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Author Topic: Something like a sequel mod  (Read 198812 times)

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Offline False.Genesis

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Re: Something like a sequel mod
« Reply #75 on: June 04, 2015, 04:56:43 am »
MOAR? Elaborate further?
Meanwhile: Yeaaaah working on it. I've been madcoding the whole week and most of the night (including in the office when nobody was looking and all work was done). Please bear with me, i can't go any faster right now. Graphics and other things are nearly completed so it's just me delaying things, sorry.

BUT!
Looking good. Still wrapping up that first chapter. Ironing out all these little bugs and polishing stuff is so incredibly much work... -- but i'm sure it will pay off to have this fixed now. Better than later.

EDIT: OH CRAP IT'S JUNE ALREADY I'M GETTING OLD

Offline Fayfer

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Re: Something like a sequel mod
« Reply #76 on: June 04, 2015, 05:56:31 pm »
Please dont mind me. I'm glad that you are working on it.  I did not mean to be pressuring in any form. (though, if you think that letting you know that there are people looking foward to your work, then "Yeah, just a little bit of pressure"  ;D ;D ;D)

By the way, greetings from brazil.

Offline False.Genesis

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Re: Something like a sequel mod
« Reply #77 on: July 02, 2015, 12:46:39 am »
Very quick note: Chapter 1 is is aaaaalmost done. Very few things left to do.
 If everything goes well the alpha preview will go out to some testers this weekend. Depending on how fast all yet-to-appear problems will be fixed, the public preview should be done really soon™.

Offline False.Genesis

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Re: Something like a sequel mod
« Reply #78 on: July 06, 2015, 11:38:16 am »
Took a bit longer yesterday, so forgot to mention that the plan worked and it's under testing now by various people ;D

Offline bstrey

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Re: Something like a sequel mod
« Reply #79 on: July 11, 2015, 03:02:07 am »
I'm excited to hear we will get to see an end product soon. :) It's awesome that everyone on this project has remained dedicated for so long. Looking forward to playing Aquaria's 'sequel'. ^,^
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Offline Liarra Sniffles

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Re: Something like a sequel mod
« Reply #80 on: July 11, 2015, 05:19:02 pm »
If you want pressure for it to be done, I'm still subbed to this thread via email!

Chop chop!

;3
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Offline Bhoren

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Re: Something like a sequel mod
« Reply #81 on: July 15, 2015, 01:40:13 pm »
News from our bug tracker :

For the initial internal release, we had discover 16 bugs (with 6 game breaking bugs) and we fixed everything. We also found 2 points we could improve.

So far, we're at the second internal release. For this one, we found 36 new bugs (with 1 game breaking bug). We have currently fixed 26 bugs (with no game breaking one). We also found 7 things we could improve
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Come talk with us !

Offline False.Genesis

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Re: Something like a sequel mod
« Reply #82 on: July 15, 2015, 01:45:54 pm »
Quite strange thinking about how many bugs can hide in 1-2h of gameplay... :o

Offline False.Genesis

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Re: Something like a sequel mod
« Reply #83 on: July 17, 2015, 02:01:34 am »
While still working on tweaks and things, the planned release date is now set to 16th August.
(I know, it's not as soon™ as originally planned, but should hopefully be enough time for some new music as well. Go Nax! :D)

As mentioned, playing time is roughly 1-2 hours, and feedback has been positive so far.
Since it's just the first chapter there's a lot of the new features missing/not shown because they simply have no place there, but we tried to add in some new things which will mainly be of use in the parts to come. Also, half of the maps are old (more or less modified, e.g. home waters, energy temple, song cave), the other half is new. Please don't be disappointed that we're keeping most of the completely different maps for future chapters, but they simply have no reason to be used in the first one.
A new Aquaria version will be required to play the thing, so I'll make sure to prepare updatepacks to be released along with our mod.

For those who haven't played Aquaria to the end yet (or have forgotten the ending), I suggest you do that until release (or at least watch the *secret* ending on youtube etc), so that you understand better what's happening.

Spoiler: You will not be playing Naija in this chapter...

Offline False.Genesis

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Re: Something like a sequel mod
« Reply #84 on: August 14, 2015, 03:23:33 pm »
Short report: Looking good. Will make a release candidate version later today. If there are no last-minute problems or sudden reasons to delay the release we'll make it until 16th! ;D

Offline False.Genesis

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Re: Something like a sequel mod
« Reply #85 on: August 16, 2015, 06:01:26 pm »
Ok, finally!



