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Author Topic: Games We've Loved...  (Read 203658 times)

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Offline Cobar

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Re: Games We've Loved...
« Reply #60 on: June 11, 2007, 12:42:54 pm »
Hot damn...

Gotta play that game. :)

You should.

It's MGS at it's best with a good story and wacky bosses.

Not to mention the hilarious codec conversations  http://www.youtube.com/watch?v=JbuiG-R7nxM
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Offline Toom

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Re: Games We've Loved...
« Reply #61 on: June 28, 2007, 04:07:43 am »
A discussion down the pub the other night reminded me of one of the only RTS games I've ever managed to really get into - Total Annihilation. Having spent years grappling with the likes of Z, the C&C series and so on, I remember what a breath of fresh air this game seemed like. No tedious resource harvesting - just plonk down your collectors and forget about them! Build- and order-queues! The D-Gun! And, lest we forget, the Core Contingency addon's introduction of the Krogoth - a hundred-foot universal weapons platform of a mech, capable of taking out entire armies all by its massive self and willing to take six nuclear missiles to the face before keeling over. The staggering array of carefully-balanced units, the gorgeous animation, and that soundtrack...I gotta find my install CD, I know it's around here somewhere.

(The other RTSs I've ever really liked are the Dungeon Keeper games. I miss Bullfrog terribly.)

Offline Cobar

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Re: Games We've Loved...
« Reply #62 on: June 28, 2007, 10:40:10 pm »
(The other RTSs I've ever really liked are the Dungeon Keeper games. I miss Bullfrog terribly.)

You are not alone.  Populous and Dungeon keepr have a place in my heart.
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Offline Toom

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Re: Games We've Loved...
« Reply #63 on: June 28, 2007, 10:47:53 pm »
I cannot believe Molyneaux's new team managed to fuck up Black & White so thoroughly. He's meant to be good at this stuff!

Offline Cobar

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Re: Games We've Loved...
« Reply #64 on: June 28, 2007, 11:37:41 pm »
You mean B&W in general, or just the first or second one?

I find the original B&W rather enjoyable.
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Offline Toom

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Re: Games We've Loved...
« Reply #65 on: June 29, 2007, 05:31:46 pm »
I thought the first one was a great idea, but involved far too much micromanagement to actually allow you to spend much time training your creature...who was thick as pigshit anyway and would not stop setting fire to things once it learnt Lightning. The second one had improved creature AI but even more horrible micromanagement bullshit to deal with. I never bothered finishing it; I beat the first game in about two afternoons, once I'd worked out that all you need to do for Instant Win is have your monster collect crops while you focus on lobbing fireballs into enemy villages to get their populations down (conversion rapidly follows). I find both games completely intolerable now, which makes me sad, because I really wanted to love them.

Offline Cobar

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Re: Games We've Loved...
« Reply #66 on: July 02, 2007, 12:36:52 pm »
I thought the first one was a great idea, but involved far too much micromanagement to actually allow you to spend much time training your creature...who was thick as pigshit anyway and would not stop setting fire to things once it learnt Lightning. The second one had improved creature AI but even more horrible micromanagement bullshit to deal with. I never bothered finishing it; I beat the first game in about two afternoons, once I'd worked out that all you need to do for Instant Win is have your monster collect crops while you focus on lobbing fireballs into enemy villages to get their populations down (conversion rapidly follows). I find both games completely intolerable now, which makes me sad, because I really wanted to love them.

Sadly that seems to be the case. I got my creatures lightning rampage on hold, tho i had to beat him up pretty badly to achieve it.

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Offline xander

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Re: Games We've Loved...
« Reply #67 on: July 02, 2007, 05:47:48 pm »
So I probably mentioned Castlevania:  Symphony of the Night earlier, but I have been playing it quite a bit in the last couple of days.  I had forgotten what a good game it is.  \ o /

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Offline shinygerbil

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Re: Games We've Loved...
« Reply #68 on: July 02, 2007, 06:54:25 pm »
[heresy] Never played SotN. [/heresy]

I will get round to it someday...
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Offline PiSketch

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Re: Games We've Loved...
« Reply #69 on: July 03, 2007, 02:13:39 am »
Chrome plated rodent, do you change your avatar every day?

If so, WHY?
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Offline Xocrates

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Re: Games We've Loved...
« Reply #70 on: July 03, 2007, 12:10:37 pm »
He just has a bunch of different avatars and a new one shows up every time you reload the page.
« Last Edit: July 03, 2007, 12:31:38 pm by Xocrates »

Offline PiSketch

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Re: Games We've Loved...
« Reply #71 on: July 03, 2007, 03:14:48 pm »
Hmm, really?  That's cool.  I'd ask how, but i like my non-three-dimensional cube and would rather stick with it.
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Offline xander

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Re: Games We've Loved...
« Reply #72 on: July 03, 2007, 05:06:19 pm »
Hmm, really?  That's cool.  I'd ask how, but i like my non-three-dimensional cube and would rather stick with it.
He has a php script that does it.  In his avatar line, he has something like "http://shineygerbil.is.cool.com/prettypicture.gif".  However, on his domain, he has set up .htaccess to redirect prettypicture.gif to a php script which randomly chooses an image out of a library of images on his server.  There is a discussion of the method somewhere on the IV forums, but I am too lazy to dig it up at the moment.

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Offline PiSketch

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Re: Games We've Loved...
« Reply #73 on: July 03, 2007, 09:35:35 pm »
Hmm, cool.  I will be looking into that, if not for use anytime soon.
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Offline Toom

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Re: Games We've Loved...
« Reply #74 on: July 04, 2007, 01:46:26 am »
After a rather untoward and shameful period of effing and blinding at DOSBox, I finally got to play me some C-Dogs for the first time in years today, and it's still brilliant. I'm a huge sucker for intuitive level editors.