One of these days I'll try to learn DirectX and fix up the code, then port it to Xbox (will it run fast on 780p?). And then maybe rewrite the entire thing in C# with XNA and port it to Xbox 360.
I tried building it for webOS. It compiles, but doesn't run. If I had the iPad source I could probably patch things up quick. @achurch: release iPad source, now! It's been half a year already.