Hey, we have forums!

Author Topic: Aquaria: Sacrifice v1.12  (Read 476634 times)

0 Members and 1 Guest are viewing this topic.

Offline ryos

  • Bit Bit
  • ****
  • Posts: 57
    • View Profile
Re: Aquaria: Sacrifice (released)
« Reply #180 on: August 20, 2009, 06:44:37 pm »
Congrats, The Bear! This is way exciting!

Naturally, I can't play because ModDB says the file isn't available from any mirrors. :(

Offline TheBear

  • Extra Bit
  • *****
  • Posts: 199
    • View Profile
    • http://doconnell.wordpress.com
Re: Aquaria: Sacrifice (released)
« Reply #181 on: August 20, 2009, 06:54:02 pm »
I've tried to exit other dialogue windows without any problem.
And it's not a crash, it just leaves the game. Not to the main menu, but to my desktop

[edit] I try again and same problem, it just leaves the game, instead of the window : /
[edit 2] I've tried several times and it always leaves. Maybe it would not happen if i buy something but i've no money yet ^^
I can't see how that isn't a crash. The Food Vendor is using setStringFlag() and LUA Tables (dialogue and collectible don't) but I can't see how that would be a problem. I've opened and closed the Food Vendor 20 times just now with no problems (PC side though). Go ahead and skip the Food Vendor for the moment and come back once you've collected some crystals and try to buy something (make sure you save before testing that though). I'll be following this thread like a stalker for the next couple of days trying to fix everything... that I can replicate =/

Quote
Congrats, The Bear! This is way exciting!

Naturally, I can't play because ModDB says the file isn't available from any mirrors. Sad
Thanks! ModDB is showing me that they have 6 mirrors up (click download and then mirrors) and I was able to download it on my laptop where I wasn't logged into ModDB. I can provide an FTP link but I'd like to track things through ModDB if possible.
« Last Edit: August 20, 2009, 07:45:53 pm by TheBear »

Offline ryos

  • Bit Bit
  • ****
  • Posts: 57
    • View Profile
Re: Aquaria: Sacrifice (released)
« Reply #182 on: August 20, 2009, 07:53:32 pm »
Huh, it's showing up for me, now, too. Must have been a fluke.

Offline Align

  • Monster Bit
  • *******
  • Posts: 353
    • View Profile
Re: Aquaria: Sacrifice (released)
« Reply #183 on: August 20, 2009, 07:59:09 pm »
Ohboyohboyohboyohboyohboy!

Offline TheBear

  • Extra Bit
  • *****
  • Posts: 199
    • View Profile
    • http://doconnell.wordpress.com
Re: Aquaria: Sacrifice
« Reply #184 on: August 20, 2009, 08:34:09 pm »
>:( the game messed up 4 me... is it supposed to start in naijas home? can someone help :-\. im looking forward to this game ^-^
Just found your problem. I loaded the mod in an older version I have of Aquaria (1.0.3) and the cutscene didn't start in Naija's home. You will need to update to the most recent version of Aquaria as will anyone else not running Aquaria v1.1.1
« Last Edit: August 20, 2009, 08:42:40 pm by TheBear »

Offline Align

  • Monster Bit
  • *******
  • Posts: 353
    • View Profile
Re: Aquaria: Sacrifice (released)
« Reply #185 on: August 20, 2009, 09:07:21 pm »
Bug:
  • after using the save crystal in the crystal cave, the save location was noted as RPG_CrystalCave (or something alike, definitely had the RPG_)
  • when I got my second large crystal, I noticed the message at the bottom said "Large Crystal | Currency = 2 | Total collected = 2", and the middle Currency seems like it's confusing the large with the regular crystals.
  • I crashed after talking to the Walker, just after he speaks of Drask and his father
« Last Edit: August 20, 2009, 09:46:30 pm by Align »

Offline Alec

  • Administrator
  • Dream Bit
  • **********
  • Posts: 2211
    • View Profile
Re: Aquaria: Sacrifice (released)
« Reply #186 on: August 20, 2009, 09:10:34 pm »
Bug: after using the save crystal in the crystal cave, the save location was noted as RPG_CrystalCave (or something alike, definitely had the RPG_)

This might not be a bug, I'm not sure that you can setup descriptive names for save files in mods yet...

Offline Edwards

  • Bit Bit
  • ****
  • Posts: 93
    • View Profile
Re: Aquaria: Sacrifice (released)
« Reply #187 on: August 20, 2009, 10:58:31 pm »
Wow.  I've only been playing for a few minutes (see below), but this looks great.  Being a fellow modder, I'm particularly impressed by the dialog boxes and menus- it's going to be hard to make myself wait until finishing the story before going through the data files. :)

[EDIT] I like the amount of detail in the maps so far- you're very good at that.  Also, Teenage Naija had me rolling on the floor.
Oh, and the "no exit" current by the Transport Turtle in Elena's home is too weak, and allows a determined player to get out prior to talking to Drask.

