Walker will no longer crash after returning from the EnergyTemple (needs verification)
I'll add a second confirmation that no more Walker conversations crash.
***WARNING: SPOILERS BELOW***First off,
Old Fred is awesome.Second, is it just me, or are all the creatures in the Mithalas Cathedral section really, really, really weak? It only takes a couple of hits to take out a merman, and the laser-eye things die practically before they finish revealing their weak points. Am I mis-remembering the original game, or did you change the power/hitpoint balance?
Third, a bug. During Drask's battle with the priestesses, about a second after he first stabs one of them, the game interface locked up. The music kept playing, but nothing changed on-screen. Eventually I managed to hit a key (enter) that snapped me back to Elena, but I'm not sure if it was the enter key or the amount of time since the lock-up, or both. Furthermore, after my own battle with said priestesses, I noticed that Drask showed up only as a single white pixel that wanted to say something, and when I tried to talk to him, the interface locked up again. I eventually got the dialog box to show up, but at that point I gave up and quit the game.
I suspect that partway into the battle, you change his sprite and/or entity to something you made yourself, and for some reason it doesn't work. This messes up the game engine when it tries to call animations for that entity.
(NOTE: It will be difficult for me to test any fixes you make to the cut-scene, as I idiotically overwrote my previous save file afterwards. However, I should be able to test changes to conversation with Drask afterwards.)
- Edwards