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Offline Dencore

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Question about Sprite Work.
« on: December 10, 2007, 01:52:37 am »
Hi, I've noticed that the sprite work in the game was very beautiful.

However I've been hearing (especially now because of Street Fighter IV) that sprite artists are very rare to come across. 

I'm just wondering if you needed sprite artists to create this game or you just imported skins for the sprites.

I don't really know how to explain what I'm asking so I hope I was clear enough. :'(

Basically how did you do the sprite work?

Offline PsyPhi

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Re: Question about Sprite Work.
« Reply #1 on: December 10, 2007, 03:11:21 am »
Hi, I've noticed that the sprite work in the game was very beautiful.

However I've been hearing (especially now because of Street Fighter IV) that sprite artists are very rare to come across. 

I'm just wondering if you needed sprite artists to create this game or you just imported skins for the sprites.

I don't really know how to explain what I'm asking so I hope I was clear enough. :'(

Basically how did you do the sprite work?

I think I know what you're asking, you want to know if they drew it by hand and imported the artwork into the engine and have the game animate the characters.  yes would be the answer to that, at least as far as I can see.  True sprite work is pretty much done for, it takes far too long to make something in high resolution by sprites, let alone full on animations (especially in a fighting game with over 30 frames per each individual action, heck even just breathing takes about 15-20).  That's a lot of hard work if you want sprites that are 600 pixels tall for example.

Of course I didn't make the game, but it looks to me like everything was drawn and animated within the game.  Similar to making 3D models and then animating them, defining the points that bend.

Speaking of which, I'd love to see Naija's head follow the cursor when clicked.  When I'm swimming around and she's always looking 90 degrees away from the direction she's headed it feels a bit strange.  I imagine that wouldn't be too difficult to implement, though it may require a whole new skin (not sure what her neck would look like if it rotated around looking at the cursor.

Offline Dencore

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Re: Question about Sprite Work.
« Reply #2 on: December 10, 2007, 03:39:51 am »
[
I think I know what you're asking, you want to know if they drew it by hand and imported the artwork into the engine and have the game animate the characters.  yes would be the answer to that, at least as far as I can see.  True sprite work is pretty much done for, it takes far too long to make something in high resolution by sprites, let alone full on animations (especially in a fighting game with over 30 frames per each individual action, heck even just breathing takes about 15-20).  That's a lot of hard work if you want sprites that are 600 pixels tall for example.

Of course I didn't make the game, but it looks to me like everything was drawn and animated within the game.  Similar to making 3D models and then animating them, defining the points that bend.

Speaking of which, I'd love to see Naija's head follow the cursor when clicked.  When I'm swimming around and she's always looking 90 degrees away from the direction she's headed it feels a bit strange.  I imagine that wouldn't be too difficult to implement, though it may require a whole new skin (not sure what her neck would look like if it rotated around looking at the cursor.

So that's how sprite work is done now? Interesting. Thanks for the info. :)

Offline Ian

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Re: Question about Sprite Work.
« Reply #3 on: December 10, 2007, 05:11:49 am »
It's similar to the way Flash works, with keyframes.