I've tried to exit other dialogue windows without any problem.
And it's not a crash, it just leaves the game. Not to the main menu, but to my desktop

[edit] I try again and same problem, it just leaves the game, instead of the window : /
[edit 2] I've tried several times and it always leaves. Maybe it would not happen if i buy something but i've no money yet ^^
I can't see how that isn't a crash. The Food Vendor is using setStringFlag() and LUA Tables (dialogue and collectible don't) but I can't see how that would be a problem. I've opened and closed the Food Vendor 20 times just now with no problems (PC side though). Go ahead and skip the Food Vendor for the moment and come back once you've collected some crystals and try to buy something (make sure you save before testing that though). I'll be following this thread like a stalker for the next couple of days trying to fix everything... that I can replicate =/
Well, I just got the same crash. Aquaria version 1.1.0 running on MacOS 10.5.8.  I can click on the food vendor and look through its wares (both tabs), but as soon as I click the close button, the game crashes to the desktop.  I have not tried closing other dialogs yet.  [EDIT] I've now tried closing both conversation dialogs and the blue crystal window, and neither crashes.  [EDIT2] Purchasing stuff from the food vendor does not prevent the crash.  In case it helps, here's the relevant section of my debug.log file:
Code: [Select]
UNLOADING TEXTURE: panels/panel_bg
UNLOADING TEXTURE: panels/panel_next
UNLOADING TEXTURE: panels/panel_exit
UNLOADING TEXTURE: panels/extras/cathedral/panelextra02_5c
setting flag [131] to 1
pos [-1], file :/users/ed/library/application support/aquaria/_mods/rpg_prequelcampaign/graphics/vendorm_menu_tab2
LOADED TEXTURE FROM DISK: [vendorm_menu_tab2] ref: 1 idx: 795
luaScriptError: vendorm_menu_tab2 : postInit : attempt to call a nil value
luaScriptError: vendorm_menu_tab2 : exitState : attempt to call a nil value
luaScriptError: vendorm_menu_tab2 : enterState : attempt to call a nil value
pos [-1], file :/users/ed/library/application support/aquaria/_mods/rpg_prequelcampaign/graphics/button_tab1-down
LOADED TEXTURE FROM DISK: [button_tab1-down] ref: 1 idx: 796
luaScriptError: vendor_button_tab1-down : postInit : attempt to call a nil value
pos [-1], file :/users/ed/library/application support/aquaria/_mods/rpg_prequelcampaign/graphics/button_tab2-up
LOADED TEXTURE FROM DISK: [button_tab2-up] ref: 1 idx: 797
luaScriptError: vendor_button_tab2-up : postInit : attempt to call a nil value
pos [-1], file :/users/ed/library/application support/aquaria/_mods/rpg_prequelcampaign/graphics/numbers/vendornum_0
LOADED TEXTURE FROM DISK: [numbers/vendornum_0] ref: 1 idx: 798
luaScriptError: vendornum_0 : postInit : attempt to call a nil value
luaScriptError: vendornum_0 : postInit : attempt to call a nil value
set control hint: (There are two tabs of purchaseable items. Obtain more small crystals from crates, urns and song flowers., 0, 0, 0 t: 8 )
pos [-1], file :/users/ed/library/application support/aquaria/_mods/rpg_prequelcampaign/graphics/crawlvirus/head
***Could not find texture: /users/ed/library/application support/aquaria/_mods/rpg_prequelcampaign/graphics/crawlvirus/head
LOADED TEXTURE FROM DISK: [crawlvirus/head] ref: 1 idx: 799
pos [-1], file :gfx/crawlvirus/head
LOADED TEXTURE FROM DISK: [crawlvirus/head] ref: 1 idx: 799
setting flag [130] to 1
luaScriptError: vendor_button_tab1-down : exitState : attempt to call a nil value
luaScriptError: vendor_button_tab1-down : enterState : attempt to call a nil value
luaScriptError: vendor_button_tab2-up : exitState : attempt to call a nil value
luaScriptError: vendor_button_tab2-up : enterState : attempt to call a nil value
luaScriptError: vendornum_0 : exitState : attempt to call a nil value
luaScriptError: vendornum_0 : enterState : attempt to call a nil value
luaScriptError: vendornum_0 : exitState : attempt to call a nil value
luaScriptError: vendornum_0 : enterState : attempt to call a nil value
setting flag [123] to 1
setting flag [133] to 2
setting flag [123] to 0
pos [-1], file :/users/ed/library/application support/aquaria/_mods/rpg_prequelcampaign/graphics/vendorm_menu_tab1
LOADED TEXTURE FROM DISK: [vendorm_menu_tab1] ref: 1 idx: 800
luaScriptError: vendorm_menu_tab1 : postInit : attempt to call a nil value
pos [-1], file :/users/ed/library/application support/aquaria/_mods/rpg_prequelcampaign/graphics/button_tab1-up
LOADED TEXTURE FROM DISK: [button_tab1-up] ref: 1 idx: 801
luaScriptError: vendor_button_tab1-up : postInit : attempt to call a nil value
pos [-1], file :/users/ed/library/application support/aquaria/_mods/rpg_prequelcampaign/graphics/button_tab2-down
LOADED TEXTURE FROM DISK: [button_tab2-down] ref: 1 idx: 802
luaScriptError: vendor_button_tab2-down : postInit : attempt to call a nil value
luaScriptError: vendornum_0 : postInit : attempt to call a nil value
luaScriptError: vendornum_0 : postInit : attempt to call a nil value
luaScriptError: vendorm_menu_tab1 : exitState : attempt to call a nil value
luaScriptError: vendorm_menu_tab1 : enterState : attempt to call a nil value
luaScriptError: vendor_button_tab1-up : exitState : attempt to call a nil value
luaScriptError: vendor_button_tab1-up : enterState : attempt to call a nil value
luaScriptError: vendor_button_tab2-down : exitState : attempt to call a nil value
luaScriptError: vendor_button_tab2-down : enterState : attempt to call a nil value
luaScriptError: vendornum_0 : exitState : attempt to call a nil value
luaScriptError: vendornum_0 : enterState : attempt to call a nil value
luaScriptError: vendornum_0 : exitState : attempt to call a nil value
luaScriptError: vendornum_0 : enterState : attempt to call a nil value
UNLOADING TEXTURE: button_tab1-down
UNLOADING TEXTURE: button_tab2-up
UNLOADING TEXTURE: vendorm_menu_tab2
setting flag [123] to 1
setting flag [133] to 1
setting flag [123] to 0
pos [-1], file :/users/ed/library/application support/aquaria/_mods/rpg_prequelcampaign/graphics/vendorm_menu_tab2
LOADED TEXTURE FROM DISK: [vendorm_menu_tab2] ref: 1 idx: 800
luaScriptError: vendorm_menu_tab2 : postInit : attempt to call a nil value
pos [-1], file :/users/ed/library/application support/aquaria/_mods/rpg_prequelcampaign/graphics/button_tab1-down
LOADED TEXTURE FROM DISK: [button_tab1-down] ref: 1 idx: 801
luaScriptError: vendor_button_tab1-down : postInit : attempt to call a nil value
pos [-1], file :/users/ed/library/application support/aquaria/_mods/rpg_prequelcampaign/graphics/button_tab2-up
LOADED TEXTURE FROM DISK: [button_tab2-up] ref: 1 idx: 802
luaScriptError: vendor_button_tab2-up : postInit : attempt to call a nil value
luaScriptError: vendornum_0 : postInit : attempt to call a nil value
luaScriptError: vendornum_0 : postInit : attempt to call a nil value
luaScriptError: vendorm_menu_tab2 : exitState : attempt to call a nil value
luaScriptError: vendorm_menu_tab2 : enterState : attempt to call a nil value
luaScriptError: vendor_button_tab1-down : exitState : attempt to call a nil value
luaScriptError: vendor_button_tab1-down : enterState : attempt to call a nil value
luaScriptError: vendor_button_tab2-up : exitState : attempt to call a nil value
luaScriptError: vendor_button_tab2-up : enterState : attempt to call a nil value
luaScriptError: vendornum_0 : exitState : attempt to call a nil value
luaScriptError: vendornum_0 : enterState : attempt to call a nil value
luaScriptError: vendornum_0 : exitState : attempt to call a nil value
luaScriptError: vendornum_0 : enterState : attempt to call a nil value
UNLOADING TEXTURE: button_tab1-up
UNLOADING TEXTURE: button_tab2-down
UNLOADING TEXTURE: vendorm_menu_tab1
setting flag [132] to 1
« Last Edit: August 20, 2009, 11:33:11 pm by Edwards »
You should only need one canister shell to bag your deer using your howitzer, but assemble more than one if  you have a mind to.1

