you mean this?
function songNote(me, note)
bone_alpha(eyeglow, 0.5, 1)
bone_color(eyeglow, getNoteColor(note))
end
function songNoteDone(me, note, timer)
if timer > 1 then
entity_setState(me, STATE_OPEN, 2)
end
bone_alpha(eyeglow, 0, 1)
end
I'm thinking something like this.
(This might not be the correct code, because I do not know the tags for this.)
avatar_isOnWall(me)
vibrate, then
entity_addVel(me, 0, -10)
entity fade
end
[/code
-K