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Author Topic: Tips for starting an indie development team?  (Read 21510 times)

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Offline Sfiera

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Re: Tips for starting an indie development team?
« Reply #15 on: April 15, 2008, 09:05:22 pm »
"MiffedToom"?

Offline Alphasoldier

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Re: Tips for starting an indie development team?
« Reply #16 on: April 15, 2008, 11:20:39 pm »
Lol, Toom, this thread exists for a while now, do you really think after posting once in it to reread every post to make a perfect reply?

I go far with being nice and trying to help, but this goes a bit TOO far for me.
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Offline Toom

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Re: Tips for starting an indie development team?
« Reply #17 on: April 16, 2008, 12:40:30 am »
I go far with being nice and trying to help, but actually reading the thread so that my reply is actually relevant to what's being discussed goes a bit TOO far for me.

Do you see what happened there.

Offline Alphasoldier

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Re: Tips for starting an indie development team?
« Reply #18 on: April 16, 2008, 02:57:59 am »
Wait, how is my post not relevant to the last thing that rinkuhero said?

And again, if was a post suggesting he should do so, get some experience by indeed modding, or just starting some project, not every first project you make has to be perfect, you gotta start learning somewhere, but by the time you need your own development team you'll be a bit further.

And what irks me is that people actually go into the people that contribute nothing or even make it counterproductive, try helping instead of doing that, or just ignore the porson.
God sees and knows everything, but at least he won't gossip about it.