Offline Alec

  • Administrator
  • Dream Bit
  • **********
  • Posts: 2211
    • View Profile
Re: Aquaria: Sacrifice (released)
« Reply #188 on: August 20, 2009, 11:03:42 pm »
Maybe the Mac version is out of date with the PC version... I'm not sure what version Ambrosia is at right now.

Or maybe their version of LUA is different? :o
« Last Edit: August 20, 2009, 11:09:09 pm by Alec »

Offline Sleepwalker

  • Mini Bit
  • **
  • Posts: 3
    • View Profile
Re: Aquaria: Sacrifice (released)
« Reply #189 on: August 20, 2009, 11:13:05 pm »
I think the transition movement for when you speak with someone is a little abrupt, would there be a way to keep the player in the same spot and just have the screen slide over and center on the npc when you click on them?
"Alas poor Yoric, I knew him......in America!" - Bandit Keath 

Offline TheBear

  • Extra Bit
  • *****
  • Posts: 199
    • View Profile
    • http://doconnell.wordpress.com
Re: Aquaria: Sacrifice (released)
« Reply #190 on: August 20, 2009, 11:45:56 pm »
Edwards, download and extract this into the Scripts folder: http://studentpages.scad.edu/~doconn21/aquaria/FoodVendor.rar It's just going to make a ton of calls to the debugLog so we can hopefully see exactly where the Food Vendor is crashing. I didn't do the best job commenting my code and although the dialogue code actually isn't all that complicated it might be a little difficult to figure what's going on right away as there's a ton of it (just a lot of repeated code for every panel).
Quote
Oh, and the "no exit" current by the Transport Turtle in Elena's home is too weak, and allows a determined player to get out prior to talking to Drask.
Hmm, nice find. First thing to be fixed in the very first patch.
Quote
I think the transition movement for when you speak with someone is a little abrupt, would there be a way to keep the player in the same spot and just have the screen slide over and center on the npc when you click on them?
I originally had Elena swim to the character before the dialogue window opened. It was causing a lot of weird errors and flag issues so I commented it out. Elena is moved on top of the character because the mouse can't click the Exit and Next buttons if Elena isn't close enough to the button (it reads Elena as the center of the screen rather than the node the camera is on if that makes sense). Having interacted with the trees so often it never really bothered me. I'll see if there's a way I can smooth things out.
Quote
This might not be a bug, I'm not sure that you can setup descriptive names for save files in mods yet...
I don't think it is... at least I don't know how to.
Quote
I crashed after talking to the Walker, just after he speaks of Drask and his father
Did you crash when Exiting the Food Vendor? Because another LUA table is being set to nil(deleted) to kill the Krotites that were spawned for that panel. If it crashes again there tell me the first couple words of that panel so I can be sure that is the cause. I thought "Large Crystal" at the beginning would make things clear but I can do like "Large Crystal Currency = 2 | Total Large Crystals Collected = 2"
« Last Edit: August 21, 2009, 12:06:16 am by TheBear »

Offline Edwards

  • Bit Bit
  • ****
  • Posts: 93
    • View Profile
Re: Aquaria: Sacrifice (released)
« Reply #191 on: August 21, 2009, 01:09:07 am »
Edwards, download and extract this into the Scripts folder: http://studentpages.scad.edu/~doconn21/aquaria/FoodVendor.rar It's just going to make a ton of calls to the debugLog so we can hopefully see exactly where the Food Vendor is crashing. I didn't do the best job commenting my code and although the dialogue code actually isn't all that complicated it might be a little difficult to figure what's going on right away as there's a ton of it (just a lot of repeated code for every panel).
The script apparently has a syntax error in it, as I can't click on the vendor after replacing the scripts. [EDIT] Found the error: it was a missing quotation mark in one of the debug statements.  Here's the debug.log:

