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Author Topic: Aquaria: Sacrifice v1.12  (Read 476679 times)

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Offline Guy

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Re: Aquaria: Sacrifice v1.1
« Reply #375 on: May 18, 2010, 12:09:55 pm »
Th issue with saved games thumbnails in mods is a bug that got brought up during the Mac beta (or maybe it was just after release). Unfortunately the fix only ever made it into Windows 1.1.1 (and later) - it still affects both Mac versions and I guess the Linux version too. For Mac, you can fix it by adding a symlink to /Users in the mod's graphics folder. Presumably you could have a similar symlink to fix it on Linux.

Offline monoid

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Re: Aquaria: Sacrifice v1.1
« Reply #376 on: May 21, 2010, 12:27:12 am »
Another possible Linux bug: text panels are not loaded (white square is shown instead). After all files in the mod are renamed to lowercase, the panels are loaded successfully.

Offline TheBear

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Re: Aquaria: Sacrifice v1.1
« Reply #377 on: May 21, 2010, 05:23:21 am »
Another possible Linux bug: text panels are not loaded (white square is shown instead). After all files in the mod are renamed to lowercase, the panels are loaded successfully.
Thanks for finding this out. Pretty weird and lame that capitalization is an issue for the Linux build. Did you discover if it was just the image files that needed to be lowercase? I can change everything but I kinda like using caps to make it easier to identify files.

Offline monoid

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Re: Aquaria: Sacrifice v1.1
« Reply #378 on: May 21, 2010, 09:00:24 am »
Thanks for finding this out. Pretty weird and lame that capitalization is an issue for the Linux build. Did you discover if it was just the image files that needed to be lowercase? I can change everything but I kinda like using caps to make it easier to identify files.
I guess I'll have to wait for the imminent source release to find out what causes the problem. I think other files would need renaming too (I think Elena did not properly react to the first transport turtle before I renamed the files).

In the meantime, it would be nice to find out if other Linux users are seeing the same problem, or is it just me? Try swimming left and then upwards from the beginning to meet a guard — are his speech panels showing up properly?
« Last Edit: May 21, 2010, 09:02:23 am by monoid »

Offline tuple

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Re: Aquaria: Sacrifice v1.1
« Reply #379 on: May 28, 2010, 10:23:04 pm »
I renamed all directories and files to lowercase.  Text works great now, no segfaults.  I've just gotten out of the castle though, so I haven't had time to give it a really good test.

From the rpg_PrequalCampaign directory I ran:

find | rename 'y/A-Z/a-z/'

It seems to have done the trick.  I've contemplated zipping it up and throwing it on my vps, perhaps I should for us linux folks :)

Offline Guy

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Re: Aquaria: Sacrifice v1.1
« Reply #380 on: May 29, 2010, 01:03:31 am »
You guys using case-sensitive filesystems?

Offline Lady-Succubus

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Re: Aquaria: Sacrifice v1.1
« Reply #381 on: May 29, 2010, 01:28:51 am »
Linux tends to have a case sensitive filesystem. :3
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Offline TheBear

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Re: Aquaria: Sacrifice v1.1
« Reply #382 on: May 29, 2010, 06:20:25 am »
Lower case it is then. I'm not sure how or if I can run a rename like that on XP. If one of you wants to host a zip with all lowercase I'll make that the official build. It will save me time from doing it manually.

Offline Lady-Succubus

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Re: Aquaria: Sacrifice v1.1
« Reply #383 on: May 29, 2010, 08:11:26 am »
You'd probably have to find a program to bulk rename for you like that. I think someone giving you a zip of everything renamed would be the better idea. xD
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Offline JockeTF

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Re: Aquaria: Sacrifice v1.1
« Reply #384 on: May 29, 2010, 10:38:31 pm »
I created an archive with lower case file names. You can find it at http://furver.se/2009_08_20_sacrifice_v1.1_lc.zip.
I didn't change the capitalization of the mod's root directory as it broke the save game compatibility (made Aquaria crash when loading a saved game).

Offline Yogoda

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Re: Aquaria: Sacrifice v1.1
« Reply #385 on: May 29, 2010, 11:00:15 pm »
So you mean we should name all the scripts, graphics, mod name and the entries in the tilesets with lowercase only ?

Aww, will have a lot of work :P

We are using SVN, and SVN is not case sensitive so I can't rename my files ...
« Last Edit: May 29, 2010, 11:28:19 pm by Yogoda »

Offline Dolphin's Cry

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Re: Aquaria: Sacrifice v1.1
« Reply #386 on: May 30, 2010, 12:38:21 am »
Yes, you can, but you have to use a trick. Rename the files in two steps. For example you could add an underscore in the first step. In the second step remove the underscore and change the filename to lowercase: MyFile -> _MyFile -> myfile
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Offline Yogoda

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Re: Aquaria: Sacrifice v1.1
« Reply #387 on: May 30, 2010, 12:44:40 am »
It works ! Thanks a lot :)

Offline TheBear

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Re: Aquaria: Sacrifice v1.1
« Reply #388 on: May 31, 2010, 05:34:33 am »
Thanks for the help JockeTF. The file will be updated on ModDB once it is approved.

Offline TheBear

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Re: Aquaria: Sacrifice v1.1
« Reply #389 on: June 04, 2010, 10:44:15 pm »
A couple fixes brought to my attention with the additional content in patch v1.1.

http://www.moddb.com/mods/sacrifice/downloads/sacrifice
- boss rush map against forest goddess now loads Elena into the map properly (node missing so being spawned in void)
- orb holder properly activates laser beam on energy god boss rush map (script for special orb holder missing)
- save crystal can no longer be accessed while riding Fedor
« Last Edit: June 07, 2010, 05:49:38 am by TheBear »