Hey, we have forums!

Author Topic: Aquaria: Sacrifice v1.12  (Read 476654 times)

0 Members and 2 Guests are viewing this topic.

Offline TheBear

  • Extra Bit
  • *****
  • Posts: 199
    • View Profile
    • http://doconnell.wordpress.com
Re: Aquaria: Sacrifice v1.05
« Reply #345 on: February 21, 2010, 07:11:36 am »
Are there any particular types of ingredients you would like to see added? Can you remember specific maps where you would want to find more?

Offline MartiNZ

  • Mini Bit
  • **
  • Posts: 4
    • View Profile
Re: Aquaria: Sacrifice v1.05
« Reply #346 on: February 21, 2010, 10:30:44 pm »
Exciting stuff. I've reinstalled since I last played Sacrifice so I'll get to go through it all again and then check out the new bits and pieces! Sounds pretty cool, world map is a good addition for sure!

Offline Joey245

  • Bit
  • ***
  • Posts: 40
  • Anyone still out there? Helloooo?
    • View Profile
Re: Aquaria: Sacrifice v1.05
« Reply #347 on: February 23, 2010, 12:25:55 am »
In response to your post, Bear, I was desperately in need of plant leaves throughout the whole game, as well as fish oil. Special bulbs were also pretty uncommon, as well as some Pre-cooked food items (I distinctly remember those huge bug-like things in the Kelp Forest giving me an Arcane Poultice once). Maybe it would be a wise idea to add more schools of fishes in the maps, and, if you're up to coding, you can add an item like the Mithalas Pot, though instead of spawning meat it could spawn Plant leaves instead. That would REALLY come in handy, but it might make things TOO easy...

Also, what are the odds you could somehow make the third cooking slot available to players outside a kitchen? You could do this the easy way and just drop Simon in there (though that might tick people off, since lots of people hated Simon in the original Aquaria), or somehow make a character drop the slot after talking to them. Perhaps after helping Kaleb in Vision 2, he could give it to you.  I dunno, it's your mod.

However, I kind of...well, cheated. I just went into the editor and spawned a ton of small crystals and had Elena collect them all. Shopping is so much easier if you can just make money fall from the sky. :P

Alright, now that I'm done doing your job for you, time to feed the ego! I spent a little while with the Content Patch, and it was pretty awesome.

First off, World map is DEFINITELY an improvement. True, the areas aren't grayed out, but it's very helpful. I almost want to go through the whole world again, just to complete the map. But, I was short on time.

Next up, Naija and Elena's adventure. I found that Controlling Feldor was quite intuitive, and I had Auto-aim on and just stayed in Energy form and shot at whatever was close to us. Feldor makes an AWESOME tank.

I do have to report a bug, though. After exiting Old Fred's arena, I exited the map and returned to see that Naija and Feldor were in the cavern, waiting for me. However, I was not able to talk to Naija again when I came back. The little speech bubble was floating all alone, and Naija was near Feldor's rear end, waiting for me to get on. I'm not sure if it was intended, but I wanted to talk to her again. Oh well.

Speaking of Old Fred's arena, it was pretty cool. The Boss Rush mode will make great practice for trying out new things, but having recently beaten most of them already in my Let's Play of Aquaria, I wasn't too keen about fighting them again so soon. As for the Bullet Hell, I honestly had no idea what was going on. I killed all the enemies in the area, and I expected to be warped out of the map and back to the Arena, but nothing happened. I swam around confused for like three minutes, went into the editor to have a look around, went back to the game, and was greeted by the text "You Have Died!" and was teleported back to the Arena. Was that supposed to happen? If not, what was?

Also, will you be adding more arena challenges as time goes on? I'd really like to fight more bosses, or more Bullet Hells, or see what Navigation challenges are.

Just one more nitpick: When I first entered the Adventure cave, and the Sunken Forest area, no music was playing. I went to the editor (are you starting to see a pattern here?), picked set music, and saw that "Cave" had been misspelled as "cav" and "Forestgod" as "Forestgo". In essence, the last letter of both tracks was missing. I added it in, and saved the maps, but I still wondered why it was saved like that.

I have yet to see the other changes you made, but I just wanted to see the new stuff first. I was impressed, but it just...didn't provoke the same strong feelings that Sacrifice first did on me. I still applaud your efforts, these additions are simply incredible, and get me VERY excited for future Aquaria mods.

