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Author Topic: Aquaria at Ambrosia  (Read 22736 times)

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Offline xander

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Aquaria at Ambrosia
« on: May 31, 2007, 10:04:45 pm »
John "MagnusApollo" Champlin has posted a preview of Aquaria over at Ambrosia Software's Sneek Peeks for Geeks.  There are pictures in the original, but I have posted the text below.  Just in case anyone was interested.  ;)
Quote
I have to be honest, having this job is good, especially when I get to test out all the game before the public release. The job is only the better when this 2D scrolling fanatic got his hands on the underwater adventure game Aquaria.
 
Like Ulysses, in Homer's epic poem the Odyssey, you too might have to be tied to the mast when you hear of Ambrosia's newest singing aquatic heroine. Because this game is amazing, addictive, and unfortunately not available.
 
Like the sirens from that great tale, this little character uses songs to get what she wants. It's no surprise that this is the Winner of the Independent Games Festival's Seumas McNally Grand Prize. From the moment you start the game you are swallowed up by the sea, the sounds, and the stunning visuals.
 
Aquaria is a non-linear side-scrolling game that is extremely easy to pick up and learn. The game progresses gradually, so you don't have to worry about combat until you're prepared. You play as Naija, a lonely sea creature who has led a simple, feral life - never questioning the strange world around her. That is until one fateful day, when a mysterious figure appears - inspiring Naija to begin a journey to undercover the history of Aquaria.

The ruins of this once great civilization are everywhere, and as you play through the game you uncover abilities and songs to help you move through the entire world of Aquaria.

Each song is sung by notes you access while holding down a single key or mouse button. Some songs interact with the environment itself helping you lift boulders, open doors and affect the creatures around you...

...while others actually change Naija to different forms to battle baddies, swim faster, or simply light the ways in times of darkness.
 
The levels are vast, with tunnels, caves and seemingly endless corners to explore. Each area has such a distinct look, that it's hard to imagine that this was created only by two determined individuals.
 
This is the truest nature of what Ambrosia Games are meant to be: Fun and unique - with additive, elegant game play. The developers are working as quickly as they can to finish this game, and I know the public will be extremely excited about getting their flippers, fins, fingers on this underwater fantasy adventure.

xander
« Last Edit: May 31, 2007, 10:06:20 pm by xander »
FROG BLAST THE VENT CORE!

Offline Zam

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Re: Aquaria at Ambrosia
« Reply #1 on: May 31, 2007, 11:48:19 pm »
It's a good look at it. I was disappointed by the lack of details, though. (since we already know basically everything he said there)

Offline Alec

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Re: Aquaria at Ambrosia
« Reply #2 on: May 31, 2007, 11:49:55 pm »
No you didn't. :)

P.S.
These aren't the droids you're looking for.
« Last Edit: June 01, 2007, 12:16:48 am by Alec »

Offline Zam

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Re: Aquaria at Ambrosia
« Reply #3 on: June 01, 2007, 12:26:37 am »
Eh, not to be arguminitive Alec, but...
 
I have to be honest, having this job is good, especially when I get to test out all the game before the public release. The job is only the better when this 2D scrolling fanatic got his hands on the underwater adventure game Aquaria.
 
Like Ulysses, in Homer's epic poem the Odyssey, you too might have to be tied to the mast when you hear of Ambrosia's newest singing aquatic heroine. Because this game is amazing, addictive, and unfortunately not available.
 
Like the sirens from that great tale, this little character uses songs to get what she wants. It's no surprise that this is the Winner of the Independent Games Festival's Seumas McNally Grand Prize. From the moment you start the game you are swallowed up by the sea, the sounds, and the stunning visuals.
 
Aquaria is a non-linear side-scrolling game that is extremely easy to pick up and learn. The game progresses gradually, so you don't have to worry about combat until you're prepared. You play as Naija, a lonely sea creature who has led a simple, feral life - never questioning the strange world around her.
That is until one fateful day, when a mysterious figure appears - inspiring Naija to begin a journey to undercover the history of Aquaria.

The ruins of this once great civilization are everywhere, and as you play through the game you uncover abilities and songs to help you move through the entire world of Aquaria.

Each song is sung by notes you access while holding down a single key or mouse button. Some songs interact with the environment itself helping you lift boulders, open doors and affect the creatures around you... 

...while others actually change Naija to different forms to battle baddies, swim faster, or simply light the ways in times of darkness.
 
