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Author Topic: Native - mod  (Read 58712 times)

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Offline Edwards

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Re: Native - mod
« Reply #45 on: August 27, 2009, 09:12:14 am »
Hmm, I don't have a rapidshare account but anyone who does who would like to host it for me would be great. I'll add it to the front post if someone supplies a link.  ;)
All right, here's the link: http://rapidshare.com/files/272033417/Native.rar

- Edwards
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Offline Hiro

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Re: Native - mod
« Reply #46 on: August 28, 2009, 06:16:41 am »
Thanks Edwards.  :D

Um D.Orelp I'm not sure what you mean.. but any mod is a good mod. :)
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Where I put pictures and blog posts and stuff..

Offline Ender Skywalker

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Re: Native - mod
« Reply #47 on: March 24, 2018, 05:30:53 am »
Attempting to load certain areas crashes the game. The error message is "Flag 0 not allowed." I haven't tested every single area in the game, but I know it happens with Home Waters and Open Waters 1.

Btw, any clue why Naija's home is called Vedha Cave?

Offline False.Genesis

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Re: Native - mod
« Reply #48 on: March 28, 2018, 01:42:07 am »
Attempting to load certain areas crashes the game. The error message is "Flag 0 not allowed." I haven't tested every single area in the game, but I know it happens with Home Waters and Open Waters 1.

Right, the native mod isn't on the list of mods i fix for future upwards compatibility. Thanks for the reminder. Will have a look at this the next time i prepare an update (might take a while tho).

Btw, any clue why Naija's home is called Vedha Cave?

From what i remember Alec saying at some point... "Vedha" was the name of Naija's grandmother, which was removed at some point in an earlier prototype. (Back at this point the game was apparently more of an RPG with a populated world and people to talk to, iirc. Interesting how it changed.)