And people throw me in, here I thought I could just keep walking.
This is what I have for a certain mod I was working on:
"setWaterLevel(node_y(me), 5)" (without the " )
first value is the height of the water, you'll probably have the temper with that, or, like I did, use a node.
And the second value is the time, obviously.
I tried myself to somehow make some formula that it would take the current water level, and the difference of what you want, then calculate the time so that it would always rise and lower with the same speed no matter how high or low something is.
I however didn't find anything to obtain the current water level, so that idea went up in fog.
The Krotite mod idea is pretty nice, you could try completely replacing Naija's graphics, by actually replacing the .png files, or you could use a certain script, but that wouldn't even look nice. Either way, yes, there are troubles with the head, you need to put them in the (mod)/gfx/naija folder. and call them exactly the same as the other ones, this is the only way to do that and would possibly even make the heads work, but I'm not sure about that.
And about the songbulbs, the node needs to be big enough to contain the entity(songbulb) and you need to put a value behind the item
As in: 'seting poultice 8'
Already a forward tip, leaves can only contain 1 item. And mithalan pots can also be set, just like the songbulbs.