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Author Topic: Aquaria: Sacrifice v1.12  (Read 476586 times)

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Offline Joey245

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Re: Aquaria: Sacrifice v1.05
« Reply #330 on: February 07, 2010, 04:29:18 am »
Quote
Sounds very exciting. I for one would LOVE to take direct control of a transit turtle. Does it control in the same way as a seahorse?
The transit turtle moves towards your mouse cursor if you are holding down left click or spacebar. It moves faster than Elena but doesn't control quite as well in combat since it isn't "dual joystick" (can't grab WASD or arrow input).  Using the transit turtle isn't mandatory and you can mount/dismount whenever you want.

Ah, I see. Still, it sounds exciting.

Also, how would you feel if I did a Let's Play of this Mod on YouTube? As soon as the content patch gets done, I'll run through again, though this time I'll record it. I would give all the credit to you, of course, and would provide a link in the description to this topic. What do you think?
"The Verse binds us, narrator and explorer. My story will become your own, and yours will become mine. You will live my life through my eyes...and you will learn the truth."

Offline TheBear

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Re: Aquaria: Sacrifice v1.05
« Reply #331 on: February 07, 2010, 04:44:12 pm »
Sounds exciting! Go for it!

Offline Joey245

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Re: Aquaria: Sacrifice v1.05
« Reply #332 on: February 07, 2010, 08:33:00 pm »
It would probably take a while, though-- I'm currently doing a Let's Play of Normal Aquaria, and I won't start it until the content patch is released. Maybe I'll do a thing where the videos of Let's Play Aquaria are interspersed with videos of Sacrifice. I dunno, I'll figure it out.
"The Verse binds us, narrator and explorer. My story will become your own, and yours will become mine. You will live my life through my eyes...and you will learn the truth."

Offline Aërendyll

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Re: Aquaria: Sacrifice v1.05
« Reply #333 on: February 16, 2010, 09:58:36 am »
This might come out of nowhere, but...

About a year ago (if not more) I promised to make character sprites for this mod. (Most notably the main character.) Sadly college was being a real pain to me and when I did have time to work on it I couldn't find the files anymore.

But~

I f inished all the heads, at least. I'm still trying to work on a body, but I'm not sure how long it'll take and what it'll look like yet. (I trashed the old design I had as I didn't really like it all that much.)

So, ummm, I hope I can help with this? :-[

The file: http://www.mediafire.com/?3jzoznzzzye
Password: Verse (with capital V)

(I couldn't use the attachments function of the forum, even though the file is like 40kb.)

EDIT: reuploaded the file as I accidentally save the sacrifice-head-pain.png file wrongly. It looked the same as the singing one.
« Last Edit: February 16, 2010, 10:32:58 am by Aërendyll »
Just when we thought we've seen everything...

Offline TheBear

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Re: Aquaria: Sacrifice v1.05
« Reply #334 on: February 17, 2010, 03:27:40 am »
Cool! The heads look great. I'll look into how best to get this in game as Aquaria doesn't look in the mod folder for replacement graphics for the avatar as I recall. For any future images can you save them out with transparency... she has a weird white block around her head at the moment lol.

EDIT: I've figured out how best to implement this so we're good on that front.
« Last Edit: February 17, 2010, 05:03:40 am by TheBear »

Offline Aërendyll

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Re: Aquaria: Sacrifice v1.05
« Reply #335 on: February 17, 2010, 09:39:06 am »
Cool! The heads look great. I'll look into how best to get this in game as Aquaria doesn't look in the mod folder for replacement graphics for the avatar as I recall. For any future images can you save them out with transparency... she has a weird white block around her head at the moment lol.

EDIT: I've figured out how best to implement this so we're good on that front.

*facepalms*

I blame my own stupidity for that. I kind of forgot that Easy Paint Tool SAI doesn't support transparency. Now if my Photoshop worked properly and exported PNGs it would be easier.  :-[

Do you have Photoshop or anything like it yourself? I can give a PSD with all heads in the layers so you can export the files with transparency yourself.

I hope this isn't too much trouble...
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Offline TheBear

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Re: Aquaria: Sacrifice v1.05
« Reply #336 on: February 17, 2010, 02:46:58 pm »
I have Photoshop and don't mind exporting them.

Offline TheBear

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Re: Aquaria: Sacrifice v1.05
« Reply #337 on: February 19, 2010, 06:56:43 am »
SACRIFICE V1.1 OPEN BETA
Being an open beta there is missing content, rough edges to the new level, problems with the world map, and most likely bugs. Content updates to the beta will be slow but fixes should be quick. I'm most likely going to reshape/add to some of the maps to make the world map a little less cluttered. Bug reports, comments, and/or criticism are always welcome. If something you wanted changed hasn't been done yet bring it back to my attention.
http://dl.dropbox.com/u/3175096/Sacrifice_v1.1-Beta.zip

Install
I would recommend deleting your current Sacrifice folder (rpg_PrequelCampaign) before installing as I have removed around 400 files and renamed about 100. Your save files are stored in a separate folder (aquaria root)  so don't worry about losing them.

