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Author Topic: Idea of mod repository  (Read 7987 times)

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Offline unlogic

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Idea of mod repository
« on: December 27, 2010, 01:32:22 pm »
I started playing Aquaria only a few days ago and I liked it much. And only today I found out that writing the mods for Aquaria is pretty simple and straightforward, and more of that, there are already some mods worth trying.
What I do not like is the way of mod installation - unpack the archive, copy files to the game folder, probably replace something... It's kinda boring to do it every time, especially if some mod updates, and you have to download it again and so on.
So my idea consists of two parts.
1. Provide some kind of mod repository where mod creators can upload their up-to-date mods.
2. Write a mod that is able to DOWNLOAD and INSTALL the mods from repository.
    I thought of it like a map where you can swim around and there are bubbles with mods inside, and you can swim inside the bubble, activate\deactivate the mod, maybe configure something (if the mod is configurable in some way).
   I understand that this second part could be made much easier in the form of some application, but then the fun is lost.

I have some Lua background in developing for awesome WM. So why I am writing here instead of developing the mod? I have a few questions before I can start.
1. Can the Aquaria mod have access to the Internet?
2. Can the Aquaria mod have access to the hard drive information and operations (copy/move folders/files etc.)
3. Can the mod generate some game entities on the fly? By that I mean, for example:
- mod connects the repository and search for new mods/mod updates
- mod generates a map with bubbles for these new modes

Eagerly waiting for replies and comments for my idea.

Offline Aristobulus

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Re: Idea of mod repository
« Reply #1 on: December 28, 2010, 07:44:55 am »
This sounds like a really good idea, it might help spur interest in creation of mods too. Aquaria seems to have a really interesting mod creation kit so it's such a shame it seems to be incredibly under utilized.

I can't really answer any of your questions, but I do like the idea. There was a bit of a mod database before, but it was out of date horribly last I looked.

Offline Alphasoldier

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Re: Idea of mod repository
« Reply #2 on: December 28, 2010, 11:08:27 am »
Most mods don't overwrite, only the ones in the main game. Not having to overwrite anything when trying to alter something from the main game just ISN'T possible. I HAVE however once thought of making one small addition to the main game in Naija's cave, a doorway of sorts, that'll put you in a room that can be connected to dozens of mods.
So as to your questions, I'm not exactly sure why you're asking them here. Only Alec can answer them, which hasn't worked on the game in ages and has forgotten the code, or so he has said before. Besides that, if you have basic lua knowledge, wouldn't you know if it was possible, or at least know where to find lua tutorials?
The second question comes back to the first one, I'm not sure if it can do those actions. I mean, it DOES save the mods on which you are working on in the editor, but that code is deep in the game and probably not lua.
Third, on the fly? Probably, they need co-ords to be placed at, it could probably be that you can script a node to make them spawn, or of course, if you have them written in the xml map file. I'm not sure what you mean with "A map with bubbles for these new modes." though.

All in all, I more than appreciated this idea and hope you'll put it in the works.

Also if you weren't aware yet, the source of Aquaria has been released a while ago.
http://hg.icculus.org/icculus/aquaria/
Sadly enough not a lot of people were interested in the game and handy enough with code to do anything. :C
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Offline GMMan

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Re: Idea of mod repository
« Reply #3 on: December 30, 2010, 11:55:45 pm »
Alec started a thread a few months ago regarding some thing like this, and it did yield a bit of code. I even hosted it on my Xbox for a while. However, there didn't seem to be many contributions to the original code, so the thing now lies dormant. If you want to see the thread, you may look for it under Alec's profile.
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Offline frostyfrog

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Re: Idea of mod repository
« Reply #4 on: January 04, 2011, 03:29:04 am »
Yeah.... Your not referring to the php project that I helped work on, are you? If anyone wants to contribute to that, I'll be happy to add them as a contributor. I may even help with development again :)
« Last Edit: January 04, 2011, 03:32:06 am by frostyfrog »
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Offline Alphasoldier

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Re: Idea of mod repository
« Reply #5 on: January 04, 2011, 07:59:58 pm »
I'm fairly sure it was, seeing there wasn't any other. xD

I'd love to realize this idea but I know nothing of coding in Aquaria, so I would be utterly useless. :C
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Offline iProob

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Re: Idea of mod repository
« Reply #6 on: January 09, 2011, 10:54:16 pm »
it took me 10 times 2 read that whole thing XD
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