Small suggestion from a gfx side. This is the first thing that kinda
irked me a little and struck me as a little unnatural.
It looks like she's blindly swimming forward, top of her head first.
I'm suggesting it be tilted upward.. not sure how hard that'd be,
but it doesn't seem like it would be (if the body parts are divided
into separate moving segments).
It doesn't have to be very much. First pic is original, 2nd and
3rd are tilting the head upward some, so she's kinda looking where swimming.



The 3rd one may be a little extreme, but just posting. Also, since the pic
is from playing 16:9, the head distorted at little from rotating it. But,
you get the idea. (Support widescreen, damnit!)
That being said.. this game is AMAZING so far.. you guys really have an
accomplishment here. Graphics are beautiful, the music just calms me.
The whole thing takes me back to the SNES rpg days when I was little
and felt like was in a dreamworld. This is the kinda stuff the game
insdustries been missing
I'm playing this on a 37" 1920x1080 display in the dark with a big sound
system, so I'm getting the full effect. Playing with an original xbox controller.
Rumble would be icing on the cake.. really lets you feel the spells being cast.
It'd be nice to be able to map a button to mimic the mouse3, and be able to look
around, or just map the 2nd joystick on the pad to looking.