World Map
Double click the minimap to access the world map. Left Click + Drag to move around and Right Click or Escape to exit. World map courtesy of Edwards with modifications by Yogoda.

Travel Guide
The new map/arena system is located in a new section of the Veil accessed in the northeast corner of Old Fred's waters just past Mithalas. You will need to have the Ice Veil open to play this new map; this is done by acquiring the soup quest from Old Fred during your initial conversation.

Modular Dialogue Trees
From a coding standpoint Dialogue Trees have been completely rewritten to be much more modular. Because of these changes there may be some miscues; please let me know of any bugs you find.

Offline Yogoda

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Re: Aquaria: Sacrifice v1.05
« Reply #338 on: February 19, 2010, 08:16:38 am »
I just released new script updates for the mini-map ;) Bad timing I guess hehe

Looking forward to play and test your updated mod
« Last Edit: February 19, 2010, 08:22:28 am by Yogoda »

Offline Yogoda

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Re: Aquaria: Sacrifice v1.05
« Reply #339 on: February 19, 2010, 08:45:44 am »
Found a bug !

You can activate the mini-map during the dialogs, and then you are able to swim freely being invisible, still seeing the dialog.

Offline TheBear

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Re: Aquaria: Sacrifice v1.05
« Reply #340 on: February 19, 2010, 04:45:20 pm »
Dropbox file has been updated to your new World Map code and you can no longer access the world map while in a dialogue tree.

Offline Gringamuyloca

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Re: Aquaria: Sacrifice v1.05
« Reply #341 on: February 19, 2010, 06:34:09 pm »
Download in progress.. :D very excited about this!

Mucho Gracias

Gringamuyloca

Offline Yogoda

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Re: Aquaria: Sacrifice v1.05
« Reply #342 on: February 20, 2010, 03:16:39 pm »
Wow, really awesome !

Love the turtle ride, the arena and the boss rematch. The arena is a bit a click spam fest, but it is quite enjoyable. Wondering what the "navigation" challenges will be ;)

Just a thing, I don't really see the point of riding the turtle, as it does not seems needed for anything. Does it give me a buff or something ? Do we need to bring Naija somewhere ?

Some bugs :

- I have not tested all bosses, but for the energy boss, Naija spawns in the wall. I had to move her in edit mode to be able to fight the boss.

- The crystal cave map is not the right size, so Naija is not displayed at the correct location on the world map.

Awesome job !
« Last Edit: February 20, 2010, 03:28:23 pm by Yogoda »

Offline TheBear

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Re: Aquaria: Sacrifice v1.05
« Reply #343 on: February 20, 2010, 04:40:23 pm »
Bugs have been fixed.
http://dl.dropbox.com/u/3175096/Sacrifice_v1.1-Beta.zip

The turtle gives you a bit more speed and plays more as a way to avoid enemies than to shoot them. Because I couldn't do dual joystick for it (WASD) like the avatar I wanted it to be optional. I'm planning to add more "stuff" for using the turtle like Naija making comments as you traverse the new map. Adding the turtle was primarily for a cool story element (at least for me) of being able to take Naija on an adventure or leave her. I'm not a big fan of the combat arena myself but I know some people wanted more difficult combat so I tried to deliver on that front.

Offline Joey245

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Re: Aquaria: Sacrifice v1.05
« Reply #344 on: February 20, 2010, 10:04:51 pm »
Oh sure, NOW you upload the content patch.  After I just got done playing through Sacrifice for about 3 hours straight.

I'll download it later, when you iron some of the potential bugs out, but for now, I wanted to say this.

I just spent my Saturday afternoon blazing through Sacrifice, and you know what? It was much better than my first playthrough.

I now realize that Sacrifice is something you really need to play all at once in order to truly enjoy it. It's like a movie in that regard.

Most of the flaws I pointed out in previous posts are still intact (the lack of cooking ingredients still bugged me, since I was close to death numerous times), but playing through it all at once really allowed me to appreciate all the effort, sweat, blood, and tears you put into making it. It's absolutely incredible what you have done here.

Actually, screw "downloading it later." As soon as I finish this post, I'm downloading it.

I'm ready to fall in love with Sacrifice a third time.

Joey245
"The Verse binds us, narrator and explorer. My story will become your own, and yours will become mine. You will live my life through my eyes...and you will learn the truth."