Code: [Select]
setting flag [131] to 1
pos [-1], file :/Users/ed/library/application support/aquaria/_mods/rpg_prequelcampaign/graphics/vendorm_menu_tab2
LOADED TEXTURE FROM DISK: [vendorm_menu_tab2] ref: 1 idx: 794
luaScriptError: vendorm_menu_tab2 : postInit : attempt to call a nil value
luaScriptError: vendorm_menu_tab2 : exitState : attempt to call a nil value
luaScriptError: vendorm_menu_tab2 : enterState : attempt to call a nil value
pos [-1], file :/Users/ed/library/application support/aquaria/_mods/rpg_prequelcampaign/graphics/button_tab1-down
LOADED TEXTURE FROM DISK: [button_tab1-down] ref: 1 idx: 795
luaScriptError: vendor_button_tab1-down : postInit : attempt to call a nil value
pos [-1], file :/Users/ed/library/application support/aquaria/_mods/rpg_prequelcampaign/graphics/button_tab2-up
LOADED TEXTURE FROM DISK: [button_tab2-up] ref: 1 idx: 796
luaScriptError: vendor_button_tab2-up : postInit : attempt to call a nil value
pos [-1], file :/Users/ed/library/application support/aquaria/_mods/rpg_prequelcampaign/graphics/numbers/vendornum_0
LOADED TEXTURE FROM DISK: [numbers/vendornum_0] ref: 1 idx: 797
luaScriptError: vendornum_0 : postInit : attempt to call a nil value
luaScriptError: vendornum_0 : postInit : attempt to call a nil value
set control hint: (There are two tabs of purchaseable items. Obtain more small crystals from crates, urns and song flowers., 0, 0, 0 t: 8 )
pos [-1], file :/Users/ed/library/application support/aquaria/_mods/rpg_prequelcampaign/graphics/crawlvirus/head
***Could not find texture: /Users/ed/library/application support/aquaria/_mods/rpg_prequelcampaign/graphics/crawlvirus/head
LOADED TEXTURE FROM DISK: [crawlvirus/head] ref: 1 idx: 798
pos [-1], file :gfx/crawlvirus/head
LOADED TEXTURE FROM DISK: [crawlvirus/head] ref: 1 idx: 798
setting flag [130] to 1
luaScriptError: vendor_button_tab1-down : exitState : attempt to call a nil value
luaScriptError: vendor_button_tab1-down : enterState : attempt to call a nil value
luaScriptError: vendor_button_tab2-up : exitState : attempt to call a nil value
luaScriptError: vendor_button_tab2-up : enterState : attempt to call a nil value
luaScriptError: vendornum_0 : exitState : attempt to call a nil value
luaScriptError: vendornum_0 : enterState : attempt to call a nil value
luaScriptError: vendornum_0 : exitState : attempt to call a nil value
luaScriptError: vendornum_0 : enterState : attempt to call a nil value
setting flag [123] to 1
setting flag [133] to 2
setting flag [123] to 0
pos [-1], file :/Users/ed/library/application support/aquaria/_mods/rpg_prequelcampaign/graphics/vendorm_menu_tab1
LOADED TEXTURE FROM DISK: [vendorm_menu_tab1] ref: 1 idx: 799
luaScriptError: vendorm_menu_tab1 : postInit : attempt to call a nil value
pos [-1], file :/Users/ed/library/application support/aquaria/_mods/rpg_prequelcampaign/graphics/button_tab1-up
LOADED TEXTURE FROM DISK: [button_tab1-up] ref: 1 idx: 800
luaScriptError: vendor_button_tab1-up : postInit : attempt to call a nil value
pos [-1], file :/Users/ed/library/application support/aquaria/_mods/rpg_prequelcampaign/graphics/button_tab2-down
LOADED TEXTURE FROM DISK: [button_tab2-down] ref: 1 idx: 801
luaScriptError: vendor_button_tab2-down : postInit : attempt to call a nil value
luaScriptError: vendornum_0 : postInit : attempt to call a nil value
luaScriptError: vendornum_0 : postInit : attempt to call a nil value
luaScriptError: vendorm_menu_tab1 : exitState : attempt to call a nil value
luaScriptError: vendorm_menu_tab1 : enterState : attempt to call a nil value
luaScriptError: vendor_button_tab1-up : exitState : attempt to call a nil value
luaScriptError: vendor_button_tab1-up : enterState : attempt to call a nil value
luaScriptError: vendor_button_tab2-down : exitState : attempt to call a nil value
luaScriptError: vendor_button_tab2-down : enterState : attempt to call a nil value
luaScriptError: vendornum_0 : exitState : attempt to call a nil value
luaScriptError: vendornum_0 : enterState : attempt to call a nil value
