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Intro Sequence
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Topic: Intro Sequence (Read 8249 times)
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thYme
Mini Bit
Posts: 6
Intro Sequence
«
on:
December 29, 2007, 02:19:51 pm »
So what's the deal? Why is it always a random screen with:
a. Windmills
b. Birds
c. Dragon
Does this effect gameplay? Is it just to confuse people? Anyone got a clue?
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Xocrates
Bit Bit
Posts: 93
Evil Overlord
Re: Intro Sequence
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Reply #1 on:
December 29, 2007, 04:51:16 pm »
Any reason why it can't be a random intro simply because the devs thought it would be interesting?
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dhakkel
Giant Bit
Posts: 207
Re: Intro Sequence
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Reply #2 on:
December 29, 2007, 05:12:27 pm »
Uh, you mean the Bit Blot logo bit? The intro sequence is the one with the boy's floating town getting smashed with meteors.
The bit before that is just a logo.
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thYme
Mini Bit
Posts: 6
Re: Intro Sequence
«
Reply #3 on:
December 29, 2007, 06:47:01 pm »
I mean the landscape you see right after the bit blog logo. I'm sure I've played a game (don't recall which one) where certain details in the menu/intro influenced the gameplay. Could be the same in Aquaria.
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Wenzor
Bit Bit
Posts: 86
Re: Intro Sequence
«
Reply #4 on:
December 30, 2007, 01:23:01 am »
sometimes the landscape doesn't include the dragon or the windmills >.< so random
or sometimes, all of them are there...
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Glamador
Hero Bit
Posts: 846
Re: Intro Sequence
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Reply #5 on:
December 31, 2007, 05:36:17 pm »
I always just thought of that as the "lead-into bit-blot logo sequence". Alot of devs have things like that. Ever play a game by Raven Software? They have a flock of birds turn into their logo. I don't think it's anything important.
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This...game...ROCKS!
My Smash Bros. Brawl "Smash Card":
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billyea
Guest
Re: Intro Sequence
«
Reply #6 on:
December 31, 2007, 05:44:55 pm »
I've always thought it indicated some sort of debugging information.
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Intro Sequence