One more thing: Would you please list all the treasures you put into Sacrifice? DO NOT tell me where they are, just list the treasures that were included. I want to see if I got everything. :)

Wow. Sorry for the epic length post, but all this needed to be said. Remember Bear, you are one of the greatest guys on these forums, and what you've done here is nothing less than incredible. Oh sure, there are some flaws, but overall, it is one of the best things produced by the people here.

-Joey245
"The Verse binds us, narrator and explorer. My story will become your own, and yours will become mine. You will live my life through my eyes...and you will learn the truth."

Offline TheBear

  • Extra Bit
  • *****
  • Posts: 199
    • View Profile
    • http://doconnell.wordpress.com
Re: Aquaria: Sacrifice v1.05
« Reply #348 on: February 23, 2010, 04:48:51 am »
I really appreciate detailed posts like this. They're very helpful.

There actually are Mithalas Pots, Sunken Crates, and pull plants (didn't know you could get items from these with bind until I found it in the editor) in Sacrifice that give food items. I'll get more of the items you requested in game and figure out to how to get that permanent third cooking slot in.
Quote
I do have to report a bug, though. After exiting Old Fred's arena, I exited the map and returned to see that Naija and Feldor were in the cavern, waiting for me.
I'll look into this. I'm also planning to add some code so that Fedor/Naija will wait for you by Old Fred while you do the arenas. I definitely plan to slowly add to the arena maps in the future.
Quote
I killed all the enemies in the area, and I expected to be warped out of the map and back to the Arena, but nothing happened.
Hmm it looks like the colored spike creatures that move towards when you sing a note of their color is causing the problem. I added them very late and forgot they couldn't be killed.
Quote
Just one more nitpick: When I first entered the Adventure cave, and the Sunken Forest area, no music was playing.
Bleh I hate when small things like this happen. Forgot to turn the music back on for those after finishing working on them.
Quote
One more thing: Would you please list all the treasures you put into Sacrifice?
Energy Statue, Skull, Mithala Plush, Black Pearl, Treasure Chest, Stone Head, Sun Key, Arnassi Statue, Blue Banner, Drask's Trident, Krotite Costume, Crab Costume, Jelly Costume, Urchin Costume, 4/5 health skulls
« Last Edit: February 23, 2010, 04:39:52 pm by TheBear »

Offline TheBear

  • Extra Bit
  • *****
  • Posts: 199
    • View Profile
    • http://doconnell.wordpress.com
Re: Aquaria: Sacrifice v1.05
« Reply #349 on: February 28, 2010, 07:56:30 pm »
SACRIFICE OPEN BETA FIXES
http://dl.dropbox.com/u/3175096/Sacrifice_v1.1-Beta.zip
- music turned on for maps that were silent (my bad)
- killing all enemies in a combat arena now properly triggers win condition
- Old Fred will remember your fastest times (time wasn't adjusting because it wasn't less than the default: 0)
- Fedor and Naija will wait for you while you do arenas if they are nearby
- a chat bubble will not display over Naija after you've ridden Fedor for the first time

Offline Aleeex

  • Mini Bit
  • **
  • Posts: 2
    • View Profile
Aquaria: Sacrifice v1.1-BETA
« Reply #350 on: March 05, 2010, 07:16:33 am »
My first hour (or so) of gamining this marvellous mod.

I'll just list my viewpoints as they came along. ((Sorry if they are a bit erratical at times...))

SPELLING: During the first talk with Naija, at the second "branch"... text has two "through"... ((It's easy to miss, as the mind often don't see it when it's like that))
Nice part with the "Vicariously"... don't know what it means unfortunately :(
AWSOME sparkly effect on blue crystals in the crystal cave. Was it intentional?
"Tarry" ??? ((Writing on wall, at the exit to the forest))
ERROR? Eel guarding the plushie, don't hurt when swimming past it? ((It only "attacked" when I was in the "right" spot, WAY away from the cave))
ERROR? Walkers legs appear in front of the textbox... looks odd to say the least >.<
Nice balance on the sub-boss in the energytemple. ((Possible "hard mode" suggestion: 5 invincible smaller "thingies" circling it, that "dies" when boss dies. I guess it's possible to program such?))
SUGGESTION: Hide the fish passage on the map screen, too easy to figure out the way into that room. ((Not been there, but hadn't bought the fish-form then ;) ))
SUGGESTION: Notification/self-talk (reminder) of "Return to Walker" upon exiting temple, or upon entering deeper into kelp forest ((nothern path))
??? Animation sequence when talking to the walker. SUGGESTION: Black out the screen and move the text to the bottom, playing out the animation over it?
ERROR! Transit list don't appear, instead it's just a white box??
ERROR! Second talk with Mia = White box. (( Pressed next, then X... and when talking to her again, could see the text... Feels like I missed something though >:( ))

Aaand... that's approximately how far I got in one hour <.<
Then again, I'm an explorer by nature.

