** Update 29th Nov 2015: First chapter Update 1 released: Link to post **** EDIT: Scroll down for some screenshots! **** (this post is vastly outdated, too. Just read on.) **Hey, I thought I'd better share this before it rots away on my disk.
I had originally started another mod before helping out FrancesF with
Labyrinth and later doing
meatymod within 4 months.
This mod was started around august 2011, and I've shared it only with a few people.
It's intended as a possible sequel that starts directly after the end of the original Aquaria's secret ending.
-- I wasn't so fond of the ending so I decided to do something about it, especially after reading many Aquaria2 topics and finding out that the chances for a sequel are *VERY* low

The story will branch depending on your actions (first occurance of this is if you stay in bed/go sleep again, or try to escape. You'll know what i mean once you've reached this point.)
I haven't worked on it since January because of Labyrinth, Meatymod, university stuff, and a general lack of time.
So I'm publishing this now because I can see I won't have time to work on it until autumn/winter, and even then I'm not sure if I really want to continue with it or not.
I can see that it'll be a lot of work; less than 10% is done and I'll have to redo half of it anyways...
First a few words of warning:
- This is completely WIP. Things on the way are missing, unpolished, and totally subject to change.
- The playable part is quite short, about 30 minutes, and still lacking lots of stuff.
- I worked in completely random order. Some scripting here, some maps there. Right now there's many maps but they are unconnected to the playable part, and largely unfinished.
- I learned Aquaria scripting and Lua in general with this mod, so the code quality isn't so nice.
- I haven't finished thinking about the story. I had cool ideas, but decided to develop the story as i mod along. Again, subject to change. (Most of the story already developed is in dev docs or in my head, so not accessible.)
But if you're willing to try and poke around, feel free. Just mind the rough edges. There's a message in game once the playable part ends.
There's more to see then what's instantly accessible. I mostly worked in debug mode, which is disabled unless you enter the map "crtest" via the editor; this will unlock a debug menu that can be accessed by double-clicking on Naija. There's a few "?" tiles on that map that explain the menu.
If you're interested and want to know more about the "secret features" already made, ask. I might make a preview video showing off some stuff if there is interest - let me know.
Snapshot download here:
[Link removed. The old thing was far too outdated to keep around.] Feedback is welcome and increses the chances that I'll continue with it.
Have fun.