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Author Topic: Games We've Loved...  (Read 203667 times)

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Offline Cobar

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Re: Games We've Loved...
« Reply #45 on: March 22, 2007, 09:31:46 pm »
As some of you propably know, stalker has been released after 5 years of development. It will be available in europe tomorrow.

NOTHING is going to stop me from buying a copy. I havent even played the game yet, but i still know, that it will be one of my favorite games of all time.
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Offline PHeMoX

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Re: Games We've Loved...
« Reply #46 on: March 23, 2007, 02:00:19 pm »
S.T.A.L.K.E.R has been worth the waiting as far as I can tell (only have been playing it for about 5 hours), graphics are most definately NOT outdated (don't trust the 'big' magazines, it's BS), no annoying bugs and a great gameplay and atmosphere!
"Fun is never superfluous."

Offline Alec

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Re: Games We've Loved...
« Reply #47 on: March 23, 2007, 03:24:25 pm »
I'm so sick of hearing that things are "out of date" in the mainstream press. I mean, come on. Classic games are still great. I've been playing Castlevania: SotN, and just got to the inverted castle. That game has wonderful graphics. Looking good isn't just about whether you're using the latest tricks or not.

sigh

Offline torrentpilot

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Re: Games We've Loved...
« Reply #48 on: March 23, 2007, 05:24:39 pm »
I'm so sick of hearing that things are "out of date" in the mainstream press. I mean, come on. Classic games are still great. I've been playing Castlevania: SotN, and just got to the inverted castle. That game has wonderful graphics. Looking good isn't just about whether you're using the latest tricks or not.

sigh

I completely agree.  Graphics are nice, and technology has come a long way, but, at the end of the day, if a pretty game has no depth (characters suck), challenge, a crappy story, etc., what's the point?  Legend of Zelda OoT and Chrono Trigger are a couple of games that I always feel able to return to no matter what game has come out and what current gen systems can do.  I should go hook up my Genesis now.  Viva la old school.

Offline BMcC

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Re: Games We've Loved...
« Reply #49 on: March 23, 2007, 09:43:21 pm »
OoT is retro now?  I remember anticipating its release for years...  :'(
...  I actually gave up playing when BMcC began beating me at my games. It kinda took all the fun out of it by having the snot kicked out of you by a 4 year old.  ...

Offline shinygerbil

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Re: Games We've Loved...
« Reply #50 on: March 24, 2007, 12:43:27 pm »
Heh, I think the whole world does. Do you remember where you were on the day of its release? Cos I do. And I've never even owned an N64.
whut, we get signatures? K, lemme put something here. WATCH THIS SPACE >_>

Offline torrentpilot

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Re: Games We've Loved...
« Reply #51 on: March 27, 2007, 03:47:15 am »
OoT is retro now?  I remember anticipating its release for years...  :'(

Well, I might be jumping the gun, but it feels like ages since it's come out!  Think about it.  Pong was 1970s, NES was 1980s.  That's one generation.  In almost the same amount of time, we've gone through one extra generation.  It might just be me.  /shrug

Offline Bart

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Re: Games We've Loved...
« Reply #52 on: March 27, 2007, 12:22:24 pm »
OoT is not retro, it only came out last year.

 :P

Offline Gesso

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Re: Games We've Loved...
« Reply #53 on: April 23, 2007, 06:41:42 am »
I won't bother talking about any of the well known games I like. Instead, I'll introduce you to this little SNES gem I just love, that not many people have heard of. I don't think it's been mentioned here. If it has, sorry.  :P

E.V.O. - Search for Eden



This game, published by Enix in 1993, has got to be one of the finest action/RPGs hybrids I've come across. The story of the game is as follows: After creating the planets, the Sun chose Gaia to harbor life. One of the many life forms to appear on the planet should prove it's worth by, after millions of years of evolution, becoming the greatest life form on Earth. That creature would then be granted entrance to the Garden of Eden, together with Gaia. The player would take the role of one of Gaia's creatures, with the ultimate role being to reach Eden.

You start the game as a fish, and trough the game you would climb the evolutionary ladder by becoming an anfibian, a reptile, a bird, a mammal and ultimately being able to trasform into a human. By fighting other animals in a plataform-style world, you would recieve Evolution Points, wich you could spend in upgrading certain parts of your body, creating your own unique creature, that fitted your style of playing. You could make a fast, agile little mammal, or a big, slow and monstruosly strong dinossaur. You could also find crystals that transformed you into special, hideously strong creatures, as a dragon or an eel, for a small ammount of time. You could register any animal you became into a kind of journal, and then use special crystals to become any of them again temporarily.



The music in this game was made by K?ichi Sugiyama of Dragon Quest fame. It included incredible songs, as well as some ordinary ones. The graphics are very nice, with elaborate backgrounds and many different sprites for all the creatures you could become. The enemies were equally well designed, fitting well with the rest of the game. The bosses were specially good. Although it had some slowdowns, the game would run just fine most of the time.

