot of areas I still found a lot of treasures, so even then my time wasn't entirely wasted!

Offline Mandrake42

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Re: *SPOILERS* This game is too f*ckin hard!!!
« Reply #28 on: December 15, 2007, 02:52:25 am »
I actually don't mind that the enemies respawn, it means you can gather more ingredients. Also save points heal you fully so make use of that  (So long as you don't quit the game, you can use them to heal and all enemies you have defeated on the level remain dead). Apart from that take it slowly so you don't end up with too many enemies on screen at once. And make use of the different shot types.
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Offline Mavor

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Re: *SPOILERS* This game is too f*ckin hard!!!
« Reply #29 on: December 15, 2007, 05:10:22 am »
All I can say is that if you find Aquaria obtuse then NEVER EVER play the Hitchhiker's Guide to the Galaxy text adventure!

As I've said elsewhere I loved the fact that the game let you make your decisions on where to go and you found out what to do through exploration and trial and error. Although it could at times be mildly frustrating when you explore somewhere and you find your path blocked I think the game never let you get too far away from where you needed to go, so the backtracking wasn't ever overly long. It's tough to find the right balance but I think Aquaria has it more or less right. Even though I did waste a couple of hours when I had completely missed spirit form and couldn't get passed a lot of areas I still found a lot of treasures, so even then my time wasn't entirely wasted!

Yeah but it's surprising that some of the enemies are pretty difficult and move fast at such an early point in the game, making backtracking a thing to be dreaded in some areas of the maps..Also that save crystals mentioned by Mandrake 42 are far and in between but that's ok...The save crystal location system was properly balanced...