Hey, we have forums!

Author Topic: First look Critique  (Read 20385 times)

0 Members and 2 Guests are viewing this topic.

Offline Alan Friesen

  • Mini Bit
  • **
  • Posts: 5
    • View Profile
Re: First look Critique
« Reply #15 on: December 09, 2007, 09:14:09 am »
Quote from: Xenofur
How so?
It forced me to quit and restart it multiple times while writing the op, for example, and may force people to do the same while referring to forums when they have problems or are trying to get it to run smoother. I can't think of a better word to describe that.

Alt-tab works if you need to stop playing and write down comments about the game immediately.


@ Alan:
I live in germany and my banking account has well in excess of what would be necessary for this game. However credit cards are a rare occurance here. :)

Fair enough.

Also, yes, many of my complaints are miniscule, but for one, attention for detail in all matters is what seperates a mediocre product from a great product, and furthermore, not all of them are. For example the fact that continously holding down the left mouse button causes my finger to hurt considerably is not miniscule and i can't imagine i'm alone in that.

Your suggestion of a double-click to move strikes me as more aggravating than simply holding down the button.  First of all, it's more clicking, which is less user friendly, and second, it's less accurate.  In a car, you press down the accelerator to move forward and take off your foot to stop accelerating.  In other video games, you press the forward key to move forward and stop pressing the key to stop accelerating.  Aquaria uses this control scheme (familiar = intuitive = user friendly) by using the left mouse button in a similar manner as an analog lever or a key on a keyboard.  Ergonomically speaking, there are enough breaks in the game itself that holding down your finger on the LMB to move shouldn't cause a problem.  As far as I'm concerned, double clicking in general is bad ergonomics, despite the fact that it's become intuitive thanks to years of double clicking in Microsoft products.

Bottom line: there are very few games in which your character automatically moves forward, or where you can toggle a movement button and have your character run indefinitely.  Imagine an FPS or RPG where movement was a toggle!  I think the game would be infinitely more frustrating if I couldn't simply stop moving by taking my finger off the left mouse button but had to click or hit a different key or whatnot. 

If this is really a problem for you, Xenofur, then you could either get a trackball (use your thumb rather than index finger), a gamepad (an Xbox 360 controller works perfectly with the game), or simply take more breaks.  (Or, Bit Blot could implement double-click to move as an option.  I personally don't see it as a worthwhile expenditure of time, but that's just my own opinion.)

Quote from: Zaratus
There also are some parts where the game leaves you to figure some things out for yourself.  (Unless there's a tutorial message a bit later that I haven't played up to yet).  Like riding a seahorse.  It took me a little bit to figure out how to get the thing to get moving.

I love the intuitiveness of the game and the fact that it doesn't beat you over the head with tutorial messages.  Instead, the hints come as part of the narration.  Xenofur earlier commented that the game needs to show, not tell: that's exactly what this is.  I'm not commenting directly at you, Zaratus, but I'm impressed with developers who have the courtesy to not treat us like we're idiots and give us a bit of leeway to figure out things ourselves -- or at least hide the help so that we feel like we're figuring it out ourselves.

Offline Shadow

  • Bit
  • ***
  • Posts: 34
    • View Profile
Re: First look Critique
« Reply #16 on: December 09, 2007, 09:30:38 am »
After swimming around for a while, 5 minutes or so, i found out: I won't be able to play this game. The reason being: My index finger hurt from constantly pressing the left mouse button. This game sorely needs a "travel" function. Maybe have a double-click act as a trigger to have her constantly follow the mouse instead of  only when the button is pressed. In my opinion this is rather important.

I didn't really read the rest, just wanted to comment on this portion. You can also use your keyboard to travel around, I use it with my mouse and it alleviates all stress that would come from solely using the mouse.   >:D

Offline bovi

  • Bit
  • ***
  • Posts: 10
    • View Profile
Re: First look Critique
« Reply #17 on: December 09, 2007, 04:35:20 pm »
I must voice my agreement that the singing tutorial was confusing. My experience: "Oh, okay, use right button to sing. But why am I supposed to sing?". Two rooms later I get to hear that you need to sing to the plants, causing me to have to backtrack to the other plants (or, in retrospect, I could have just not done it, as the stuff is available in great quantities later).

It's easily fixed by giving the information of what to sing at (the plants) at the same place where you tell how to actually do the singing. Then again, it also taught me to backtrack, which has been useful later... Take a stroll back to the start after you've learned how to lift rocks!

Offline SaraSound

  • One Bit
  • *
  • Posts: 1
    • View Profile
Re: First look Critique
« Reply #18 on: June 18, 2010, 03:39:22 am »
While many of these critiques do come off as nit-picky to me, I would very much like to be able to move the game (in windowed mode) around on my screen. I am running Windows 7, so perhaps it's a weird bug with the OS? Otherwise fullscreen mode is beautiful, I haven't yet had a single problem with that, the intro screen, start menu and gameplay do not appear warped in any way.

Secondly, I almost always test out all controls before diving into the game, so I didn't have as much as a problem with singing/interacting with the environment as it seems others might have. The controls are very intuitive. I can see how it would be frustrating to pick up at the start, but the controls seemed rather straightforward to me. One thing I discovered (that I might have liked to know earlier) is that songs can be sung using number keys 1-9. This only makes the gameplay 8074 times easier!

My final thoughts are, after having played rather far into the game, is that it starts off slow but gets you hooked about an hour or two in. In retrospect I like that much of the storyline is driven further by exploration, as it mirrors Naija's own restlessness. However, when first starting off, I had to wonder where it was going! Now of course I can't put it down. This is only my own opinion; I am very aware of my own impatience. ;)

Offline Inyssius

  • Extra Bit
  • *****
  • Posts: 118
  • Duke Nukem Foreveresque
    • View Profile
Re: First look Critique
« Reply #19 on: June 18, 2010, 03:45:26 am »
While many of these critiques do come off as nit-picky to me, I would very much like to be able to move the game (in windowed mode) around on my screen. I am running Windows 7, so perhaps it's a weird bug with the OS?

Nay! says the man with Windows XP.

Offline Lady-Succubus

  • Hero Bit
  • *********
  • Posts: 538
  • Aren't I cuuuutee? =^.^=
    • View Profile
    • Woefully Outdated Blog
Re: First look Critique
« Reply #20 on: June 21, 2010, 07:33:09 am »
I would very much like to be able to move my mouse out of the window. I wish it would only "trap" the cursor when I was holding down a mouse button. Or maybe have an option for that.

I guess I got used to alt tabbing though. Quite nice how it would pause the game when I did so too. =^.^=
Bored little neko, pouncing along, scattering posts everywhere. =^.^=