luaScriptError: vendornum_0 : exitState : attempt to call a nil value
luaScriptError: vendornum_0 : enterState : attempt to call a nil value
UNLOADING TEXTURE: button_tab1-down
UNLOADING TEXTURE: button_tab2-up
UNLOADING TEXTURE: vendorm_menu_tab2
setting flag [123] to 1
setting flag [133] to 1
setting flag [123] to 0
pos [-1], file :/Users/ed/library/application support/aquaria/_mods/rpg_prequelcampaign/graphics/vendorm_menu_tab2
LOADED TEXTURE FROM DISK: [vendorm_menu_tab2] ref: 1 idx: 799
luaScriptError: vendorm_menu_tab2 : postInit : attempt to call a nil value
pos [-1], file :/Users/ed/library/application support/aquaria/_mods/rpg_prequelcampaign/graphics/button_tab1-down
LOADED TEXTURE FROM DISK: [button_tab1-down] ref: 1 idx: 800
luaScriptError: vendor_button_tab1-down : postInit : attempt to call a nil value
pos [-1], file :/Users/ed/library/application support/aquaria/_mods/rpg_prequelcampaign/graphics/button_tab2-up
LOADED TEXTURE FROM DISK: [button_tab2-up] ref: 1 idx: 801
luaScriptError: vendor_button_tab2-up : postInit : attempt to call a nil value
luaScriptError: vendornum_0 : postInit : attempt to call a nil value
luaScriptError: vendornum_0 : postInit : attempt to call a nil value
luaScriptError: vendorm_menu_tab2 : exitState : attempt to call a nil value
luaScriptError: vendorm_menu_tab2 : enterState : attempt to call a nil value
luaScriptError: vendor_button_tab1-down : exitState : attempt to call a nil value
luaScriptError: vendor_button_tab1-down : enterState : attempt to call a nil value
luaScriptError: vendor_button_tab2-up : exitState : attempt to call a nil value
luaScriptError: vendor_button_tab2-up : enterState : attempt to call a nil value
luaScriptError: vendornum_0 : exitState : attempt to call a nil value
luaScriptError: vendornum_0 : enterState : attempt to call a nil value
luaScriptError: vendornum_0 : exitState : attempt to call a nil value
luaScriptError: vendornum_0 : enterState : attempt to call a nil value
UNLOADING TEXTURE: button_tab1-up
UNLOADING TEXTURE: button_tab2-down
setting flag [123] to 1
setting flag [133] to 2
setting flag [123] to 0
luaScriptError: vendorm_menu_tab1 : postInit : attempt to call a nil value
pos [-1], file :/Users/ed/library/application support/aquaria/_mods/rpg_prequelcampaign/graphics/button_tab1-up
LOADED TEXTURE FROM DISK: [button_tab1-up] ref: 1 idx: 800
luaScriptError: vendor_button_tab1-up : postInit : attempt to call a nil value
pos [-1], file :/Users/ed/library/application support/aquaria/_mods/rpg_prequelcampaign/graphics/button_tab2-down
LOADED TEXTURE FROM DISK: [button_tab2-down] ref: 1 idx: 801
luaScriptError: vendor_button_tab2-down : postInit : attempt to call a nil value
luaScriptError: vendornum_0 : postInit : attempt to call a nil value
luaScriptError: vendornum_0 : postInit : attempt to call a nil value
luaScriptError: vendorm_menu_tab1 : exitState : attempt to call a nil value
luaScriptError: vendorm_menu_tab1 : enterState : attempt to call a nil value
luaScriptError: vendor_button_tab1-up : exitState : attempt to call a nil value
luaScriptError: vendor_button_tab1-up : enterState : attempt to call a nil value
luaScriptError: vendor_button_tab2-down : exitState : attempt to call a nil value
luaScriptError: vendor_button_tab2-down : enterState : attempt to call a nil value
luaScriptError: vendornum_0 : exitState : attempt to call a nil value
luaScriptError: vendornum_0 : enterState : attempt to call a nil value
luaScriptError: vendornum_0 : exitState : attempt to call a nil value
luaScriptError: vendornum_0 : enterState : attempt to call a nil value
UNLOADING TEXTURE: button_tab1-down
UNLOADING TEXTURE: button_tab2-up
UNLOADING TEXTURE: vendorm_menu_tab2
FOOD VENDOR: vendorM_food_exit button clicked
setting flag [132] to 1
FOOD VENDOR: vendorM_food start exit
FOOD VENDOR: vendorWrapup() called
FOOD VENDOR: item buttons being deactivated
FOOD VENDOR: deleting currency and total nums
FOOD VENDOR: deleting visuals

