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Author Topic: Controller support, Steam version  (Read 11089 times)

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Offline Madd the Sane

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Controller support, Steam version
« on: November 20, 2011, 02:21:11 am »
I posted in the Steam forums that there is a noticeable omission/bug in Aquaria:
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I've been playing Aquaria with controllers, but I noticed one bug/omission: moving the map with controller support. This is a bit annoying that I have to use the mouse/keyboard to move the map when I'm using the controller and am a ways away from either. Any plans to fix this?
Somebody has already posted that the fix is done in Aquaria's code:
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The original developers have moved on to other projects and will probably not continue updating this game. Fortunately, Aquaria has been open-source for some time now, and I believe this issue (and many more) have been addressed by the community.

Unfortunately, I don't know about anyone distributing ready-to-use binaries, so you'll probably have to compile the code yourself. This isn't really as hard as it might sound, but you will need to download a compiler (Visual Studio C++ Express should work) and a tool called CMake to generate the project files. The official source code repository can be found at http://hg.icculus.org/icculus/aquaria/. Playing a version of Aquaria compiled from that version will probably disable Steam-achievements as well.

Other than getting your hands dirty with that, I'm afraid there isn't really a solution for your problem.
However, these changes have not been pushed to the Steam version. Any plans on fixing this?

Offline False.Genesis

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Re: Controller support, Steam version
« Reply #1 on: November 20, 2011, 03:46:46 am »
Community updates to the steam version are impossible, because the steam SDK is only released to devs under an NDA or something, so you can't expect anything new beeing released there.
Conclusion: Steam is dead, use the opensource version.

Links to (win32) builds can be found in my sig, if you don't have a compiler at hand.
Afaik you can just drop those into your aquaria(steam) install dir and it should work (but have unnecessary steam stuff disabled of course)

If you are looking for mac opensource builds, i plan to release some in a few days, but need to have them tested before.

EDIT: To answer your other question, it won't appear on steam for mac either. For mac, you can use the datafiles from the win32 version and put that together with a mac binary, and it will work too.

If you need further details about getting your hands on a bleeding edge version, just ask.
« Last Edit: November 20, 2011, 03:56:28 am by False.Genesis »