Hope it was somewhat helpful?
« Last Edit: March 06, 2010, 12:10:39 pm by Aleeex »

Offline TheBear

  • Extra Bit
  • *****
  • Posts: 199
    • View Profile
    • http://doconnell.wordpress.com
Re: Aquaria: Sacrifice v1.05
« Reply #351 on: March 05, 2010, 06:48:31 pm »
SACRIFICE OPEN BETA FIXES
http://dl.dropbox.com/u/3175096/Sacrifice_v1.1-Beta.zip
- spelling correction to Naija_V1
- Walker DT graphic position moved up to intended position of old DT
- fish passages hidden on world map
- Transit turtle list now displays properly
- Mia_V2 DT fixed
- fixed new flag values (added with beta) conflicting with treasure flags sometimes removing/adding treasures to Elena's inventory (didn't realize flag txt files were being combined)

Aleex
I really appreciate this! Yes the sparkle effects were intended and I think that turned out to be my best looking map. Tarry appears to be spelled right to me. The fish guarding the plushie is the exact same code as in vanilla Aquaria; you could get past it there without fish form. Which Walker's legs are you talking about? The one in the map or the one displayed to the right of the dialogue tree?

There are reminders to return to the Walker if you attempt to leave the Forest to swim to Mithalas or use the transit turtle. The Walker animation sequence was an experiment to see how "sprucing" up a DT to be a bit more like a cutscene would look.

Offline Aleeex

  • Mini Bit
  • **
  • Posts: 2
    • View Profile
Re: Aquaria: Sacrifice v1.05
« Reply #352 on: March 06, 2010, 12:28:24 pm »
Aleeex
I really appreciate this! Yes the sparkle effects were intended and I think that turned out to be my best looking map. Tarry appears to be spelled right to me.
Sorry... never heard the word "Tarry" before... so it seemed kind of odd to me.
The fish guarding the plushie is the exact same code as in vanilla Aquaria; you could get past it there without fish form.
Yes, but I believe it was further in a cave then, making it harder to sneak past?
Either way, wasn't attacked or hurt until I swam back out of the cave. <.<
Which Walker's legs are you talking about? The one in the map or the one displayed to the right of the dialogue tree?
The walker behind the textbox, his legs appear on top of the box.
There are reminders to return to the Walker if you attempt to leave the Forest to swim to Mithalas or use the transit turtle.
Oh.... Heh, I thought I'd just swim up north to explore, but saw a continuation only... so I figured, "here'd be a good place to set up a reminder".
I have a bad short term memory at times... so I'd appreciate small reminders here and there. ((Or, possibly a "quest" list, somewhere))
The Walker animation sequence was an experiment to see how "sprucing" up a DT to be a bit more like a cutscene would look.
Ah. Would it be possible to follow my suggestion, or 'd that be too much trouble for no gain?

Always looking to improve stuff. ;)
((My first BETA that I do for fun, not for profit))

Offline TheBear

  • Extra Bit
  • *****
  • Posts: 199
    • View Profile
    • http://doconnell.wordpress.com
Re: Aquaria: Sacrifice v1.05
« Reply #353 on: March 08, 2010, 05:49:08 pm »
I've update the file with a fix for the Walker although it was working fine for me. I could turn the series of animations into a cutscene but I don't see what there is to gain from doing so. I'll mess around with the cave for the lunging fish. I could probably figure out a way to do a quest log of sorts to work similar to the world map but I'm not sure it's worth it at this point.

Offline TheBear

  • Extra Bit
  • *****
  • Posts: 199
    • View Profile
    • http://doconnell.wordpress.com
Re: Aquaria: Sacrifice v1.05
« Reply #354 on: March 17, 2010, 01:06:07 am »
SACRIFICE OPEN BETA FIXES
http://dl.dropbox.com/u/3175096/Sacrifice_v1.1-Beta.zip
- fixed Old Fred's dialogue tree not displaying properly (in his home where you first meet him)

Offline LoneTiger

  • Bit
  • ***
  • Posts: 11
    • View Profile
Re: Aquaria: Sacrifice v1.05
« Reply #355 on: March 18, 2010, 07:20:59 am »
I have been playing this mod for the past 5 hours, at the moment I am a little loss on where to go, I have spirit form and just beat the toad on the moving idol inside the forest, still trying to get my bearings on what to do next.

