Hey, we have forums!

Author Topic: Supported Platforms  (Read 206767 times)

0 Members and 2 Guests are viewing this topic.

Offline Alec

  • Administrator
  • Dream Bit
  • **********
  • Posts: 2211
    • View Profile
Re: Supported Platforms
« Reply #180 on: September 19, 2007, 06:57:45 am »
I;d consider buying a linux version. I don't run OSX or WIndows so that would be my only option.

I would however expect a native exutable. It should work with Wine would not be a sufficent guarantee for me that I can run the game.

PS I use Ubuntu as well.

Dude, did you miss the native vid? :)

Anyways, the potential is there for a Linux release. The game runs, but to make a final version for Linux would require separate testing. We probably won't be able to look into that until the PC and Mac versions are released.

That said, someone at Ambrosia actually has a case sensitive OSX setup for testing! So maybe we'll be ahead entering Linux testing after all...
« Last Edit: September 19, 2007, 06:59:19 am by Alec »

Offline luciferin

  • Bit
  • ***
  • Posts: 42
    • View Profile
Re: Supported Platforms
« Reply #181 on: September 19, 2007, 07:19:47 am »
Man, I have to say the delay that you're going to have for the Linux version is the most depressing thing ever.  I absolutely HATE rebooting my computer into Windows to play games.  It just depends what I hate more: waiting for a linux version to be released or using Windows until it comes out for Linux and paying for it twice.  It's rather sad really.
Bless this mess.

Offline Sfiera

  • Bit Bit
  • ****
  • Posts: 55
    • View Profile
    • sfiera.net
Re: Supported Platforms
« Reply #182 on: September 19, 2007, 07:22:06 am »
Actually, it's fairly easy to set up a case-sensitive area for testing on a Mac, even if you don't use it for your main partition. The way to do this is to create a case-sensitive disk image with Disk Utility (/Applications/Utilities/Disk Utility.app) and stick the app on it (the same thing is done in the reverse situation to allow StarCraft to work).

I don't anticipate this to be particularly useful information, but if you wanted to try it out on your own Mac, the option is there.

Offline Alec

  • Administrator
  • Dream Bit
  • **********
  • Posts: 2211
    • View Profile
Re: Supported Platforms
« Reply #183 on: September 19, 2007, 07:33:59 am »
re: luciferin

I feel your pain.

Unfortunately, there's not much we can do to alleviate the situation. I could spend time on the Linux version now, but that would delay all the versions and ultimately be a bad move for the company. I'd rather get the game out sooner than later, and Windows users have been waiting for what feels like forever.

I did spend the time to do the case sensitive stuff and get the game up and running on Ubuntu, which probably knocked us back a week from where we would have been otherwise.

But I mean... is rebooting that much of a big issue? Its not ideal, but still. Its less work than having to port a game to a new platform.

Offline wesley

  • Bit
  • ***
  • Posts: 46
  • Ubuntu Developer
    • View Profile
    • Personal TechBlog (Dutch)
Re: Supported Platforms
« Reply #184 on: September 19, 2007, 12:20:50 pm »
I'm already happy that you are putting effort in porting the game to OS X and Linux :)
Quote from: Alec
The game runs, but to make a final version for Linux would require separate testing.
If you need someone to bugtest/debug the linux version, let me know. I know some guys who'll want to do it for free.
Human Knowledge Belongs To The World - Antitrust (2001)
http://www.ubuntu.com

Offline luciferin

  • Bit
  • ***
  • Posts: 42
    • View Profile
Re: Supported Platforms
« Reply #185 on: September 19, 2007, 05:41:20 pm »
But I mean... is rebooting that much of a big issue? Its not ideal, but still. Its less work than having to port a game to a new platform.

Haha, yeah, you've got an excellent point there, Alec.  I at least wont be losing money by waiting a bit longer for the release.  Or if I can't wait until then, I'll just reboot.  Aquaria looks like it's going to be worth it.
Bless this mess.

