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Author Topic: A La Carte - Recipe tool-tips  (Read 13270 times)

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Offline Little Lamb Lost

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A La Carte - Recipe tool-tips
« on: December 09, 2007, 06:23:32 pm »
Could the dishes in the recipe menu have a roll-over/tool-tip describing their effects?

Currently, you can see the effect if you're carrying a dish, but if you use it up you either have to remember it's effect or cook up a new one to find out. I'm just about OK with the ten most common things I use, but I've had to start writing a crib-sheet.

Aside from this small suggested tweak, I'm enjoying the game immensely, both in terms of gameplay, story and user interface.

Thank you!

Offline Flatfrogger

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Re: A La Carte - Recipe tool-tips
« Reply #1 on: December 09, 2007, 08:03:04 pm »
I agree, I was kind of disappointed when I was stuck needing a quick heal recipe and couldn't tell what each cooked item did.

Offline Alec

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Re: A La Carte - Recipe tool-tips
« Reply #2 on: December 09, 2007, 08:40:18 pm »
That's a good idea!
I think the effects were going to be written under each recipe in one of our old plans, but having them pop up when you hover over is a good idea to save space!

Offline Windburn

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Re: A La Carte - Recipe tool-tips
« Reply #3 on: December 10, 2007, 01:26:53 am »
Awesome that you're considering this Alec! Could such a tooltip extend to the minimap icons too?
Am absolutely loving my Aquaria experience thus far, and this would be one thing that would make it even more enjoyable.
On the topic, now that we've purchased the game, do we get all these extra goodies you guys might be patching in, in the future, gratis?
Only reason I ask is that this sometimes isn't the case with casual games, and I did have a look around, but didn't notice anything mentioned on this.

Thanks!
« Last Edit: December 10, 2007, 02:28:07 am by Windburn »

Offline Little Lamb Lost

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Re: A La Carte - Recipe tool-tips
« Reply #4 on: December 10, 2007, 03:14:45 pm »
Space doesn't need to be too much of an issue.
Since the recipes window opens to the side of the food carried (which is very well considered, by the way, I've see too many  games with inventories/menus which open on top of something they refer too) could the description text be displayed in the middle of that wheel?

Offline Alec

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Re: A La Carte - Recipe tool-tips
« Reply #5 on: December 10, 2007, 03:22:33 pm »
Re: windburn

Yeah, you'll get all the patches! We'll definitely work in the suggestions that we think improve the game when we get a chance.

Offline Vale

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Re: A La Carte - Recipe tool-tips
« Reply #6 on: February 04, 2008, 01:25:47 pm »
I think rollover tooltips for the map and the recipes would be a great addition.
I seriously consider buying the game after playing the demo for a few hours and this is so far the only thing that felt not right to me. Implementing that should make the game more user friendly. On my first hours in the demo I wondered what the map symbols stand for. You know, I am not one of those saying "I am not buying if you do not fix that !11ONE!!11!!!!"  ;) but if you could add that, it would even more enrich the gameplay experience.

Offline frobnic8

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Re: A La Carte - Recipe tool-tips
« Reply #7 on: March 05, 2008, 01:45:57 am »
I agree that tooltips for the recipe book entries would be very nice.

Also, I may have missed some way to handle this, but I found myself making a lot of the same item over and over again. (Oh no, I'm dying, better make  a bunch of tasty cakes!)

This is fine, except when the ingredients are on different pages, and I have to switch back and forth a lot. A "repeat last recipe" or maybe a way to organize the ingredients (that may exist I just missed it or something) or perhaps a "make from the recipe list" where you can click (double-click?) on the listing in the recipe, and if you have the ingredients, it makes that item might be nice!

Offline Glamador

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Re: A La Carte - Recipe tool-tips
« Reply #8 on: March 05, 2008, 02:39:01 am »
Well, I've never had much trouble remembering the effects of my favorite recipes.  But I agree it would be a nice convenience.  But I don't think the cooking system is THAT bad...I never had reason to complain anyway.

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Offline kite

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Re: A La Carte - Recipe tool-tips
« Reply #9 on: March 05, 2008, 08:03:15 am »
Yea, this is actually a good idea.

One other thing that would be convenient would be if you could make multiple copies of the same item at once. Not quite as important, but dragging the same items over and over got kinda dull.

Offline Alphasoldier

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Re: A La Carte - Recipe tool-tips
« Reply #10 on: March 05, 2008, 09:55:33 am »
You people are just lazy, seriously, always when you need to use the healing items there's a reason, you're dying cause of a enemy. Everytime you then open up the cooking screen you get a while to rest, easily make your stuff and then continuing again. Personally I think a Recips list with effects would be okay, but changing the cooking screen where you can just make stuff with one click. No, I just don't think it'll be the same.

But that's just me looking from a whole different point of view.
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Offline inkblob

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Re: A La Carte - Recipe tool-tips
« Reply #11 on: March 05, 2008, 10:41:55 am »
making it too easy to cook stuff makes it harder to make mistakes. culinary upsets resulting in ~ another sealoaf ~ would be eliminated if auto-cook was in place. tooltips would be cool tho. I found a good way of 'organizing' my ingredients would be to exhaust items to get them all to whatever the last page was. this happened fairly intuitively, any frequently used recipe or ingredient gravitated to the last couple of pages and so I didn't spend a lot of time flipping.
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Offline blackzeroflame

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Re: A La Carte - Recipe tool-tips
« Reply #12 on: March 10, 2008, 07:55:29 pm »
I think the auto-cook system could be as simple as double clicking on an item in your recipe book

One thing that I'm really hoping to see a mod or patch for, and i know this has been brought up before, is a "memo" system on the map, and the ability to view other areas on the map, instead of just the one you're in.  I can understan why a vauge map  system could make sense in this game, since it's not as if she can just pull out her map and scribble a fuw notes in it.  But, I think for a game like this, where new areas can be explored based on new abilities and items, it's useful to make a note of any possible secrets and barriers, so you at least know to go check them out at the end of the game.  I did that a lot in Phantom Hourglass, and it made the whole process of item collection a lot less frustrating.