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Author Topic: Aquaria's Engine  (Read 12549 times)

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Offline RobertWalker

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Aquaria's Engine
« on: March 05, 2009, 05:46:07 pm »
As a software developer, I was really impressed with Aquaria's engine, particularly since it wasn't developed by a whole slew of programmers. I'm not a C++ developer, but have you ever considered breaking off the engine (graphics, sound and controller APIs, and maybe Lua integration) and selling it or giving it away? I'm sure a lot of indie games could get a good kick start if they could base their product off such a well-done engine.

Offline Nava

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Re: Aquaria's Engine
« Reply #1 on: March 05, 2009, 07:47:00 pm »
actually someone recently made an offer for the engine.... but it wasn't a very good offer   :-\

Offline Xiagan

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Re: Aquaria's Engine
« Reply #2 on: March 05, 2009, 08:02:06 pm »
... but it wasn't a very good offer   :-\

That explains this:
Quote
oh god, why is there so much blood!?

;)
"Sire, I had no need of that hypothesis." (Laplace)

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Offline Chibi

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Re: Aquaria's Engine
« Reply #3 on: March 06, 2009, 12:44:17 am »
Alec is displeased with the meager offerings of his worshipers.  :o  ;)

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Offline Nava

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Re: Aquaria's Engine
« Reply #4 on: March 06, 2009, 07:44:42 am »
... but it wasn't a very good offer   :-\

That explains this:
Quote
oh god, why is there so much blood!?

;)


Hahahaha! nicely done man :)

And to be topical... Robert, you may be interested in a brand new proposal that Alec put forward to the TIGSource community for a little thing called the Monocle Engine. It's super exciting and speaks to some of the questions you've put forward.

Offline Xiagan

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Re: Aquaria's Engine
« Reply #5 on: March 06, 2009, 10:30:46 am »
Oh wow, the Monocle Engine sounds uber-awesome.!  :o :D I'm really curious how it turns out and what gems [:games:] it may produce. :)
So Alec goes down from 4 to 2 hours of sleep now? ;)
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Offline Nava

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Re: Aquaria's Engine
« Reply #6 on: March 06, 2009, 05:48:23 pm »
So Alec goes down from 4 to 2 hours of sleep now? ;)
Haven't you heard? He's a MACHINE!  >:D

Offline Chibi

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Re: Aquaria's Engine
« Reply #7 on: March 07, 2009, 12:23:55 am »
No he's not - he's a merman!  :)

Source.

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Offline RobertWalker

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Re: Aquaria's Engine
« Reply #8 on: March 09, 2009, 06:57:06 pm »
And to be topical... Robert, you may be interested in a brand new proposal that Alec put forward to the TIGSource community for a little thing called the Monocle Engine. It's super exciting and speaks to some of the questions you've put forward.

Hey, glad to see that I was able to spark something of interest over there. As I said, I'm not a C++ developer myself, so it's not the engine itself that I'm interested in personally for my own development (though that would be awesome). I just want it to exist because I know from a developer standpoint that one of the biggest obstacles to writing a game is working out the mundane stuff like input, audio and graphics rendering. That's a lot of time writing plumbing for your game instead of writing your game, and I imagine it's something that ultimately kills a lot of indie projects. ("Hey, Alec already knows all this." "I know. I'm not telling you, I'm telling our viewers!") If such an engine exists, more games get made, which is good for those of us who like to play them. :)

One thing I didn't see mentioned in the engine description on the TIGSource thread: networking. Aquaria had no use for it, of course, but a lot of indie games would.
« Last Edit: March 09, 2009, 06:58:48 pm by RobertWalker »