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Offline aranyg

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Re: Something like a sequel mod
« Reply #120 on: January 04, 2016, 12:23:10 pm »
Hi!

I tried and really liked the sequel mod, it looks really promising. I finished it and found it a little bit short, so I have some questions:
- When will you release the next chapter?  ;)
- How many chapters do you plan?
- About how many hours will needed to complete all chapters? Ok, I know, hard to answer, but I'm really curious.

And some suggestion (maybe late, but who knows):
It was a good thing in the main game that it was roughly clear where I needed to go. There was always a missing ability in each locations, so I cuoldn't reach for example the mithalas priests until I earned beast and nature form, and so on. In this mod, the parts we need to collect (I don't want spoil...) are a little bit randomly placed, I think. And in particular, I don't know if a found all of it... Maybe you should create a marker in the character menu, what are the missing parts, that would make the situation clear, in my opinion.
By the way, great work, hats off guys!

Offline False.Genesis

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Re: Something like a sequel mod
« Reply #121 on: January 04, 2016, 04:50:28 pm »
- When will you release the next chapter?  ;)
When it's done!
- How many chapters do you plan?
4 in total, possibly a "Chapter Zero" with some background story tidbits, consisting of separate dream/memory sequences.
- About how many hours will needed to complete all chapters? Ok, I know, hard to answer, but I'm really curious.
I have honestly no idea at this point.
And some suggestion (maybe late, but who knows):
It was a good thing in the main game that it was roughly clear where I needed to go. There was always a missing ability in each locations, so I cuoldn't reach for example the mithalas priests until I earned beast and nature form, and so on. In this mod, the parts we need to collect (I don't want spoil...) are a little bit randomly placed, I think. And in particular, I don't know if a found all of it... Maybe you should create a marker in the character menu, what are the missing parts, that would make the situation clear, in my opinion.
By the way, great work, hats off guys!
I don't quite get what you mean. As soon as you found *anything* of interest, the world map gets a sparkly indicator that tells where to go next. That can be meeting the erulian after finding the thing in the verse cave, entering the erulian area, or Li realizing he needs a light.
It would imho just feel strange to modify old areas and introduce new (artificial) barriers, and since the first chapters' "search stuff to progress"-part mainly consists of old areas, there's not so much we can do without making it feel unnecessary. So we took what we had, added a bunch of new maps around the edges, and used the old ones to connnect everything (with some modifications and extras, of course).
(And fyi, right now there are 118 map XMLs in the mod, not all of them used or playable, so let's say we have ~100 maps in various stages of completion, and more to come. It felt almost like a waste to have so few new maps in the first chapter...)

But maybe i understand. I have stopped counting how often i've read all over the internet that most people stop playing the game within the first 1-2 hours, i.e. before obtaining energy form. First major obstacle being the song cave (incl. finding the song that opens the swirly door). From there it's just a quick hop to the energy temple and energy form, but getting there seems to be another (less) major obstacle.
It's sad that this short time before the "real" start of action is enough to bore people enough to stop, but I don't think a "James Bond like" start would be appropriate, if you know what i mean. Ok, there is the nightmare sequence that shows off things to come, and as a gameplay bait it's very important. But apparently it's not enough..?

Seems like we ended up doing something similar, intentional or not. The first chapter is intended to be some kind of tutorial to become familiar with some of the new concepts, and the pacing is naturally slow. In the beginning there wasn't even that sparkly world map indicator; that was added because too many testers got lost. Should maybe be mentioned explicitly as an in-game hint.
Tangible suggestions are welcome if you have better ideas.

Regarding the suit parts, those are optional and mostly to make you realize you're still going in the right direction. No need to find all of them (but there might be a thing in the 2nd or 3rd chapter that changes based on how many you found).
In this version, the cape is essential to progress. In order for the Krotites to be there (subsequently opening the barrier so you can enter the temple and return home) it is required that (a) you have the cape, and (b) the big fish is dead. This was a design choice to have a defined starting point in the 2nd chapter.
We might change this, making the cape optional, but with things happening in the 2nd and 3rd chapter based on whether you had picked it up and kept it, or not.

