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Offline Vince Guavaldi

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Character animation
« on: September 10, 2007, 11:41:10 am »
Does anyone else think the character animation looks like Terry Gilliam's stuff from Monty Python's Flying Circus?

(This is going off the gameplay video, which I realize is six months old.)

Offline KingAl

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Re: Character animation
« Reply #1 on: September 10, 2007, 11:56:19 am »
Not particularly (though perhaps a teensy bit with respect to the anglerfishesque things' jaws).

Offline Alec

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Re: Character animation
« Reply #2 on: September 10, 2007, 03:41:24 pm »
Which video?

The trailer which is 6 months old has the older set, the other two vids have newer ones.
(although it might be hard to tell because of the amount of spinning and jumping, and in the case of the linux vid, the blurriness)

I was thinking about doing a post on animations and the animation system, but I'm not sure if it would be worth it.  ???

As the Flight of the Conchords say, "Be more constructive with your feedback".  ;)
« Last Edit: September 10, 2007, 03:49:31 pm by Alec »

Offline xander

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Re: Character animation
« Reply #3 on: September 10, 2007, 04:56:09 pm »
I was thinking about doing a post on animations and the animation system, but I'm not sure if it would be worth it.  ???
Go for it.  I would be interested in such a post.

xander
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Offline broknecho

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Re: Character animation
« Reply #4 on: September 11, 2007, 01:14:31 am »
I would also be interested in a post about the animation...only if it doesn't delay the game  :)

Offline ZealousD

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Re: Character animation
« Reply #5 on: September 17, 2007, 06:44:22 pm »
Which video?

The trailer which is 6 months old has the older set, the other two vids have newer ones.
(although it might be hard to tell because of the amount of spinning and jumping, and in the case of the linux vid, the blurriness)

I was thinking about doing a post on animations and the animation system, but I'm not sure if it would be worth it.  ???

As the Flight of the Conchords say, "Be more constructive with your feedback".  ;)

I think he's talking about the jointed sprites? I don't think it's a totally new concept, I think Symphony of the Night used it, and I know Princess Crown and Odin Sphere uses it.

Offline Alec

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Re: Character animation
« Reply #6 on: September 19, 2007, 04:04:30 am »
I took the original as a diss to the animations, but I'm not sure if its intended that way.

A lot of people criticized Naija's swimming animation in the first full trailer. After getting bombarded with all the crap that people were flinging because of that, I went in and retooled it. I think it looks a lot better now. The more recent videos have the new swimming animation. (we also added some layered idle swimming animations that'll play as you go, and we gave her body a "breathing cage", which is really hard to notice unless you're zoomed in)

What really annoys me is not when people criticize something about the game, but when they do so in a heartless way without any attempt at understanding or explanation. Its like, if certain animations or other little details in the game aren't good enough, then tell us... 'cause we're working on the game, and we can fix that stuff up! Some people just assume that "that's it" and dismiss the entire game because of one minor detail. I don't really understand that, and I find it a painful thing to deal with.

I've tried to put as much as I can into making the animation system fluid and powerful. It has different types of lerp keys (ease), the ability to bend sprites, layering animations on different parts of the "skeleton" at once, insertion of particle effects timed to the animations...

But yet some people are just like "ITS NOT PIXEL ANIMATION, THEREFORE I HATE THIS GAME".

Ugh.
« Last Edit: September 19, 2007, 04:20:21 am by Alec »

Offline Tosheros

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Re: Character animation
« Reply #7 on: September 19, 2007, 10:59:08 pm »
I didn't see the new video. I dont want to get spoiled XD

Edit : Raaaaah I'm a sinner now  :'( :'( :'(

I saw... and I loved (especially the music)

About the animation, there is one thing that slightly disappointed me, it was the fact that Naija awlays brushed her hairs at the same moment after she begins swimming XD

I mean... It is juste like it was scripted "9.326 seconds after the beginning of a movement, engage "hair brush" animation for 2 seconds" ...

I don't know how hard it is to program, but I would have preferd that a random time after she began her swimming, she would have done a random animation or something like that.  X-D

Sorry...
« Last Edit: September 19, 2007, 11:20:22 pm by Tosheros »
I should think about something stupid to put in there...

Offline Alec

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Re: Character animation
« Reply #8 on: September 20, 2007, 12:05:48 am »
I'm glad you noticed that. Its supposed to be random, but maybe there's a bug.

She has three different idle overlay anims for swimming right now.

* checking her hair
* stomach cramp
* stretching arm

Offline Tosheros

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Re: Character animation
« Reply #9 on: September 20, 2007, 03:11:36 pm »
Maybe I just noticed it because it was obvious for an animation, I shall watch again...

Update : Just checked, she is only checking her hairs in the whole video.
« Last Edit: September 20, 2007, 05:05:11 pm by Tosheros »
I should think about something stupid to put in there...

Offline Alec

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Re: Character animation
« Reply #10 on: September 20, 2007, 05:17:04 pm »
I think I just got unlucky, cause it doesn't happen that way in the game.

Offline Zeno

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Re: Character animation
« Reply #11 on: September 20, 2007, 05:27:43 pm »
Wow, after watching the seven-minute video, I have to say I'm really impressed at how smooth the animation is. Often with independent games I see a preference for gameplay over visuals, which is fine by me, but it looks like Aquaria is going to excel in both.  Also, I'm very happy about how it actually looks like an underwater game, instead of just a regular platform with low-grav.

Offline Alec

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Re: Character animation
« Reply #12 on: September 20, 2007, 05:36:22 pm »
Someone said something positive about the animations?!? pinches self :)

BTW, I checked the video... she is playing different animations. There's one where she puts her back hand behind her head and stretches, and another where she picks something out of her hair and throws it away. She also checks her side right before getting to N. Prime.

I think the time intervals between just need to be randomized further.

Offline Zam

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Re: Character animation
« Reply #13 on: September 20, 2007, 06:12:43 pm »
I think everyone I've shown the video to is highly impressed (four, five six people?). The explosions and the bubbles are excellent -I love how those bubbles got moved around  8)
« Last Edit: September 20, 2007, 06:17:51 pm by zamzx zik »

Offline Tosheros

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Re: Character animation
« Reply #14 on: September 20, 2007, 06:41:01 pm »
Yeah I saw that they were spinning with naija I love this kind of smal details ^^
I should think about something stupid to put in there...