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Offline Hiro

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Native - mod
« on: December 17, 2008, 11:17:33 am »
Alrighty, here it is. This as far as I know is a fully functional version of the native Aquaria main game, in a mod. The only thing I know you can't do is view the world map, which you just can't do in any mod untill further notice (this little detail could make playing the whole game this way rather annoying as you wont know where you have or have not been, unless you cheat and look using the editor menu xD ).

But anyway, here is a real template mod you can use to make anything you want that uses tiles, entities, scripts, music, sounds and maps from native Aquaria.

You could even make the game easier/harder simply by adding or removing enemies from the maps. Anyone with a wife of girlfriend who likes the game but not all the fighting, this is your chance.  ;D I do recomend an organised attempt at changing the game like this though; getting one person to do this area's maps, and another to do another area, etc. It'd be a pretty big job for just one person. And of course you'd then upload it with a nice topic about it so that other people could just use your one rather than make their own. :) (and add it to the mods list topic too ;) ).

Mad props to Alec for making this possible. You're a legend man.  8)

Native mod:
Download: http://www.box.net/shared/bssmqa04eh
Rapidshare mirror: http://rapidshare.com/files/272033417/Native.rar
« Last Edit: August 28, 2009, 06:15:49 am by Hiro »
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Offline Danger Mouse

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Re: Copy of Native - mod
« Reply #1 on: December 17, 2008, 03:55:51 pm »
Hiro, you're my hero! lol Thanks man, definitely appreciate the time you took to put this together. I'll grab it as soon as I get off work.

Offline Chibi

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Re: Copy of Native - mod
« Reply #2 on: December 17, 2008, 03:57:57 pm »
Is there any danger of someone constructing a full game out of the mod? I hope not.

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Offline Xiagan

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Re: Copy of Native - mod
« Reply #3 on: December 17, 2008, 04:48:31 pm »
Is there any danger of someone constructing a full game out of the mod? I hope not.
Huh. Good point. But you need the full version for it, so I guess it shouldn't be a problem.
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Offline Chibi

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Re: Copy of Native - mod
« Reply #4 on: December 17, 2008, 04:53:49 pm »
I was wondering if someone could create a bare-bones version of Aquaria (no map, introduction, or main menu) from the mod.

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Offline ChimeraThing

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Re: Copy of Native - mod
« Reply #5 on: December 17, 2008, 09:51:56 pm »
A boss battle mod would be fun.

Offline Danger Mouse

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Re: Copy of Native - mod
« Reply #6 on: December 17, 2008, 11:41:01 pm »
Should create a start page that allows you to select a map that you want to go to instead of having to type a maps name in the editor. Would be a nice touch. :)

Offline Hiro

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Re: Copy of Native - mod
« Reply #7 on: December 18, 2008, 06:08:02 am »
I was wondering if someone could create a bare-bones version of Aquaria (no map, introduction, or main menu) from the mod.
No part of the engine is in this mod, all it is is the map xmls, the tilesets and entity list. You wouldn't be able to make it all run without actually having the engine running it all. For example all the entity script files aren't there, so you'd have to make all the AI and behaviour stuff yourself, which is pretty much just making your own game if you think about the other parts you'd have to make aswell. I doubt theres any danger in someone using this to make a game.

@Chimera: Hmm.. Before I would have said that a boss battle mod would be quite hard, but now that we have the scripts that control all the bosses available theres no stopping someone with a bit of determination and skill from making one. ;)
And since we have the original maps its actually really easy, just add nodes that give Naija the right food and forms, and then change where the maps link to so that it goes to the next boss rather than the next room. :)

@DM: Heh, thanks man, it means a lot.
I guess I could make a page like that... There was a tutorial around somewhere for making a title page wasn't there? That'd probably be the best place to start I guess.
I'll see if I can find it some time. At the moment I'm a bit tired since I've been out running around all afternoon. ;)
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Offline Chibi

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Re: Copy of Native - mod
« Reply #8 on: December 18, 2008, 06:23:56 am »
I was wondering if someone could create a bare-bones version of Aquaria (no map, introduction, or main menu) from the mod.
No part of the engine is in this mod, all it is is the map xmls, the tilesets and entity list. You wouldn't be able to make it all run without actually having the engine running it all. For example all the entity script files aren't there, so you'd have to make all the AI and behaviour stuff yourself, which is pretty much just making your own game if you think about the other parts you'd have to make aswell. I doubt theres any danger in someone using this to make a game.

Thanks for the information - it's great to hear. Without the engine, a mod would just be a collection of pictures and scripts connected to nothing.

