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Author Topic: Aquaria on PSP  (Read 28228 times)

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Offline Alec

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Aquaria on PSP
« on: June 30, 2010, 10:18:59 am »

Offline Zoko

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Re: Aquaria on PSP
« Reply #1 on: July 01, 2010, 01:20:35 am »
Looks promising.
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Offline Lady-Succubus

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Re: Aquaria on PSP
« Reply #2 on: July 01, 2010, 05:36:27 am »
Maybe eventually someone will port Aquaria to one of the iThings and you can tilt to swim. ^^
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Offline ShadowOnTheSun

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Re: Aquaria on PSP
« Reply #3 on: July 01, 2010, 05:38:45 am »
Cool, seems like it would be a pain to work on.  Good for him

Offline Justme8800

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Re: Aquaria on PSP
« Reply #4 on: July 03, 2010, 12:53:25 pm »
Wow. I hope this works!

The PSP homebrew port of Cave Story worked out great. If he can get Aquaria to work well enough, the PSP might have a new best game!

I'm not savvy enough to reprocess the assets and compile it like he says is necessary, though. Maybe he'll put together a program to do that for us? I'll be watching this develop very closely!

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Offline Danger Mouse

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Re: Aquaria on PSP
« Reply #5 on: July 06, 2010, 07:43:12 am »
Definitely been on top of this when he first posted the information that he was working on it even before the source was released. :)

Offline Zoko

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Re: Aquaria on PSP
« Reply #6 on: July 06, 2010, 07:57:00 am »
Definitely been on top of this when he first posted the information that he was working on it even before the source was released. :)

Wonder how he managed that...

Edit: Whoa, is it really Danger Mouse? I haven't seen you around since way back last year!
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Offline Danger Mouse

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Re: Aquaria on PSP
« Reply #7 on: July 06, 2010, 11:46:31 am »
Yup, I'm back. Don't know how I've managed to find the time, but here I am. Specially since we're just starting RIMPAC 2010 out here in the Hawaiian chain.  The perks of the Navy life I suppose. Good to see the community going strong, and even better to see the success that has come Alec's way through all this hard effort on such a wonderful game.

Offline Xiagan

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Re: Aquaria on PSP
« Reply #8 on: July 06, 2010, 07:48:47 pm »
Welcome back! Good to see you again. :)
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Offline Hiro

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Re: Aquaria on PSP
« Reply #9 on: July 09, 2010, 01:10:28 pm »
That does look cool. And that one link wasted me a good couple of hours as I delved further and further into pandora territory. Bah!
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Offline achurch

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Re: Aquaria on PSP
« Reply #10 on: July 10, 2010, 04:11:22 pm »
I'm not savvy enough to reprocess the assets and compile it like he says is necessary, though. Maybe he'll put together a program to do that for us?

Ask and you shall receive. (But only for Linux, I'm afraid; I don't have a functional Windows build environment at the moment.)

(URL edited 7/18 to reflect updated build. There's an always-up-to-date link on my home page.)
« Last Edit: July 18, 2010, 06:57:35 pm by achurch »

Offline Justme8800

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Re: Aquaria on PSP
« Reply #11 on: July 23, 2010, 09:37:50 pm »
I'm not savvy enough to reprocess the assets and compile it like he says is necessary, though. Maybe he'll put together a program to do that for us?

Ask and you shall receive. (But only for Linux, I'm afraid; I don't have a functional Windows build environment at the moment.)

(URL edited 7/18 to reflect updated build. There's an always-up-to-date link on my home page.)

Dude! Awesome! Thanks! You rock!

Offline achurch

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Re: Aquaria on PSP
« Reply #12 on: July 24, 2010, 07:22:30 pm »
Happy to serve. (: I'm still working on the port, so you may want to check back for updates every once in a while -- that said, there probably won't be any eye-opening improvements without an engine rewrite. (Nothing against Alec, of course; it's just that the PSP's hardware is too limited to run programs designed for the PC smoothly. Too bad they don't sell the Droid in Japan...)

Offline Alec

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Re: Aquaria on PSP
« Reply #13 on: July 27, 2010, 12:43:47 am »
I wonder what kind of engine changes would be required... it might be kinda fun to work on cleaning that stuff up. :)

Offline Justme8800

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Re: Aquaria on PSP
« Reply #14 on: July 28, 2010, 10:05:18 pm »
Well, after a bit of an adventure downloading and installing Ubuntu, I was able to run the builder program. It worked great, and didn't take too long even in a VM. I especially liked the little counter-spoiler option that hides filenames, that was a nice touch.

As for the port itself, it looks fantastic! When I first started it up, it seemed to run even better than my macbook. It wasn't until the dream sequence with all those enemies that the frame rate dropped enough for me to notice it. I got to Naija's home ok, and in there it runs like a dream. It crashed and shut itself off when I tried to reenter home waters, but when I relaunched it it worked ok, so no reproducing that bug, sorry. Home waters is a bit choppy just because it's so well populated, but despite that it's just as awesome as when I first played Aquaria. I can't believe that my PSP can do this, it's just amazing.

An engine rewrite sounds like a lot of work, but I'll be first in line to try it out if it happens! Maybe it can be integrated into the PC versions, too... my first-gen macbook plays the game well for the most part, but it still slows down in some parts. Maybe that would enable ports to other platforms as well, like the Wii or Android or the iPhone.

In any case, thanks a ton, achurch! This is so cool.