Hope this was a detailed enough answer :)


New year's confession: Been slacking off a bit too much over xmas holidays. Time to lift that fat butt and get back to work :)

Offline aranyg

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Re: Something like a sequel mod
« Reply #122 on: January 05, 2016, 03:11:14 pm »
Well, ok.  :)

Quote
As soon as you found *anything* of interest, the world map gets a sparkly indicator that tells where to go next.
Sorry, I didn't catch that first time, next time I will look at it.

Again, respect for your work, it would be bad to leave this game without a complete story (because this is the main treasure in this game).
If you need some tester, you can drop a mail me.  ;)

Offline Garr

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Re: Something like a sequel mod
« Reply #123 on: March 31, 2016, 09:55:49 pm »
Hiya. I was just wondering, how are you doing?

Offline False.Genesis

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Re: Something like a sequel mod
« Reply #124 on: April 02, 2016, 12:35:29 am »
All good. Things weren't too active since january or so... life seems to get everyone. In my case, work, brainlessness, and Oblivion. shoot me. :-X
 I'm currently working on tech things -- specifically, improving pathfinding right now. I'll do a little write-up once there is something cool to show.
Also waiting for Peri to show up and continue poking at story/culture bits... seems like forever since she started with this. :-\

Offline Garr

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Re: Something like a sequel mod
« Reply #125 on: April 02, 2016, 09:09:18 pm »
Believe me, I understand. I have a school, extra lessons that I want AND need, and also I am taking part in translating a book about XCOM. Because I want to.
Good luck with handling everything!  :)

Offline NickonAquaMagna

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Re: Something like a sequel mod
« Reply #126 on: April 06, 2016, 03:57:15 am »
In a few months, I'm going to be doing a two-part review of Aquaria, and hopefully give the game some decent exposure, since hardly anyone I know in other circles seems to know about it. I have scripts written down for two parts. The first part focuses purely on gameplay with minimal spoilers, then I'll wait a few weeks before uploading the second part, which focuses on the story and what my experience was like seeing it all unfold, since I want to give people enough time that HOPEFULLY  they'll have purchased and played it by then.

Anyway, at the end of the review, I'm going to mention the sequel mod, and if possible, I want to capture some footage of it. Who knows, I might even review it in a third video. Plus, it seems nobody else on youtube has done this, so it would be cool to be the first person to do it, and again, spread the word about it.

I got the game on steam, and I can't even access other peoples' mods, but I'll happily buy the game a second time in a few days if it means getting to try the sequel mod. I just felt like letting you know and making sure you're okay with this. Hopefully I won't miss a step and mess up the downloads.

Offline False.Genesis

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Re: Something like a sequel mod
« Reply #127 on: April 06, 2016, 12:12:43 pm »
´Anyway, at the end of the review, I'm going to mention the sequel mod, and if possible, I want to capture some footage of it. Who knows, I might even review it in a third video. Plus, it seems nobody else on youtube has done this, so it would be cool to be the first person to do it, and again, spread the word about it.
[...]
I just felt like letting you know and making sure you're okay with this.

Woo that would be great! Please let us know when something is available!
If there's anything you would like to know, ask away.

I got the game on steam, and I can't even access other peoples' mods, but I'll happily buy the game a second time in a few days if it means getting to try the sequel mod.

You can just get an update from this post and follow the instructions there. That works perfectly fine with the steam version and nets you an updated game liberated from steam. No need to re-buy.

Offline NickonAquaMagna

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Re: Something like a sequel mod
« Reply #128 on: April 06, 2016, 02:48:42 pm »

I got the game on steam, and I can't even access other peoples' mods, but I'll happily buy the game a second time in a few days if it means getting to try the sequel mod.

