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Author Topic: Death  (Read 10501 times)

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Offline Danger Mouse

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Death
« on: January 06, 2008, 01:15:53 am »
How did you go about animating the death scene tiles? or is it just a teleport without Naija and added fade effects to transition? ::)

Offline Alec

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Re: Death
« Reply #1 on: January 06, 2008, 02:12:36 am »
Those are actually hard coded. But you could use a script + animation file to accomplish the same thing.

e.g. add the graphics as bones to an animation file
get pointers to the bones in the script
alpha them all to 0
fade in the ones that you want to see over time

Offline Glamador

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Re: Death
« Reply #2 on: January 06, 2008, 03:35:52 am »
That was one of the things that severely creeped me out in this game...death.  Her eyes go all rolled-up and her mouth is all contorted....not a graceful death at all.

This...game...ROCKS!
My Smash Bros. Brawl "Smash Card": http://i8.photobucket.com/albums/a43/Glamador/WolfSignature.jpg

Offline Danger Mouse

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Re: Death
« Reply #3 on: January 06, 2008, 03:56:09 am »
Think actual fullscreen animated intro's could be accomlished using the bones script method?

Offline Alec

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Re: Death
« Reply #4 on: January 06, 2008, 05:46:37 am »
Yeah, the in-game cutscenes are scripts and animations.

Currently the full game intro (bit with the flying city) is a hard coded thing, but it uses animation files so it could have also be done in scripts.

Offline Danger Mouse

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Re: Death
« Reply #5 on: January 06, 2008, 08:19:52 am »
Outstanding! That's just what I wanted to hear.

Thank you. :)