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Offline Danger Mouse

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Re: Copy of Native - mod
« Reply #9 on: December 18, 2008, 06:30:40 am »
yeah I have the resources for making a title page. I made mine that way and it was extremely simple to follow. and my title screen looks amazing!

[EDIT] Oh and I cropped your native font, moved Aquaria down and right and placed the native back at the top left of it, and got rid of the copy text. I won't redistribute though with this change. :) -kudos
« Last Edit: December 18, 2008, 06:57:52 am by Danger Mouse »

Offline Hiro

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Re: Copy of Native - mod
« Reply #10 on: December 18, 2008, 07:50:41 am »
Haha, its ok. Its not really like I own this mod anyway, anyone could have taken those files out of the main folder and put them into a mod.
The only thing I really did was make that icon, and put the right words in the definer xml and the mod-info xml; which isn't that hard.

So feel free to redistribute, give it away, spread the word. :D The only thing you can't do is claim either Derek's or Alec's work as your own. ;)

[EDIT]
Ok, wow, I just had a look at the idea of making a title page that has a list of all the maps so you can choose one to load, and oh boy am I ever over my head.  :o
I now have a deeper respect for Dolphin, who made that jukebox mod, I took a look at those scripts and sheesh, I just don't get most of it. Maybe I could work it out if I spent a long time looking at it and going round and round but no thanks. >.<;

I suppose I could make a new button for each map using the title-map tutorial as a basis but.. It'd be a hashed together job.

Is there anyone who has skills in this area (Dolphin?) who would like to make a title screen for this mod? One that can load all the maps? Please do. Its a bit over my head at the moment.  :-X
I can upload it for you if you want once its done, you'd just need to send it to me via email or something.
« Last Edit: December 18, 2008, 09:31:14 am by Hiro »
My site is: http://www.therathole.co.nr/
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Offline TheBear

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Re: Copy of Native - mod
« Reply #11 on: December 19, 2008, 12:16:05 am »
Those scripts will look a little more complicated because they do some other stuff. For our purposes we just need it to load a map. The script below is a clickable node that loads the map NaijaCave.

Quote
dofile("scripts/entities/entityinclude.lua")

function init(me)
  node_setCursorActivation(me, true)
end

function update(me, dt)
end

function activate(me)
loadMap("NaijaCave")
end

I'll keep working on this unless you want to do it...going out for a bit later but I should be able to post it sometime late tonight or tomorrow.

Title Screen
- tile with names of all maps
- node for each map name
- above script for each map
- return to Aquaria Title
- pretty background + Aquaria: Native/Vanilla/Chocolate/Whatever title name

Could also add a NaijaStart node to every map in center or at a warp area so you don't have to move Naija from 0,0 whenever you want to swim around the map.

Update
added sfx, sound, particle on click
« Last Edit: December 19, 2008, 01:39:32 am by TheBear »

Offline Hiro

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Re: Copy of Native - mod
« Reply #12 on: December 19, 2008, 01:00:26 am »
Hmm, ok. Thanks for your helping. :D

Um if you can get those node things set up that'd be great. I guess I can go through all the maps and add a naijastart node, shouldn't be too hard (just long xD 73 maps). So yeah, I can cover that bit, I'll let you know when thats done and then we can see what else I can help with. :)

[EDIT]
Ok, I'm gonna write a list of all the levels I don't think we need to make a title button for. For starters of course we dont need that "00_starter" map. But I've found an interesting one: "breakworld". Lol. Guess what that one does? ;D
It laaags, lol. And it doesn't lead anywhere. So I'm gonna leave it without the naijastart node and stuff.
« Last Edit: December 19, 2008, 02:03:22 am by Hiro »
My site is: http://www.therathole.co.nr/
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Offline Danger Mouse

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Re: Copy of Native - mod
« Reply #13 on: December 19, 2008, 05:24:53 am »
lol, looks likes my idea really took off.... perhaps I can help with it? maybe make some graphics for each map that's implimented?
Oh, and thanks for helping out so much, TheBear!

Offline Hiro

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Re: Copy of Native - mod
« Reply #14 on: December 19, 2008, 10:07:24 am »
Actually I had an idea for the title screen buttons. Instead of only having the names of all the maps (some of which aren't that intuitive) we could have icons of what that map looks like on the main world map or some other icon of the map shape. So you could know at a glance, for example, which half of the veil you were about to go to.

Sound like a good idea? Or maybe too much work...
My site is: http://www.therathole.co.nr/
Where I put pictures and blog posts and stuff..