You can just get an update from this post and follow the instructions there. That works perfectly fine with the steam version and nets you an updated game liberated from steam. No need to re-buy.


Yeah, I've seen that post, and I've copied the game's files, but I wasn't able to... "separate" it from steam, so I think I could still get in trouble. I really don't mind paying the ten dollars to get it from this site, though, just to be safe. It's no trouble. I just don't want to accidentally make some horrible mistake and not be able to use steam anymore or something. This is completely new territory for me.

Sorry to say, it'll be a while before I get to the review. I only have two other reviews to finish in the meantime, and I'm already editing one of them, but I'm trying to limit my presence on youtube to one big review each month. So I'm going to review something this month, I'll review the Metroid Prime trilogy in one video in May, and I'll try to get both halves of the Aquaria review done in June. It's not that far off, but just letting you know anyway. I may need some help when the time comes, but I'll follow your instructions as best as I can. If people like the Aquaria review, and I get the sequel working just fine, I'll definitely make a follow-up about it.
« Last Edit: April 06, 2016, 02:50:30 pm by NickonAquaMagna »

Offline Liarra Sniffles

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Re: Something like a sequel mod
« Reply #129 on: April 11, 2016, 05:00:34 am »
Good to see you still working away at this slowly; I haven't forgotten, don't worry.  ;3

Actually, now that I think about it; you have been working on this for roughly a third of my whole life, NOW DO YOU FEEL OLD!?
Contact me through steam, I'm usually online and love to chat! http://steamcommunity.com/profiles/76561198017483501/

Offline NickonAquaMagna

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Re: Something like a sequel mod
« Reply #130 on: April 19, 2016, 03:29:31 pm »
I have a second copy of the game, now. I downloaded the update and copied and pasted it into the game's folder. ....aaaaand now I'm stuck.


No wait... NO WAIT! I GOT IT! It works!


Oh, geez. I found Naija's cape, but now I don't know where else to go (well, that I haven't already). Is there some hidden power Li already has that I just haven't used yet?
« Last Edit: April 19, 2016, 04:23:48 pm by NickonAquaMagna »

Offline Garr

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Re: Something like a sequel mod
« Reply #131 on: April 19, 2016, 04:52:46 pm »
Oh, geez. I found Naija's cape, but now I don't know where else to go (well, that I haven't already). Is there some hidden power Li already has that I just haven't used yet?
This is a frequent problem. Open a map. You should go to a place where you see sparks on. See sparks on a Melody Cave? Go there. See'em on Energy Temple? Go there instead!
It is a hard-to-find feature, so... Use it well, young padavan!

Offline NickonAquaMagna

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Re: Something like a sequel mod
« Reply #132 on: April 19, 2016, 05:23:15 pm »
Oh, geez. I found Naija's cape, but now I don't know where else to go (well, that I haven't already). Is there some hidden power Li already has that I just haven't used yet?
This is a frequent problem. Open a map. You should go to a place where you see sparks on. See sparks on a Melody Cave? Go there. See'em on Energy Temple? Go there instead!
It is a hard-to-find feature, so... Use it well, young padavan!


Oh, but I've already done that. Problem is the song cave is infested with giant anemones blocking the path and I assume I need to get some power up first that Li can use to destroy them. His blaster doesn't do it. Oh well.

Offline Garr

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Re: Something like a sequel mod
« Reply #133 on: April 19, 2016, 09:03:15 pm »
Oh, but I've already done that. Problem is the song cave is infested with giant anemones blocking the path and I assume I need to get some power up first that Li can use to destroy them. His blaster doesn't do it. Oh well.
Well... Anemons... You have to find jellyfish in order to get rid of anemons. It is a puzzle. You can solve it.

Offline False.Genesis

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Re: Something like a sequel mod
« Reply #134 on: April 19, 2016, 11:19:54 pm »
Observe what happens when a $COLOR jelly touches a $COLOR anemone. Also, you can pick up and throw the jellies.