I really love this game and would like it to be as polished as it could be when it hits the big time distributions. Most of this was covered in other threads, but after giving it a lot of thought, here is what I would like to see:
1. Ingredient sort button. It would be nice to click a button to have all of the usable items moved to the front of the list and the ingredient moved to the back (maybe alphabetically). You could tap it again to reverse it (ingredients first).
2. After game save feature. Some of you would be familiar with this as the Save+ feature of some console RPGs. After you beat the game you are given the option to save the game to a new slot. The game resets back to the beginning of the game and you lose the spells/forms/treasure/map progress but you keep your ingredient and recipes. This gives you a nice incentive to play through the game again.
3. Pop up item descriptions of recipes.
4. If you play the game again (Save+), have pop up translations available for all the Aquarian language messages. This seems like it might be hard to program, but if you get it working for recipes it might not be so bad.
5. Be able to see the progress in different map sections than the one you are on.
6. Map notes. This might not be viable for xbox/psn...
Spoilers...
7. A lot of people seem to have problems with the cathedral boss because they don't realize that flashing yellow means no damage. I think if there was some sort of message/voiceover indicating that yellow means no damage the first battle this happens (the energy temple) then this wouldn't be so much of a problem. They would be properly trained to recognize this in the cathedral.
8. I think a little more indication that you should follow Li might be a good idea as well.
Ok, that's all I can think of for now. I know you are busy working out the bugs, like the widescreen problems. As mentioned in that other thread I can't find right now, consider this my extended playtest report and take it with a grain of salt
