Hey, we have forums!

Author Topic: Mod/addon ideas!  (Read 65082 times)

0 Members and 1 Guest are viewing this topic.

Offline Zam

  • Extra Bit
  • *****
  • Posts: 163
  • ph33r
    • View Profile
Mod/addon ideas!
« on: August 09, 2007, 03:53:59 am »
Just because we can!
Some people and I on IRC came up with a mod that put Naija in a pretty sunshine yellow dress....
Heheh, that'd just look kinda cool. Just imagine it swishing  through the water..
Also, extra spells would be something that must happen (if it's possible)

Post yer' ideas!

(Hey, the dress wasn't my idea. I just thought she'd look good in yellow...This is, of course, merely an amusement mod. Serious ones will come in a bit  8))
« Last Edit: August 09, 2007, 04:20:48 am by zamzx zik »

Offline Alec

  • Administrator
  • Dream Bit
  • **********
  • Posts: 2211
    • View Profile
Re: Mod/addon ideas!
« Reply #1 on: August 09, 2007, 04:37:32 am »
Then again, it might be nice to change the system to provide an option to load in new songs as scripts in addition to the hard coded stuff... just not sure how much changing that would require yet...

Offline Zam

  • Extra Bit
  • *****
  • Posts: 163
  • ph33r
    • View Profile
Re: Mod/addon ideas!
« Reply #2 on: August 09, 2007, 05:02:33 am »
Hrm. This seems to be the case in many games I've play that have various spells/abilitys...Weird (they all have editors, too)
Don't worry too much about adding spells in right away, though...You can always update the game later.  ;)


Offline Sfiera

  • Bit Bit
  • ****
  • Posts: 55
    • View Profile
    • sfiera.net
Re: Mod/addon ideas!
« Reply #3 on: August 09, 2007, 05:11:35 am »
Sounds like a great thing to look into for 1.1.

Perhaps it's already planned for Aquaria, but I certainly want to get to an arctic climate. Obviously there would be penguins and polar bears, despite the fact that they live on opposite poles. There would probably be interesting ice-puzzles too.

Offline Alec

  • Administrator
  • Dream Bit
  • **********
  • Posts: 2211
    • View Profile
Re: Mod/addon ideas!
« Reply #4 on: August 09, 2007, 05:40:32 am »
Just hacked in some additions to the framework...

So mods can have their own songs.xml file to define the notes and other tidbits. If they set script to "1" that'll mean it'll go looking for functionality in the script, instead of the hard coded stuff. The code will then call a "castSong" function in the mod's songs.lua file.



That song hurts every enemy in the level for 10 damage, except Naija.

Edit: removed my double posts... you may now resume your regularly scheduled discussion! :)
« Last Edit: August 09, 2007, 06:27:57 am by Alec »

Offline Azuu

  • Bit
  • ***
  • Posts: 45
    • View Profile
Re: Mod/addon ideas!
« Reply #5 on: August 16, 2007, 08:23:58 am »
this thread must be irrelevant as the game isnt out yet!

Offline KingAl

  • Extra Bit
  • *****
  • Posts: 138
  • Nobody expects...
    • View Profile
Re: Mod/addon ideas!
« Reply #6 on: August 16, 2007, 08:45:14 am »
That doesn't mean we can't brainstorm...

Offline Cobar

  • Extra Bit
  • *****
  • Posts: 108
  • I are in the intertnets
    • View Profile
Re: Mod/addon ideas!
« Reply #7 on: August 16, 2007, 08:50:45 am »
Modding a lantern for Naija would be pretty cool... unless there's a spell for artificial illumination.
Wearing a shirt only draws attention to my complete lack of pants!!!

Offline Kal

  • Bit Bit
  • ****
  • Posts: 85
    • View Profile
Re: Mod/addon ideas!
« Reply #8 on: August 16, 2007, 04:36:33 pm »
Eh...I don't really think that's necessary.  At least not the whole game; I'm really looking forward to fighting the angler fish in the dark.  I guess for exploring the dark, deep parts?  Maybe...but then they'd probably have a plan for that already, you'd think.

Offline Cobar

  • Extra Bit
  • *****
  • Posts: 108
  • I are in the intertnets
    • View Profile
Re: Mod/addon ideas!
« Reply #9 on: August 16, 2007, 06:15:08 pm »
Yeah, i meant it as a switch on switch off kind of thing. Not something you have to carry for the whole game :P
Wearing a shirt only draws attention to my complete lack of pants!!!

Offline shinygerbil

  • Extra Bit
  • *****
  • Posts: 132
  • Lustrous Rodent
    • View Profile
    • www.shinygerbil.co.uk
Re: Mod/addon ideas!
« Reply #10 on: August 18, 2007, 01:14:29 am »
I've just had a distressing thought.


I hope nobody gets too.......inventive.......with tentacles :\
whut, we get signatures? K, lemme put something here. WATCH THIS SPACE >_>

Offline Sfiera

  • Bit Bit
  • ****
  • Posts: 55
    • View Profile
    • sfiera.net
Re: Mod/addon ideas!
« Reply #11 on: August 18, 2007, 02:42:05 am »
I'm not under the impression Aquaria would be able to handle realistic tentacles well... most of what I recall seeing from the videos uses more skeletal motion that wouldn't be appropriate for a tentacle. There are a few examples of more fluid motion, like the cape or tails, but I wouldn't be surprised if that were beyond the ability of a mod to replicate.

There's probably a tentacle boss already, but as it was explained to me, "you might think that being a tentacle monster would be good, but it carries a high risk of tenticular cancer." So feel sorry for the guy.

Offline Azuu

  • Bit
  • ***
  • Posts: 45
    • View Profile
Re: Mod/addon ideas!
« Reply #12 on: October 11, 2007, 09:45:13 pm »
yes but tentacles tend to get out of hand, picture is related.

Offline 2disbetter

  • Bit
  • ***
  • Posts: 37
    • View Profile
Re: Mod/addon ideas!
« Reply #13 on: October 15, 2007, 01:21:23 pm »
Just hacked in some additions to the framework...

So mods can have their own songs.xml file to define the notes and other tidbits. If they set script to "1" that'll mean it'll go looking for functionality in the script, instead of the hard coded stuff. The code will then call a "castSong" function in the mod's songs.lua file.

...

That song hurts every enemy in the level for 10 damage, except Naija.

Edit: removed my double posts... you may now resume your regularly scheduled discussion! :)

VERY awesome. Are you going to add some increased error checking for those lowlifes who think adding malicious mods would be funny? While I don't think anyone here would, it's bound to happen. You might want to lock down the commands the castSong function is allowed to execute.

2d

Offline Zam

  • Extra Bit
  • *****
  • Posts: 163
  • ph33r
    • View Profile
Re: Mod/addon ideas!
« Reply #14 on: October 24, 2007, 06:05:41 pm »
2dis, I don't know about the (windows) version..

But for the mac, Ambrosia is handling it.

Ambrosia has it's own upload/download system for mods and such, example here. The moderators check the file uploads before they get uploaded.


But back on topic...How user intensive is the map editor? I'd assume you'd need at least a minimal understanding of scripting...