The levels are vast, with tunnels, caves and seemingly endless corners to explore. Each area has such a distinct look, that it's hard to imagine that this was
created only by two determined individuals.
 
This is the truest nature of what Ambrosia Games are meant to be: Fun and unique - with additive, elegant game play. The developers are working as quickly as they can to finish this game, and I know the public will be extremely excited about getting their flippers, fins, fingers on this underwater fantasy adventure.




Italicized is the stuff we already could tell from the  trailer and the various teasers/discriptions.
Bold is the new info.

New info ; "That is until one fateful day, when a mysterious figure appears - inspiring Naija to begin a journey to undercover the history of Aquaria." <---New info, even if not very significant

and "Each song is sung by notes" <--- okay, well , that sounds interesting. It sounds like you have to play a certain tune/notes to sing a song, not just press the "cast sonic burst" button

"... created only by two determined individuals. " <--- I thought it was a couple of people, but, that's just me not paying enough attention.

...Basically, nothing really new. (Example ; OMG, ELVIS LIVES)

« Last Edit: June 01, 2007, 12:28:30 am by zamzx zik »

Offline Alec

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Re: Aquaria at Ambrosia
« Reply #4 on: June 01, 2007, 12:31:48 am »
Hmm its new info, it hasn't been released before. There's one other tidbit in there that hints at more unreleased stuff.

Its just more that you don't think its significant. ;)

Offline Zam

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Re: Aquaria at Ambrosia
« Reply #5 on: June 01, 2007, 12:40:49 am »
Eh, which piece of infomation would that be?

If you're in the mood to tell ^_^

Offline Alec

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Re: Aquaria at Ambrosia
« Reply #6 on: June 01, 2007, 01:39:32 am »
whistles innocently

Offline Zam

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Re: Aquaria at Ambrosia
« Reply #7 on: June 01, 2007, 01:58:19 am »
....HE's CASTING A SPELL!

SWIIIIIIMMMM!



  ::)

Offline Alec

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Re: Aquaria at Ambrosia
« Reply #8 on: June 01, 2007, 02:00:25 am »
rofl

Offline Cobar

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Re: Aquaria at Ambrosia
« Reply #9 on: June 01, 2007, 06:54:04 am »
"As you play through the game you uncover abilities and songs"

Cool, not only do we get new songs, but abilities too. I guess the Leeches-Off-Spin
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Offline Alec

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Re: Aquaria at Ambrosia
« Reply #10 on: June 01, 2007, 06:59:44 am »
You can spin from the beginning. :) (move the mouse around Naija while holding LMB, or spin the X360 analog stick) But there are other things you can get...

And there's actually a couple new features in the game that Ambrosia doesn't even know about yet, because we're adding them RIGHT NOW. ;)

Offline PiSketch

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Re: Aquaria at Ambrosia
« Reply #11 on: June 01, 2007, 07:27:35 am »
LMB?  As in the keys, or is this shorthand for a modifier key that i don't know of?  Like "Opt" for option? 

And you know, the more i read here, the less i can wait...

Oh, i just thought of something:  Will you be able to use a Reg code for the windows version on the Mac version and Vica Versa?
OS X 10.6.2  Aquaria 1.1.0
2GHz Intel Core 2 Duo Processor
NVIDIA GeForce 9400M

Offline Alec

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Re: Aquaria at Ambrosia
« Reply #12 on: June 01, 2007, 07:32:39 am »
LMB = left mouse button, sorry that was pretty vague. :D I say LMB because of my Blender heritage.

As for registration, we haven't had a chance to talk too much about it yet. More info later. :)

Offline PiSketch

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Re: Aquaria at Ambrosia
« Reply #13 on: June 01, 2007, 07:40:53 am »
Ah, ok.  That's easier to do.  I'm thinking *L, M, and B, just to do a spin?  Wow, complicated controls...*  But left mouse button is much easier.   This game will OWN if all the actions are that easy to activate.  But then again, it'll own if they aren't.
OS X 10.6.2  Aquaria 1.1.0
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NVIDIA GeForce 9400M

Offline Cobar

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Re: Aquaria at Ambrosia
« Reply #14 on: June 01, 2007, 01:01:16 pm »
How many abilities does Naija actually have? We've seen the spin, wall pounce, some pretty cool swimming maneuvers... i understand if it's confidential at this point  8)
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