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Author Topic: Intro Sequence  (Read 8249 times)

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Offline thYme

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Intro Sequence
« on: December 29, 2007, 02:19:51 pm »
So what's the deal? Why is it always a random screen with:

a. Windmills
b. Birds
c. Dragon

Does this effect gameplay? Is it just to confuse people? Anyone got a clue?

Offline Xocrates

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Re: Intro Sequence
« Reply #1 on: December 29, 2007, 04:51:16 pm »
Any reason why it can't be a random intro simply because the devs thought it would be interesting?

Offline dhakkel

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Re: Intro Sequence
« Reply #2 on: December 29, 2007, 05:12:27 pm »
Uh, you mean the Bit Blot logo bit? The intro sequence is the one with the boy's floating town getting smashed with meteors.

The bit before that is just a logo.

Offline thYme

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Re: Intro Sequence
« Reply #3 on: December 29, 2007, 06:47:01 pm »
I mean the landscape you see right after the bit blog logo. I'm sure I've played a game (don't recall which one) where certain details in the menu/intro influenced the gameplay. Could be the same in Aquaria.

Offline Wenzor

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Re: Intro Sequence
« Reply #4 on: December 30, 2007, 01:23:01 am »
sometimes the landscape doesn't include the dragon or the windmills >.< so random
or sometimes, all of them are there...

Offline Glamador

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Re: Intro Sequence
« Reply #5 on: December 31, 2007, 05:36:17 pm »
I always just thought of that as the "lead-into bit-blot logo sequence".  Alot of devs have things like that.  Ever play a game by Raven Software?  They have a flock of birds turn into their logo.  I don't think it's anything important.

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billyea

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Re: Intro Sequence
« Reply #6 on: December 31, 2007, 05:44:55 pm »
I've always thought it indicated some sort of debugging information.