Quote
Oh, and the "no exit" current by the Transport Turtle in Elena's home is too weak, and allows a determined player to get out prior to talking to Drask.
Hmm, nice find. First thing to be fixed in the very first patch.
Hey, I always test currents to see if I can manage a sequence break.  I'd figured that might have been intentional, until the current vanished after I was allowed to leave the palace.  (Although, now that I've tested it a bit more, it's a bit more obvious that it's an error.  It's impossible to get back into the palace via the front door, due to the "you must speak to Drask" node-  you can't even use the people standing nearby to teleport past, as they're out of view.)

Quote
This might not be a bug, I'm not sure that you can setup descriptive names for save files in mods yet...
I don't think it is... at least I don't know how to.
Look into what you have for file names, metadata, etc. for the map in which you start- it's listed as "Mithalas Cathedral" in the save screen, with spaces and no "RPG_" tag.  The same goes for at least one of the maps of the Kelp Forest.  [EDIT] Although, having grepped the mod's files for any mention of "Mithalas", I can't say that I can see any way that the game could know the name of the map, even if it's just basing it off of the tileset or something odd like that.

Quote
I crashed after talking to the Walker, just after he speaks of Drask and his father
Did you crash when Exiting the Food Vendor? Because another LUA table is being set to nil(deleted) to kill the Krotites that were spawned for that panel. If it crashes again there tell me the first couple words of that panel so I can be sure that is the cause. I thought "Large Crystal" at the beginning would make things clear but I can do like "Large Crystal Currency = 2 | Total Large Crystals Collected = 2"
I'm getting the same crash, although it isn't quite at the point where the Krotites vanish from the screen.  Here's the sequence of panels that led to the crash for me, twice so far.  Starting after the Krotites fade out:
[Click on: "Drask never told me about this"]
[long panel of text from the Walker]
[click next]
[shorter panel of text ending with: "...This was the first of many times Drask sought council from me."]
[Click "next", game immediately crashes to desktop.]