The replay value of the game is very high: because of the massive combinations of upgrades you could do, it's very hard to find two people that played the game with the exact same animals. You could play the game again with a completely different evolutional approach, making entirely different creatures and having the most diverse experiences possible. Playing the game another time is never quite the same.



The downside to the game was it's repetitive gameplay: to collect enough points to buy the most expensive evolutionary upgrades, you had to go trough many battles that were largely the same, as there wasn't many means of attacking. Other than that, the gameplay was sometimes very brutal, with bosses that did massive damage and moved incredibly quickly, annihilating the player's creature, even if it was very evolved. This frustrating aspect of the game made many gamers develop ways of exploring the evolution engine to continuosly refill their HP during said battles, making them more manageable.

In my opinion though, the good part of the game far surpasses the bad one. The joy of seeing your little digital avatar evolving from a little fish all the way to a giant shark-like animal, with giant teeth, a plated skin and a spiraled horn on it's head more then made up for the large quantity of fights necessary to do so. I recommend this game for any plataform/RPG lover with enough patience out there. For those who can withstand all the fighting, there's a great game behind it.

PS: Sorry for the long post.  :P I usually get carried by what I'm writing and it gets huge. Also, I hope my english was good enough. If you see any errors please correct me. ;)
« Last Edit: April 23, 2007, 07:15:34 am by Gesso »

Offline Matimus Prime

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Re: Games We've Loved...
« Reply #54 on: April 23, 2007, 10:19:49 pm »
My serious gaming really started with FF6/3 and Zelda 3 this was when I was like anywhere from 8-10 years old renting SNES games, man that was cool, but more currently I am absolutely in love with both ICO and Shadow of the Colossus, I've beat Shadow of the Colossus all the necessary times to get everything and I could totally beat it 4 or so more times

Offline Matimus Prime

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Re: Games We've Loved...
« Reply #55 on: April 23, 2007, 10:36:30 pm »
Oh and I've beat EVO it rocked, definately one of my favorite games, and I forgot to mention FALLOUT, 1 and 2, not so much the console one cuz' it sucked ass, tactics rocked too.

Offline Toom

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Re: Games We've Loved...
« Reply #56 on: April 27, 2007, 04:52:19 am »
Def Jam Vendetta - Fight For NY gripped me like no other brawler before or since. The character creation and development is as deep and flexible as I've seen in a fighting game whilst still being totally intuitive and natural. The engine is solid, responsive, rewarding to patient players who learn the system and offhandedly cruel to button-mashers. And the fights themselves are so brutal that I'll believe somebody died recording the sound effects. I'd buy an XBox just to play this again.

Metroid Fusion fixes a lot of broken things from Super, mostly on the control front, and delivers a faster, slicker, more organic-feeling game than any other in the series. Lacks the immersive atmosphere and sprawling game world of Super, but it's much more tightly structured and plotted, and, for my money, delivers a more satisfying plot-advancement hit. I will always love Super Metroid, but it'd be criminal to overlook such a brilliantly crafted game.

Armoured Warriors is a sidescrolling arcade fighting game, similar to SoR, except you are piloting a twelve-storey mech. You battle other twelve-storey mechs, tearing off their arms, legs, and weapon systems, and bolting them onto your own chassis, stomping squishy hu-man soldiers into red mist and generally having a right old time. It's absolutely priceless. And my god, it's just beautiful to look at.

Offline Cobar

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Re: Games We've Loved...
« Reply #57 on: June 10, 2007, 09:25:38 pm »
Just "fought" The Sorrow in MGS3: Snake eater.  Must have been THE most disturbing encounter in my gaming history.

He basically shows you everyone you have killed in the game as ghosts, and since i had done most of my kills by slitting throats, it was not a pretty sight.

And the screams did not help the situation either...

"Aaaah! My neck! My neck!"   "Oh my god, I think my head is going to fall off!"    "So much blood... is it coming from my neck?!?"

Overall, it was a pretty horrible experience.
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Offline Alec

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Re: Games We've Loved...
« Reply #58 on: June 10, 2007, 09:31:56 pm »
Hot damn...

Gotta play that game. :)

Offline xander

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Re: Games We've Loved...
« Reply #59 on: June 11, 2007, 12:00:33 am »
Just "fought" The Sorrow in MGS3: Snake eater.  Must have been THE most disturbing encounter in my gaming history.

He basically shows you everyone you have killed in the game as ghosts, and since i had done most of my kills by slitting throats, it was not a pretty sight.

And the screams did not help the situation either...

"Aaaah! My neck! My neck!"   "Oh my god, I think my head is going to fall off!"    "So much blood... is it coming from my neck?!?"

Overall, it was a pretty horrible experience.
Indeed.  The Sorrow is a disturbing boss.  And it took me forever to figure out the trick... stupid Metal Gear Solid games with their stupid meta-game tricks!  Bah!  (stupid controller switching...)

xander
FROG BLAST THE VENT CORE!