Hey, we have forums!

Author Topic: How much did Aquaria cost?  (Read 9575 times)

0 Members and 1 Guest are viewing this topic.

Offline pez

  • One Bit
  • *
  • Posts: 1
  • Seven is an auspicious number, Detective Regal.
    • View Profile
How much did Aquaria cost?
« on: June 13, 2009, 07:23:57 pm »
I'm interested in how much time/money it cost the two of you to develop such a huge game. Where do you get enough money to just sit around coding and drawing for years without a job? Did you have investors? Did you subsist on uncooked ramen bricks and sleep in cardboard boxes?

Also, how well did it pay off? The FAQ says We can't give out exact sales figures, for obvious reasons but I can't think of any obvious reasons.. why can't you share the numbers if you have them?

I'm just really interested in learning more about indie game development but for some reason nobody likes to talk details.  ??? ???

By the way Aquaria's amazing! ;D

Offline Nava

  • Giant Bit
  • ******
  • Posts: 233
  • oh god, why is there so much blood!?
    • View Profile
    • My Flickr Page
Re: How much did Aquaria cost?
« Reply #1 on: June 13, 2009, 08:10:07 pm »
I'm not Alec, but... CLOSE ENOUGH!  :P  ...... I can answer some of these questions for you.

Where do you get enough money to just sit around coding and drawing for years without a job?
Alec was doing a little bit of non-game-related work on the side. I think Derek was doing some freelance work as well.

Did you have investors?
Yes. They also got a little more breathing room when they won the Seamus McNally at the IGF halfway through development.

Did you subsist on uncooked ramen bricks and sleep in cardboard boxes?
Not literally, but I'm told it was pretty tough sometimes.

The FAQ says We can't give out exact sales figures, for obvious reasons but I can't think of any obvious reasons.. why can't you share the numbers if you have them?
It would be like having random people on the street come up to you and ask what your annual salary is at your job. By common etiquette, it's considered personal information to be released at the comfort and discretion of the individual. Some people don't mind sharing that information, but many (if not most adults) do. And there's also the possibility that the contracts with Plimus/Ambrosia/Steam do not allow sales figures to be shared publicly, and even the possibility that they're not allowed to talk about the part of the contract which states that  :P
Legal stuff can be pretty tricky.

Offline Alec

  • Administrator
  • Dream Bit
  • **********
  • Posts: 2211
    • View Profile
Re: How much did Aquaria cost?
« Reply #2 on: June 13, 2009, 09:47:52 pm »
Did you have investors?
Yes. They also got a little more breathing room when they won the Seamus McNally at the IGF halfway through development.

Eh, not really. We got some scrape-by money from a close contact, but I wouldn't really call it "investors" plural.

Offline Alec

  • Administrator
  • Dream Bit
  • **********
  • Posts: 2211
    • View Profile
Re: How much did Aquaria cost?
« Reply #3 on: June 13, 2009, 11:26:57 pm »
BTW, there are places to find sales results from developers who like to share them.

gameproducer.net is one of them

Lesson: indie games generally don't make a ton of money.
« Last Edit: June 13, 2009, 11:28:28 pm by Alec »

Offline Nava

  • Giant Bit
  • ******
  • Posts: 233
  • oh god, why is there so much blood!?
    • View Profile
    • My Flickr Page
Re: How much did Aquaria cost?
« Reply #4 on: June 14, 2009, 10:36:08 am »
Eh, not really. We got some scrape-by money from a close contact, but I wouldn't really call it "investors" plural.

Funny, I didn't even notice the plural in his question.... I knew it was "investor" singular, I SWEARS IT!

Offline AĆ«rendyll

  • Extra Bit
  • *****
  • Posts: 109
  • Love hurts
    • View Profile
    • My DeviantArt page.
Re: How much did Aquaria cost?
« Reply #5 on: June 16, 2009, 06:38:26 pm »
Lesson: indie games generally don't make a ton of money.

Is this per person or in general? I can imagine it pays better than the grand commercial industry if you work with a small team of less than 5 people, but I could be wrong here.
Just when we thought we've seen everything...

Offline Nava

  • Giant Bit
  • ******
  • Posts: 233
  • oh god, why is there so much blood!?
    • View Profile
    • My Flickr Page
Re: How much did Aquaria cost?
« Reply #6 on: June 16, 2009, 07:03:53 pm »
Lesson: indie games generally don't make a ton of money.
Is this per person or in general? I can imagine it pays better than the grand commercial industry if you work with a small team of less than 5 people, but I could be wrong here.

Both. Instances of  indie games going on to sell as many copies as a game from "the grand commercial industry" are very rare (World of Goo rare).... so while there are far less people to split profits between, there are generally far less profits. Not too mention indie games usually sell at a lower price point.
That being said, big studios like EA don't pay very well for the amount of work you can put into a product (and as far as I know you're not getting royalties, just a salary). On an individual basis, it may be more rewarding to work on indie games, but few developers are going to get rich off of it.