Here's the end of debug.log, starting in the middle of the conversation (the forum won't let me post a longer section):
Code: [Select]
LOADED TEXTURE FROM DISK: [panels/walker/panelwalker_v2_3e1] ref: 1 idx: 718
luaScriptError: panelwalker_v2_3e1 : postInit : attempt to call a nil value
setting flag [208] to 1
setting flag [203] to 0
setting flag [76] to 4
pos [-1], file :/Users/ed/library/application support/aquaria/_mods/rpg_prequelcampaign/graphics/erulian/body
***Could not find texture: /Users/ed/library/application support/aquaria/_mods/rpg_prequelcampaign/graphics/erulian/body
LOADED TEXTURE FROM DISK: [erulian/body] ref: 1 idx: 719
pos [-1], file :gfx/erulian/body
LOADED TEXTURE FROM DISK: [erulian/body] ref: 1 idx: 719
pos [-1], file :/Users/ed/library/application support/aquaria/_mods/rpg_prequelcampaign/graphics/erulian/leg
***Could not find texture: /Users/ed/library/application support/aquaria/_mods/rpg_prequelcampaign/graphics/erulian/leg
LOADED TEXTURE FROM DISK: [erulian/leg] ref: 1 idx: 720
pos [-1], file :gfx/erulian/leg
LOADED TEXTURE FROM DISK: [erulian/leg] ref: 1 idx: 720
pos [-1], file :/Users/ed/library/application support/aquaria/_mods/rpg_prequelcampaign/graphics/erulian/arm
***Could not find texture: /Users/ed/library/application support/aquaria/_mods/rpg_prequelcampaign/graphics/erulian/arm
LOADED TEXTURE FROM DISK: [erulian/arm] ref: 1 idx: 721
pos [-1], file :gfx/erulian/arm
LOADED TEXTURE FROM DISK: [erulian/arm] ref: 1 idx: 721
pos [-1], file :/Users/ed/library/application support/aquaria/_mods/rpg_prequelcampaign/graphics/erulian/head
***Could not find texture: /Users/ed/library/application support/aquaria/_mods/rpg_prequelcampaign/graphics/erulian/head
LOADED TEXTURE FROM DISK: [erulian/head] ref: 1 idx: 722
pos [-1], file :gfx/erulian/head
LOADED TEXTURE FROM DISK: [erulian/head] ref: 1 idx: 722
pos [-1], file :/Users/ed/library/application support/aquaria/_mods/rpg_prequelcampaign/graphics/erulian/ear
***Could not find texture: /Users/ed/library/application support/aquaria/_mods/rpg_prequelcampaign/graphics/erulian/ear
LOADED TEXTURE FROM DISK: [erulian/ear] ref: 1 idx: 723
pos [-1], file :gfx/erulian/ear
LOADED TEXTURE FROM DISK: [erulian/ear] ref: 1 idx: 723
pos [-1], file :/Users/ed/library/application support/aquaria/_mods/rpg_prequelcampaign/graphics/rock0001
***Could not find texture: /Users/ed/library/application support/aquaria/_mods/rpg_prequelcampaign/graphics/rock0001
LOADED TEXTURE FROM DISK: [rock0001] ref: 1 idx: 724
pos [-1], file :gfx/rock0001
LOADED TEXTURE FROM DISK: [rock0001] ref: 1 idx: 724
luaScriptError: panelwalker_v2_3e1 : exitState : attempt to call a nil value
luaScriptError: panelwalker_v2_3e1 : enterState : attempt to call a nil value
UNLOADING TEXTURE: panels/walker/panelwalker_v2_3
setting flag [208] to 0
setting flag [212] to 1
setting flag [351] to 0
setting flag [313] to 1
setting flag [203] to 1
setting flag [212] to 0
setting flag [76] to 5
pos [-1], file :/Users/ed/library/application support/aquaria/_mods/rpg_prequelcampaign/graphics/panels/walker/panelwalker_v2_4
LOADED TEXTURE FROM DISK: [panels/walker/panelwalker_v2_4] ref: 1 idx: 724
luaScriptError: panelwalker_v2_4 : postInit : attempt to call a nil value
setting flag [205] to 1
setting flag [206] to 1
setting flag [203] to 0
setting flag [76] to 6
luaScriptError: panelwalker_v2_4 : exitState : attempt to call a nil value
luaScriptError: panelwalker_v2_4 : enterState : attempt to call a nil value
UNLOADING TEXTURE: panels/walker/panelwalker_v2_3e1
UNLOADING TEXTURE: king/leg3
UNLOADING TEXTURE: king/leg2
UNLOADING TEXTURE: king/leg1
UNLOADING TEXTURE: king/head
UNLOADING TEXTURE: king/arm3
UNLOADING TEXTURE: king/arm2
UNLOADING TEXTURE: king/arm1
UNLOADING TEXTURE: king/body
UNLOADING TEXTURE: krotite/leg3
UNLOADING TEXTURE: krotite/leg2
UNLOADING TEXTURE: krotite/leg1
UNLOADING TEXTURE: krotite/head
UNLOADING TEXTURE: krotite/arm3
UNLOADING TEXTURE: krotite/arm2
UNLOADING TEXTURE: krotite/arm1
UNLOADING TEXTURE: krotite/body
UNLOADING TEXTURE: erulian/ear
UNLOADING TEXTURE: erulian/head
UNLOADING TEXTURE: erulian/leg
UNLOADING TEXTURE: erulian/arm
UNLOADING TEXTURE: erulian/body
UNLOADING TEXTURE: rock0001
setting flag [205] to 0
setting flag [206] to 0
setting flag [207] to 0
setting flag [210] to 1
setting flag [313] to 0
setting flag [317] to 1
setting flag [203] to 1
setting flag [209] to 0
setting flag [210] to 0
pos [-1], file :/Users/ed/library/application support/aquaria/_mods/rpg_prequelcampaign/graphics/panels/walker/panelwalker_v2_5
LOADED TEXTURE FROM DISK: [panels/walker/panelwalker_v2_5] ref: 1 idx: 702
luaScriptError: panelwalker_v2_5 : postInit : attempt to call a nil value
setting flag [208] to 1
setting flag [203] to 0
luaScriptError: panelwalker_v2_5 : exitState : attempt to call a nil value
luaScriptError: panelwalker_v2_5 : enterState : attempt to call a nil value
UNLOADING TEXTURE: panels/walker/panelwalker_v2_4
setting flag [208] to 0
setting flag [212] to 1
setting flag [317] to 0
setting flag [381] to 1
setting flag [203] to 1
setting flag [212] to 0
pos [-1], file :/Users/ed/library/application support/aquaria/_mods/rpg_prequelcampaign/graphics/panels/walker/panelwalker_v2_5e1
LOADED TEXTURE FROM DISK: [panels/walker/panelwalker_v2_5e1] ref: 1 idx: 702
luaScriptError: panelwalker_v2_5e1 : postInit : attempt to call a nil value
setting flag [208] to 1
setting flag [203] to 0
luaScriptError: panelwalker_v2_5e1 : exitState : attempt to call a nil value
luaScriptError: panelwalker_v2_5e1 : enterState : attempt to call a nil value
UNLOADING TEXTURE: panels/walker/panelwalker_v2_5
setting flag [208] to 0
setting flag [212] to 1
setting flag [381] to 0
setting flag [321] to 1
setting flag [203] to 1
setting flag [212] to 0
setting flag [76] to 5
pos [-1], file :/Users/ed/library/application support/aquaria/_mods/rpg_prequelcampaign/graphics/panels/walker/panelwalker_v2_6
LOADED TEXTURE FROM DISK: [panels/walker/panelwalker_v2_6] ref: 1 idx: 702
luaScriptError: panelwalker_v2_6 : postInit : attempt to call a nil value
setting flag [205] to 1
setting flag [207] to 1
setting flag [203] to 0
setting flag [76] to 6

