Right now its the 3rd week of a three week development binge in the states. Three of us spend most of our days cooped up in a tiny office at an undisclosed location, working on the game non-stop. (that's right, we have a special guest developer!) Our routine goes something like this: wake up, WORK UNTIL YOU CAN'T, then go to bed. (peppered with the occasional act of eating food, watching a bad action movie or - very rarely - having a shower)
So yeah, we've been focused on nothing else but getting the game done for a month. Before that we were working on getting the game done and setting up deals. This is pretty much our life folks.

This month we've been putting a lot of time into the final section of the game. But we've also been tweaking and adding to the areas that we already finished. We actually came up with a whole new gameplay system to add in - its a lot of fun - and we've been going through the game adding new and better sounds, tweaking animations, improving the particle effects, adding additional storyline content and voice over sections as well as tons of little cool details. On the code side there have been lots of bug fixes, as well as performance optimizations. (complete recode of the particle system!)
Its always a balance between getting the game out soon enough and getting it polished. I think we're still on track to do a good job of both. Believe me, there's nothing we'd like better than for you guys to be able to play Aquaria.
