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Author Topic: How to scale tiles?  (Read 16768 times)

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Offline Kasofa

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How to scale tiles?
« on: December 02, 2009, 06:14:37 am »
I can't figure this out, any help would be nice.

-K
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Offline Hiro

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Re: How to scale tiles?
« Reply #1 on: December 02, 2009, 06:57:51 am »
Hold shift, right click on the tile and drag away.  ;)
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Offline Kasofa

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Re: How to scale tiles?
« Reply #2 on: December 02, 2009, 06:34:51 pm »
Thanks Hiro.  :)
Also, is there and easy way to line them up, so they loop?

-K
« Last Edit: December 02, 2009, 06:43:10 pm by Kasofa »
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Offline TheBear

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Re: How to scale tiles?
« Reply #3 on: December 02, 2009, 07:44:51 pm »
L will repeat the tile. You can look at the full editor controls here (among other helpful things): http://aquariawiki.ryanballantyne.name/wiki/index.php/Editor_controls

Offline Kasofa

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Re: How to scale tiles?
« Reply #4 on: December 02, 2009, 09:58:16 pm »
Thanks, TheBear. I looked at what you are working on, and I must say, it looks incredible.
Also, how do you make transfers between maps? (if possible?)
And, how can you drop nodes? When I'm in Node Edit Mode, I press the spacebar, and nothing happens.

-K
« Last Edit: December 02, 2009, 10:58:16 pm by Kasofa »
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Offline Alphasoldier

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Re: How to scale tiles?
« Reply #5 on: December 03, 2009, 02:20:14 am »
Please look at the link TheBear gave you, it's clearly stated in there.
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Offline Kasofa

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Re: How to scale tiles?
« Reply #6 on: December 03, 2009, 02:25:10 am »
 :-[ Oh. Thanks.

-K
« Last Edit: December 04, 2009, 04:34:39 am by Kasofa »
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Offline Kasofa

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Re: How to scale tiles?
« Reply #7 on: December 04, 2009, 04:36:12 am »
Sorry to double post. I can't get the node 'sleep' to work. I put the file node_sleep.lau in my scripts file, and when I drop a node, name it 'sleep' nothing happens. No glowy-mouse-effect, right clicking does nothing. Is there anything I'm doing wrong?

-K
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Offline TheBear

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Re: How to scale tiles?
« Reply #8 on: December 04, 2009, 06:25:35 am »
You need to save and reload your level so the node can look for and load the appropriate script file (this is only done when the level is initially built).

Offline TheBear

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Re: How to scale tiles?
« Reply #9 on: December 05, 2009, 06:12:04 pm »
Oh and for loading between maps make a node named something like the following:
Quote
warpnode mithalas01 exit r
First parameter is which map... second is node to start at... third is what direction Naija should be facing (l or r). So you basically just place a named node next to wherever your calling a warp for the other node to warp to.  I use a "topright" "topmiddle" "topleft" style naming convention for those nodes. You can also use "warplocalnode house" to warp to a node within a map.

Offline Kasofa

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Re: How to scale tiles?
« Reply #10 on: December 05, 2009, 08:16:40 pm »
Ok, so now these tiles aren't showing up when I put them in my tilesets.txt
Code: [Select]
59 bg-rock-0026
60 bg-rock-0020
61 bg-rock-0015
62 bg-rock-0010
63 bg-rock-0009
64 bg-rock-0008
65 bg-rock-0001
66 bg-rock-rep-0002
67 bg-rock-rep-0001
68 bg-rock-rep-0003
69 bg-rock-rep-0004
70 grass-tile-0002
71 grass-bed-0001
72 grass-bed-0002
73 grass-rock-0001
74 grass-tile-0001

I'm not really sure why. Sorry to bother you guys again.
Thanks TheBear!

-K
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Offline TheBear

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Re: How to scale tiles?
« Reply #11 on: December 07, 2009, 05:17:08 am »
List of tiles looks fine. Make sure that your tilesets.txt file is the one being used in the map.xml file.

Offline Kasofa

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Re: How to scale tiles?
« Reply #12 on: December 07, 2009, 06:35:43 am »
I'm not entirely sure how to make sure that it's for the right file, but I'm pretty sure it is. I added the anemones without trouble.

-K
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Offline Hiro

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Re: How to scale tiles?
« Reply #13 on: December 07, 2009, 07:45:11 am »
Could be that the anemones are in the one it uses by default or something. Open up the map's xml file and have a look along the top line for the file name you're looking for.
My site is: http://www.therathole.co.nr/
Where I put pictures and blog posts and stuff..

Offline Kasofa

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Re: How to scale tiles?
« Reply #14 on: December 07, 2009, 08:37:18 pm »
I meant that I added the anemones to the file, and they appear in the tile-edit cursor when I scroll with 'e' and 'r'.
I added the anemones to the main.txt file, my map file says ' tileset="Main" '.

-K

EDIT: My tilesets file is called main.txt. Sorry for not clarifying.
« Last Edit: December 08, 2009, 05:20:12 am by Kasofa »
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