Maybe the Mac version is out of date with the PC version... I'm not sure what version Ambrosia is at right now.

Or maybe their version of LUA is different? :o
I'm not sure about the version of LUA (and I'm not sure how to check that), but the latest Mac version of Aquaria is 1.1.0, as of when I downloaded a fresh copy for testing a few days ago, so it's one point-release behind the Windows version.

- Edwards
« Last Edit: August 21, 2009, 01:35:02 am by Edwards »
You should only need one canister shell to bag your deer using your howitzer, but assemble more than one if  you have a mind to.1

Offline Align

  • Monster Bit
  • *******
  • Posts: 353
    • View Profile
Re: Aquaria: Sacrifice (released)
« Reply #192 on: August 21, 2009, 01:28:37 am »
Quote
I crashed after talking to the Walker, just after he speaks of Drask and his father
Did you crash when Exiting the Food Vendor? Because another LUA table is being set to nil(deleted) to kill the Krotites that were spawned for that panel. If it crashes again there tell me the first couple words of that panel so I can be sure that is the cause. I thought "Large Crystal" at the beginning would make things clear but I can do like "Large Crystal Currency = 2 | Total Large Crystals Collected = 2"
I only briefly spoke to the food vendor, didn't buy anything, didn't crash.
The thing I thought odd about the Large Crystal was calling both types Currency, it was more something I was unsure of than is in need of a change.

Offline elZorro

  • Bit
  • ***
  • Posts: 20
    • View Profile
Re: Aquaria: Sacrifice (released)
« Reply #193 on: August 21, 2009, 02:00:49 am »
I just got out of the energy temple. Looks great so far.
The dialog boxes are a great addition.
Only bug I've ran into is the crash after exiting the food vendor.

Offline TheBear

  • Extra Bit
  • *****
  • Posts: 199
    • View Profile
    • http://doconnell.wordpress.com
Re: Aquaria: Sacrifice (released)
« Reply #194 on: August 21, 2009, 02:52:30 am »
Baron and Align: Mac or PC? Edwards, and others if intersted, try this (unzip to scripts folder as usual) http://studentpages.scad.edu/~doconn21/aquaria/test.rar A couple changes to the Food Vendor and Walker crash. Let me know what happens.