Hey, we have forums!

Author Topic: Android?  (Read 11202 times)

0 Members and 1 Guest are viewing this topic.

Offline inkblob

  • Super Bit
  • ********
  • Posts: 403
    • View Profile
    • blobfarm.com
Android?
« on: March 18, 2012, 10:51:24 am »
Just the sort of post developers want to see, the platform you put it out on is great but....

Any chance it will ever be on Android? I will be sure to recommend this to my iFriends in any case.

Hope all is well with you Alec :)
Ellie: Are they from the future too?
Sawyer: You told her?

Offline IcyEyeG

  • Bit
  • ***
  • Posts: 45
    • View Profile
Re: Android?
« Reply #1 on: March 18, 2012, 04:17:32 pm »

I guess that's mostly up to Alec, but FWIW, I haven't found a device with good enough performance yet.


This was last September, so let's hope that 2012-era tablets (like the ones powered with Tegra 3) now are powerful enough to justify a port.

Offline GMMan

  • Giant Bit
  • ******
  • Posts: 254
  • "Uh... I'll be right here after you're done..."
    • View Profile
Re: Android?
« Reply #2 on: April 01, 2012, 09:53:10 pm »
One of these days I'll try to learn DirectX and fix up the code, then port it to Xbox (will it run fast on 780p?). And then maybe rewrite the entire thing in C# with XNA and port it to Xbox 360.

I tried building it for webOS. It compiles, but doesn't run. If I had the iPad source I could probably patch things up quick. @achurch: release iPad source, now! It's been half a year already.
Follow me on Twitter: @gmman_bzflag