The mod itself is quite creative, a small extra adventure using old elements, yet still is good and enjoyable keeping the "Aquaria" spirit.

I have not seen any bad things on it but I did notice a quirk or 2 that made me smile and realize that the creator or creators of the mod have been more affected by the internet and IRC era  :P

Example of this is the use of bracketed emotions [blushes], [smiles].
I do not mean to say it is bad, just... strange.
By no means I disapprove of their use, though in classical role-play adventures the  use of proper 3rd person writing has always been the most used tool.

A simple example of this, at Elena's home where young Naija is when asked about the treasures and praised she answers:
[Blushes] Thank you Elena.

Were a more classical example of the same line could be:
After hearing Elena's words of praise a warm blush appears on Naija's cheeks, her eyes drop a little when she speaks with a soft whisper "Thank you Elena."

Kudos for the great work put in this mod, keep it up   :)

Offline Alphasoldier

  • Dream Bit
  • **********
  • Posts: 1810
  • Zero Suit!
    • View Profile
Re: Aquaria: Sacrifice v1.05
« Reply #356 on: March 18, 2010, 11:24:23 am »
So, after hiding my shame for not really being a help to this, I tried playing it again.

I came out of Mithalas, went to the north, bumped into the squid in the house, then had a sudden error.
"flag: 0 not a legit value" or something like that, went to desktop to display the error, went back to Aquaria and I was unable to do anything in the dialog.

Yay errors. :D
God sees and knows everything, but at least he won't gossip about it.

Offline TheBear

  • Extra Bit
  • *****
  • Posts: 199
    • View Profile
    • http://doconnell.wordpress.com
Re: Aquaria: Sacrifice v1.05
« Reply #357 on: March 18, 2010, 04:23:20 pm »
@LoneTiger
I generally write in screenplay format which uses parentheses before dialogue to convey how they are speaking: apathy, crying, etc. Bracketed emotions were used in situations where I wanted a certain tone and wasn't sure it was being conveyed by the text itself.

You need to head to the southeast through Open Waters and speak with Priestess Rajah. There should have been some narration on your way out of the map where you obtained spirit form about your next objective. Maybe I should add another hint somewhere else? As a general rule, with Sacrifice now having a world map, go explore areas where you have question marks.

@Alpha
haha no worries I appreciate the help during the Alpha stage. Let me know of any other bugs you find. I'll probably be playing through again here shortly to see if I can find any issues.

SACRIFICE OPEN BETA FIXES
http://dl.dropbox.com/u/3175096/Sacrifice_v1.1-Beta.zip
- Squiddy blocking Veil updated to new dialogue tree code (crash caused by flag values that no longer exist)
- World Map Gems added for Naija, Mia, and vendors
- Added code to remove a specific map gem (character gems removed at certain plot points when that character is no longer available)

Offline LoneTiger

  • Bit
  • ***
  • Posts: 11
    • View Profile
Bug on Sacrifice_v1.1-Beta
« Reply #358 on: March 18, 2010, 10:13:15 pm »
Just got to the Arena, played the 1st combat map, round with 4 passages.
After killing everything in 11 minutes or so a message came up "Upsidedown...something" but could not leave map, i right clicked everywhere, no portal no opening no door or anything all over the combat map.

EDIT: I think my saved game got borked... when i put 1.1 beta I already had a saved game earlier, now the Mithala sequence appears again next to the throne room, if I speak with Mithala there Fred's sequence happens taking me to his home in The Veil, where his minions attack only to be dragged away by the walker.

Might need to restart game again...  :-\
« Last Edit: March 19, 2010, 02:52:59 am by LoneTiger »

Offline TheBear

  • Extra Bit
  • *****
  • Posts: 199
    • View Profile
    • http://doconnell.wordpress.com
Re: Aquaria: Sacrifice v1.05
« Reply #359 on: March 19, 2010, 05:11:35 am »
@LoneTiger
Getting the combat arena working should be a pretty easy coding job but it has become the death of me. I have a debug tool that deletes all the creatures designated as enemies and it gives a win condition with congratulatory text. There has to be something stupid that I'm not realizing: I'll keep looking at it.

I was hoping that problem wouldn't occur. There were a number of added flags (ex: talked to Mithala?) but that shouldn't have messed up anything. It might have something to do with the save file comparing an old flag value with the new one. Bummer.