Offline p3ter_st0ry

  • Bit Bit
  • ****
  • Posts: 64
  • Epic Beast!
    • View Profile
    • My Awesome Website
Re: Supported Platforms
« Reply #186 on: September 19, 2007, 09:43:50 pm »
I'd certainly beta test it for free (although it would be on a PowerPC Mac dualbooting Kubuntu, which I'm not quite sure is what you'd be looking for). Anyway, keep up the good work, and make sure to get a version out there.
"Legally-imposed culture-reduction is cabbage-brained!"

Offline Zam

  • Extra Bit
  • *****
  • Posts: 163
  • ph33r
    • View Profile
Re: Supported Platforms
« Reply #187 on: September 19, 2007, 10:24:02 pm »
Alec most likely knows that anyone off the internet will happily test it for free. Just because, it'd be free....


Offline theSamo

  • Bit
  • ***
  • Posts: 10
    • View Profile
Re: Supported Platforms
« Reply #188 on: September 21, 2007, 03:43:34 pm »
... and in conclusion - yea, conclusion. please stop bothering the devs until game is released.  :P - , I'd like to thank Alec (and Derek) for bothering to make a linux port. Something that took great effort and will have relatively little financial gain (hope I'd be proves wrong), but they did it anyways, 'cos they're AWESOME!  :D

Hope this thread shifts to console ports and cool stuff like that once the game is released. It wasn't intended to be just about the linux port really.  ;)

Dragonix

  • Guest
Re: Supported Platforms
« Reply #189 on: October 08, 2007, 05:29:31 pm »
To the case-sensitive part:
http://icculus.org/physfs/ << how about that?
An abstract FileSystem could help. I thin all id Games do it in the same way (however, i'm quiet shure, thate they don't use PhysicsFS - just an example) - everything is stored in a .pak (a renamed .zip) file...
« Last Edit: October 08, 2007, 05:58:32 pm by Dragonix »

Offline thechef

  • Mini Bit
  • **
  • Posts: 5
    • View Profile
Re: Supported Platforms
« Reply #190 on: October 24, 2007, 08:58:22 pm »
I saw the youtube video of that game (awesome atmosphere & music btw) some months ago on a website and so i decided now to have a look at the development state :)

Thought of playing it with the compatibility layer, but as i see there are plans for a native linux version?
Great :)

The FAQ says something different. Is it up to date?

It really looks fantastic. I couldn't imagine playing a 2d-game again, before i saw Aquaria.
« Last Edit: October 24, 2007, 09:11:45 pm by thechef »

Offline Alec

  • Administrator
  • Dream Bit
  • **********
  • Posts: 2211
    • View Profile
Re: Supported Platforms
« Reply #191 on: October 24, 2007, 10:19:22 pm »
Hey! Welcome to the forums. :)

i see there are plans for a native linux version?
Great :)

The FAQ says something different. Is it up to date?

Not sure when the Linux version would happen. Right now our top priority is finishing the first/Windows version. The Mac version will probably come next.

One of the main problems is that I don't have a dedicated Linux machine yet.

I thought System76's Linux laptops looked pretty sexy, but they're also a bit pricey.

Stalfos

  • Guest
Re: Supported Platforms
« Reply #192 on: October 24, 2007, 11:56:32 pm »
Just give us a donate button...  :D ;)

Offline valkan

  • Mini Bit
  • **
  • Posts: 4
    • View Profile
Re: Supported Platforms
« Reply #193 on: November 30, 2007, 06:12:54 pm »
Considered development for the iphone?  I heard its got a multi-touch screen and one of those fancy ARM processors >.>
please? ^_^;

Offline p3ter_st0ry

  • Bit Bit
  • ****
  • Posts: 64
  • Epic Beast!
    • View Profile
    • My Awesome Website
Re: Supported Platforms
« Reply #194 on: November 30, 2007, 11:29:31 pm »
I'm pretty sure that if that ever happens, it's going to be a LONG time.

They haven't even finished porting to Mac and Linux dude.

"Legally-imposed culture-reduction is cabbage-brained!"