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Author Topic: splish splash, graphical oddity ahoy! *slight gameplay spoiler*  (Read 6235 times)

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Offline westlake

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splish splash, graphical oddity ahoy! *slight gameplay spoiler*
« on: December 14, 2007, 12:21:32 am »
Hi,

I've got a laptop with an ATI Radeon Xpress 200m card and the game has run wonderfully so far, but I just got to The Veil and the water surface levels don't display properly.  With the various graphics options enabled (as I usually play), there is a dark "bar" between the foreground and background water levels, like this:



Playing around with the options and unchecking things results with this effect:



At least it's not a dark bar anymore, but the upper line still seems weird (being perfectly straight).  I assume this is still displaying incorrectly, right?  I updated to the Omega drivers but their control panel is confusing in terms of all the different graphics options and whether or not they conflict with or override the Aquaria config choices.  Trying tons of different combinations, I can only produce one of the two examples above, nothing else.

Can anyone offer advice on which graphical option might be causing this and how to resolve it?  It's certainly not a gameplay issue but I hate seeing a problem with such a beautiful looking game.  I'd be curious to see a "proper" picture of the water's surface from someone else if you'd be willing to post one, just so I'll know what I'm shooting for.

As far as Aquaria itself, I'm completely blown away so far (about 10 hours in and loving every minute) and I'll post my final thoughts upon finishing the game.

Thanks for any help!

Offline Alec

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Re: splish splash, graphical oddity ahoy! *slight gameplay spoiler*
« Reply #1 on: December 14, 2007, 12:43:33 am »
Frame buffers on + the latest patch are required for the reflection to work.

if you're not getting fullscreen ripple effects with framebuffers on, that means your card doesn't support them.

Offline westlake

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Re: splish splash, graphical oddity ahoy! *slight gameplay spoiler*
« Reply #2 on: December 14, 2007, 03:31:35 am »
Thanks, the patch fixed things right up.