To play the mod, grab at least Aquaria OSE 1.002, go to the mod menu -> Browse & Download, and look for it -- should be in the first row.
Alternative download: Link. [Do not upload this elsewhere or re-host it! Just direct-link to the file, or even better yet, this topic. Thanks.]
This mod will NOT run in any of the official versions relased on GOG, Steam, the Humble Bundle, Humble Store, Plimus, Ambrosia, or whatever. You NEED the open source update.

If you get stuck, just ask for help in this topic, and if you think you found a bug, by all means, report it.
Note that some mechanics have changed, esp. to progress past one point -- drop your expectations and experiment ;)
There's also a functioning help screen in case you missed a control hint.

Note that this is the first chapter only, so don't be disappointed that it takes only 1-2 hours to play it.
We'll continue working on the following chapters and keep this topic updated as usual.

Any comments on our story interpration and how we're going to continue it are welcome, it's interesting to see everyone's opinion on that.
Take a guess how it'll continue... ;)
Also, any comments on what you like and what you don't like will be helpful for future development.

Thanks to everyone involved, enjoy!
I really really hope it's not full of bugs... D:

EDIT: and for those who want to leave feedback but don't want to create an account on this forum: Email @ fg-aquaria [-ät-] wzff [-döt-] de
EDIT2: Same goes for technical questions, if you are interested in how we did certain things, ask away.

EDIT3[2017.03.12]:
Updated download, now the mod also works on big endian architectures (MacOSX <= 10.5, MorphOS, AmigaOS, AROS, etc). That was a single file-change.
To apply to an existing download:
- unpack the aqmod file (it's just a zip archive)
- download the changed file [kickstart.rom]
- replace aq2_ch1/blob/kickstart.rom with the new version.
- optionally: re-pack into a zip archive, replace .zip extension with .aqmod, done. Alternatively, keep the mod unpacked, and delete the original (bad) aq2_ch1.aqmod file.

(Thanks to IRC fellas Phib_PB for reporting the big-endian problem and widelec-BB for helping me test out a fix!)
« Last Edit: March 12, 2017, 10:21:20 pm by False.Genesis »

Offline Goobla

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Re: Something like a sequel mod
« Reply #86 on: August 16, 2015, 06:33:31 pm »
Thank you! I am so excited to play this - I love anything Aquaria! ;D

Offline Goobla

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Re: Something like a sequel mod
« Reply #87 on: August 16, 2015, 11:35:56 pm »
Hi! I am having problems getting into your mod. When I click on the icon in the mod list in the title screen of Aquaria, two critical errors pop up. They say "liplayer: unidentified token: DieOnKill" and "liplayer: unidentified token: 1"

Then it shows Naija lying down in blackness and closes back to title screen.

I have Version 1.1.1, but I haven't updated it since I downloaded it from the Aquaria website a few months ago (no update packs).

If you have any suggestions, please post them.   

Thanks! :)

Offline Daxar

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Re: Something like a sequel mod
« Reply #88 on: August 17, 2015, 12:02:34 am »
To play the mod, grab at least Aquaria OSE 1.002

Please read the post at the very least, Goobla.
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Offline False.Genesis

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Re: Something like a sequel mod
« Reply #89 on: August 17, 2015, 12:18:51 am »
Hi! I am having problems getting into your mod. When I click on the icon in the mod list in the title screen of Aquaria, two critical errors pop up. They say "liplayer: unidentified token: DieOnKill" and "liplayer: unidentified token: 1"

Hmm. liplayer is a shot name. Which OS are you running?
Couldn't possibly parse the shots incorrectly? o.O

I know i added DieOnKill before OSE 1.000, so to me it looks you have an out of date version...? But then it should refuse to enter the mod? o.o


EDIT:

I have Version 1.1.1, but I haven't updated it since I downloaded it from the Aquaria website a few months ago (no update packs).

Didn't see this. Ok, so what Daxar said. Unfortunately v1.1.1 is far too old to support any of the crazy stuff that this mod is doing, you NEED this update.

... I've put in that version check for a reason ^-^
« Last Edit: August 17, 2015, 05:15:58 am by False.Genesis »