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Author Topic: Aquaria crashes on load  (Read 20156 times)

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Offline Alec

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Re: Aquaria crashes on load
« Reply #15 on: May 10, 2010, 06:00:54 am »
Still waiting to hear back from somebody on the video card matter, but something just happened that I think is worth mentioning.

I downloaded Gish (also from the Bundle) and it won't run either. It fails in the same way as Aquaria; the window appears and immediately locks up.

Both games use OpenGL for graphics, so it may be a hardware/driver versus OpenGL issue.

Offline GG Crono

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Re: Aquaria crashes on load
« Reply #16 on: May 10, 2010, 06:23:30 am »
An update: I reinstalled my drivers, and I get the same problem with both Aquaria and Gish; the window opens and immediately the program stops responding.

I really have no idea what else the problem might be. Sorry.

Offline Marsu79

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Re: Aquaria crashes on load
« Reply #17 on: May 11, 2010, 11:47:48 am »
I have the same problem, with both Catalyst 9.3 and 10.2 (the most recent for my card)

Specs:
AMD X2 4400+
Ati X1950 GT
2GB ram
Windows XP

last lines of debug log with default settings:
Quote
LOADED TEXTURE FROM DISK: [gui/recipes-button] ref: 1 idx: 48
PRECACHING: gfx/gui/resolution.png
pos [18], file :gfx/gui/resolution.png
LOADED TEXTURE FROM DISK: [gui/resolution] ref: 1 idx: 49
PRECACHING: gfx/gui/ripples.png
pos [15], file :gfx/gui/ripples.png
LOADED TEXTURE FROM DISK: [gui/ripples] ref: 1 idx: 50
PRECACHING: gfx/gui/save-menu.png
pos [17], file :gfx/gui/save-menu.png
LOADED TEXTURE FROM DISK: [gui/save-menu] ref: 1 idx: 51
PRECACHING: gfx/gui/savescreendefault.png
pos [25], file :gfx/gui/savescreendefault.png

interestingly, with framebuffer-effects disabled it crashes here:
Quote
pos [-1], file :gfx/cursor-burst
LOADED TEXTURE FROM DISK: [cursor-burst] ref: 1 idx: 7
pos [-1], file :gfx/cursor-swim
LOADED TEXTURE FROM DISK: [cursor-swim] ref: 1 idx: 8
pos [-1], file :gfx/cursor-sing
LOADED TEXTURE FROM DISK: [cursor-sing] ref: 1 idx: 9
dark layer init
Loading EXT_framebuffer_object (256, 256)
Done
Dark Layer: using framebuffer
dark layer togle...
done
Creating console
1
2
3
4
pos [-1], file :gfx/glow

now why does it say "using framebuffer" if I explicitely disabled it? And why does it NOT happen this way if I disable fullscreen and V-sync too? weird.

After reading the thread " How to Download the Latest Version: 1.1.1 " which mentions a Version 1.1.2 (which is supposed to fix ATI-Problems!)  I checked my Version. It is 1.1.1 (downloaded from the humble bundle).

Does this mystical 1.1.2 version exist outside of steam? If so, why give a version that causes ATI-trouble with the humble bundle?
« Last Edit: May 11, 2010, 12:00:18 pm by Marsu79 »

Offline Neuromante

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Re: Aquaria crashes on load
« Reply #18 on: February 10, 2011, 01:49:34 pm »
Sorry for the late answer, but I guess this could be helpful:


After the guys at the indie bundle allowed the customers to link their games to their Steam accounts, I linked my bundle, downloaded the steam version, tried the game and it ran like a charm. Maybe the humble bundle version and the steam version are different, maybe steam thrown a magic spell over the game so it could run in my computer, but no driver problems, no crashes, just a charming gaming experiencie.

And again, sorry for answering my old thread, but given I found "a solution" one year before... ^^u