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Author Topic: Aquaria: To the Dev's: XBLA question.  (Read 12020 times)

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Offline StatikBit

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Aquaria: To the Dev's: XBLA question.
« on: December 09, 2007, 08:39:06 am »
Are there any plans to bring this to console?

Please contact me if you are interested.
aoSeven21 [_at_] hotmail [_dot_] com
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Offline StatikBit

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Re: Aquaria: To the Dev's: XBLA question.
« Reply #1 on: December 10, 2007, 08:18:59 pm »
bump
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Offline Crizzle

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Re: Aquaria: To the Dev's: XBLA question.
« Reply #2 on: December 10, 2007, 08:43:48 pm »
I made a topic about this too:

Click Here

Since there is already support for the 360 controller the only thing left to do would be to get in contact with someone who could make it happen.

Offline barret232hxc

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Re: Aquaria: To the Dev's: XBLA question.
« Reply #3 on: December 10, 2007, 09:27:39 pm »
well the main thing is that xbox uses direct x and Aquaria uses Opengl. Basically the way the game is rendered would have to be re-written. The good thing about Opengl is that is alot more portable since linux, mac , and pc can all use Opengl but directx is specific to the pc and xbox , and xbox 360 .  But the game could totally be on xbox live

 but it seems  of a higher calibur than most xbla titles and the standard prices on games for xbla is usually no more than $12 and this game is def worth the full $30 . I would pay the full $60 on xbox to have aquaria on my tv and play from my couch :) but this would require alot more work but hey the game is here and it's awesome and look how quick problems are being solved with patches already being addressed

Offline Crizzle

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Re: Aquaria: To the Dev's: XBLA question.
« Reply #4 on: December 11, 2007, 02:30:47 am »
A pricing strategy would have to be worked out. I fully agree that this game has way more content/quality than every other XBLA game. However, Puzzle Quest was the first XBLA game to have above average quality/quantity and it's currently selling for 1200 MS Points which is around $20. I think an XBLA version of Aquaria could be...well, I don't like to say "stripped down" but something could be done to perhaps get it down to $20 value. Or, if that wasn't a viable option, downloadable content could be sold to make up the $10. I'm confident it would work and the quantity sold would surely make up for some of the losses. This would become the #1 selling Arcade game for sure.

Offline StatikBit

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Re: Aquaria: To the Dev's: XBLA question.
« Reply #5 on: December 11, 2007, 05:09:22 am »
Well, what i meant was that I am a lead programmer.  If they are interested, I can direct them to a good company to get it up.
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Offline Crizzle

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Re: Aquaria: To the Dev's: XBLA question.
« Reply #6 on: December 11, 2007, 05:20:59 am »
Well if this is a serious offer then I'd try to contact the developers directly. Sorry if I sound a bit skeptical but the Hotmail account doesn't exactly make it seem serious, no offense. ;)

Offline StatikBit

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Re: Aquaria: To the Dev's: XBLA question.
« Reply #7 on: December 11, 2007, 08:13:44 am »
Good point, but it is meant more for msn messenger.  I am online almost 21/7 and is the quickest way to contact / chat.

If they prefer another method that is cool.  Does anyone know the email?
« Last Edit: December 11, 2007, 08:15:29 am by StatikBit »
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Offline Xenonym

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Re: Aquaria: To the Dev's: XBLA question.
« Reply #8 on: December 11, 2007, 03:31:52 pm »
Check their FAQ, it's admin@bit-blot.com.

Offline StatikBit

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Re: Aquaria: To the Dev's: XBLA question.
« Reply #9 on: December 11, 2007, 06:10:41 pm »
Thank you.   I found a couple more on their main site via Company section.
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