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Author Topic: Big Energy-Form Battle  (Read 67915 times)

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Offline Hiro

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Re: Big Energy-Form Battle
« Reply #45 on: February 11, 2009, 04:32:42 am »
Hahaha. Dam man, I wasn't expecting anyone to pwn me thaaat much.. Although I wasn't really trying.

And its part of the game having Ekkrit be a shield. A shield to you and a shield to your enemies  >:D

So you're adding your powersuit Naija to the BEB mod? Cool :D
My site is: http://www.therathole.co.nr/
Where I put pictures and blog posts and stuff..

Offline Chibi

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Re: Big Energy-Form Battle
« Reply #46 on: February 11, 2009, 04:54:57 am »
I can assure you that your mod is thoroughly pwning me.  :)

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Offline Edwards

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Re: Big Energy-Form Battle
« Reply #47 on: February 11, 2009, 04:56:07 am »
4:04, second try, almost died when Ekkrit started absorbing all my shots, he died soon after. =[
Nice.  My current record is 7:58 (it would have been two minutes less, but a single blaster somehow managed to evade me for several complete sweeps of the map).  I almost kept the Ekkrit alive, too, but it jumped in front of my cursor when I was attempting to target something else, and there were too many nasty things shooting me to attempt to retarget.

- Edwards
You should only need one canister shell to bag your deer using your howitzer, but assemble more than one if  you have a mind to.1

Offline Alphasoldier

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Re: Big Energy-Form Battle
« Reply #48 on: February 11, 2009, 10:02:56 am »
And its part of the game having Ekkrit be a shield. A shield to you and a shield to your enemies  >:D
Have you no heart? D:

And well, you have no idea how many times I tried to get the first vision, clearing it out, I think... about on my 11th try I actually got through.
It's a good training, just like this mod. ^^

EDIT: Also, BEB mod?
« Last Edit: February 11, 2009, 10:24:32 am by Alphasoldier »
God sees and knows everything, but at least he won't gossip about it.

Offline Hiro

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Re: Big Energy-Form Battle
« Reply #49 on: February 12, 2009, 04:19:31 am »
Big Energy-form Battle.  ;)
And I at least have heart enough to make it so you don't have to kill Ekkrit too...  ^-^

Mmm, I can see the link between the vision and this. Nice idea haha. I'm impressed that you got through though, I havn't.  :-X
My site is: http://www.therathole.co.nr/
Where I put pictures and blog posts and stuff..

Offline Alphasoldier

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Re: Big Energy-Form Battle
« Reply #50 on: February 12, 2009, 11:24:34 am »
Naw, it was a graphics mod, I was altering the original files in the game so it would also appear in the main game. ^^
But I'm far from finished. ~_~

And, well, you should try the vision sometimes.
God sees and knows everything, but at least he won't gossip about it.

Offline prestart

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Re: Big Energy-Form Battle
« Reply #51 on: August 28, 2009, 06:41:45 am »
Really want to try this out, isn't there a link of RapidShare :(? It seems I can't visit box.net form China.
e-mail to me ??    rawcliff@sina.com

Offline Edwards

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Re: Big Energy-Form Battle
« Reply #52 on: August 28, 2009, 07:05:47 am »
RapidShare mirror of version 1.2.1 can be found here.  Perhaps we should set up some sort of central mod hosting location?

- Edwards
You should only need one canister shell to bag your deer using your howitzer, but assemble more than one if  you have a mind to.1

Offline Hiro

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Re: Big Energy-Form Battle
« Reply #53 on: August 29, 2009, 01:00:31 pm »
Thanks again Edwards.   ^-^

There have been a couple of attempts at a modding wiki, but they all seem to have fallen through..
My site is: http://www.therathole.co.nr/
Where I put pictures and blog posts and stuff..

Offline prestart

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Re: Big Energy-Form Battle
« Reply #54 on: August 30, 2009, 12:57:07 pm »
Appreciation for that v1.2.1 mirror link! I've download it successfully.
It looks good!!!
« Last Edit: August 30, 2009, 01:06:27 pm by prestart »
e-mail to me ??    rawcliff@sina.com

Offline ryos

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Re: Big Energy-Form Battle
« Reply #55 on: October 08, 2009, 11:46:35 pm »
If it's spam, I can't figure out the hook...

Offline Alphasoldier

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Re: Big Energy-Form Battle
« Reply #56 on: October 09, 2009, 12:06:36 am »
I think he posted with the illusion of being on another board, but I'm not sure.
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Offline Hiro

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Re: Big Energy-Form Battle
« Reply #57 on: October 09, 2009, 02:06:56 am »
I'm with you guys... whats that? XD
Probably intended for another forum.
My site is: http://www.therathole.co.nr/
Where I put pictures and blog posts and stuff..

Offline calebj

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Re: Big Energy-Form Battle
« Reply #58 on: November 07, 2009, 12:01:53 am »
Nice mod.  Took me 7:17.  I've decided there aren't enough mods out there so I'm working on one that has many of the ideas expressed earlier.  You start out with no songs and go through a series of levels and gain more forms throughout.  I have no experience scripting (except rooting around through some of the .lua files) and was wondering if anyone could help me make a script where a door opens once an enemy is killed. 

Offline Alec

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Re: Big Energy-Form Battle
« Reply #59 on: November 07, 2009, 05:36:26 am »
There are a few ways to do that... (its been a while, so this might have slightly wrong function names or something)

a] make a special door script that checks to see if an entity is around (checking to see if you can get the entity when its inside a node is a decent way of checking if its alive, if the entity in question has a unique name you can just see if you can getEntity("UniqueName") or not

b] make a node script that has access to the door and the entity, and the node is set up in such a way that it will catch the entity if its alive, inside its box

-- at top
done = false;

-- in start up
door = node_getNearestEntity(me, "Door");

-- in update
if ~done and node_getEntityInside(me, "BobTheEnemy") == 0 then
 -- entity is dead
 entity_setState(door, STATE_OPEN);
 done = true;
end