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Author Topic: How was Aquaria animated?  (Read 16893 times)

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Offline Danger Mouse

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Re: How was Aquaria animated?
« Reply #15 on: January 06, 2009, 05:21:08 am »
I loved Myst, but you I would definitely have to say that the puzzles in it were WAY WAY harder than Aquaria. What a terrible review!

Offline Chibi

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Re: How was Aquaria animated?
« Reply #16 on: January 06, 2009, 05:35:06 am »
Absolutely. I wandered around the map of Myst (and later, RHEM) for days before succumbing to sheer frustration.  >:(  :) The puzzles of Aquaria are child's play in comparison.

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Offline Mincus

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Re: How was Aquaria animated?
« Reply #17 on: January 08, 2009, 01:43:11 am »
Just if anyone missed the Independet Tour from the Wolfire guys: Part 4 : Aquaria with some making of stuff  :D
(hopefully Alec&Derek inlcude a "large/full" Making off Special to the boxed Version of Aquaria)

Thanks for that. I found the World of Goo one very interesting when I found it a few weeks back, didn't realise they'd done several more.

As a note to mentioning the puzzles being hard: Watch the World of Goo one, you'll note that it's pointed out how the game subtley explains how things are done. Aquaria doesn't do this.
It's not a criticism imo, and the guy doing the video does point out it's a design decision. The reason I bring up World of Goo is because that skirts around explaining things, which Aquaria does at the beginning then largely leaves you to find things in the background or such that aren't immediately obvious.
Finding the right spot for that sort of design in a game as complicated as Aquaria is far FAR harder than a comparitively simplistic one such as World of Goo, but the point being made in the video is that for a lot of people it was too far on the "obscure" side of the line, and as such it is deemed as hard.
Personally I can't believe people got stuck at the door mentioned... It was really obvious to me what to do there.

Offline Align

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Re: How was Aquaria animated?
« Reply #18 on: January 08, 2009, 02:14:09 am »
I liked the puzzles. They were hard enough to make me feel smart when I solved them, but not so hard as to be completely out there (except for one or two; damn golem boss utilizing an almost completely unused feature).

Offline silverflagon

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Re: How was Aquaria animated?
« Reply #19 on: January 08, 2009, 02:44:49 am »
Your not wrong there about Myst (I loved it by the way and I have Riven and Uru) but some of the puzzles are very difficult to find any clues for and playing that tune in the ship when you are not very clever with tunes is just unfair!
http://dl.getdropbox.com/u/485144/Tiger%20Tank.mp3

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Offline Chibi

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Re: How was Aquaria animated?
« Reply #20 on: January 08, 2009, 03:06:16 am »
There's a ship? Lol, I didn't even make it past the first level.  :) BTW silver - four ones! (1111) (at the time of this post, and it's an aside)
« Last Edit: January 08, 2009, 03:41:13 am by Chibi »

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Offline silverflagon

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Re: How was Aquaria animated?
« Reply #21 on: January 08, 2009, 03:11:04 am »
There's a ship? Lol, I didn't even make it past the first level.  :) BTW silver - four ones! (1111)
Nope 1114 now, you had to make me look didn't you! Chibi Eyes right! ::)
http://dl.getdropbox.com/u/485144/Tiger%20Tank.mp3

Duct tape is like 'The Force'. It has a light side and a dark side, and it holds the universe together