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Topic: Scene management (Read 6880 times)
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DerR
Mini Bit
Posts: 3
Scene management
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on:
September 16, 2007, 09:22:10 am »
I recently saw the trailer of the level editor. Very interesting.. I love how you can add tiles arbitary instead of a fixed grid. I'd like to know how you do the scene management to handle collisions and AI? It seems the entities are very active, even when the player is not nearby. I'm very interested in the theory behind that being a hobbyist game developer myself.
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DerR
Mini Bit
Posts: 3
Re: Scene management
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Reply #1 on:
October 29, 2007, 06:50:41 pm »
Aw, no word on that topic?
Did I ask it stupidly or is that information that you guys would rahter not share?
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Alec
Administrator
Dream Bit
Posts: 2211
Re: Scene management
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Reply #2 on:
October 29, 2007, 07:41:25 pm »
I think I just missed it...
There's nothing really complex going on, some entities just stop updating once they're far away from the player. The big levels can get a bit intensive on slower computers.
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