Hey, we have forums!

Author Topic: Multiplayer in Aquaria  (Read 23640 times)

0 Members and 1 Guest are viewing this topic.

Offline Chibi

  • Dream Bit
  • **********
  • Posts: 1443
  • Deus Ex Aquaria
    • View Profile
    • Prize Rebel ($50 dollars earned in two months)
Re: Multiplayer in Aquaria
« Reply #15 on: January 21, 2009, 01:59:41 am »
That would be neat ... is it even possible? Gravedigging ... it has returned. Sorry to chide you, but pay attention to the warning that says "this thread hasn't been posted in for 120 days. Please consider starting a new thread." I don't mind so much in this case, because it gave me a chance to read a topic I'd forgotten about.
« Last Edit: January 21, 2009, 02:05:12 am by Chibi »

Life is a sexually transmitted disease with a 100% mortality rate. [Click the signature for +1 health!]

Offline Titch

  • Bit Bit
  • ****
  • Posts: 55
  • Aquatic Rocket Scientist
    • View Profile
Re: Multiplayer in Aquaria
« Reply #16 on: January 21, 2009, 02:20:29 am »
It would be hard with the current capacity of modders to grab inputs.

Right now we can only get Left/Right mouse and can't separate them from other inputs. It might be possible, but unlikely, to get two Naija's moving independently with enough kludging. It would be much harder to allow them to do bursts/abilities and the like. You could probably do some limited stuff, but the work/result ration doesn't make it seem worth it to me.

I've been thinking though. Depending on the level of support for Lua, it might be possible to run another application to open and Socket connection and get some kind of netplay going. If the socket program parsed information to file that could be accessed by the Lua scripts in game. It would STILL be a lot of work though.

Offline Chibi

  • Dream Bit
  • **********
  • Posts: 1443
  • Deus Ex Aquaria
    • View Profile
    • Prize Rebel ($50 dollars earned in two months)
Re: Multiplayer in Aquaria
« Reply #17 on: January 21, 2009, 04:15:26 am »
There you go. Thanks for stepping in, Titch. I'm woefully ignorant of the modding scene.  :)

Life is a sexually transmitted disease with a 100% mortality rate. [Click the signature for +1 health!]

Offline Hiro

  • Hero Bit
  • *********
  • Posts: 674
  • Kriel's Legionary
    • View Profile
    • The Rat Hole
Re: Multiplayer in Aquaria
« Reply #18 on: January 21, 2009, 09:16:19 am »
Well I fail to see how that's any different from what has already been suggested...
My site is: http://www.therathole.co.nr/
Where I put pictures and blog posts and stuff..

Offline Xiagan

  • Global Moderator
  • Dream Bit
  • **********
  • Posts: 1452
  • "Does absolution lie above the waves?"
    • View Profile
Re: Multiplayer in Aquaria
« Reply #19 on: January 21, 2009, 06:38:27 pm »
I'm woefully ignorant of the modding scene.  :)
Yeah, me too. I appreciate all the work and wait for awesome mods, but this coding stuff is like chinese to me. ;)
"Sire, I had no need of that hypothesis." (Laplace)

~ www.xiagan.net ~

Offline Chibi

  • Dream Bit
  • **********
  • Posts: 1443
  • Deus Ex Aquaria
    • View Profile
    • Prize Rebel ($50 dollars earned in two months)
Re: Multiplayer in Aquaria
« Reply #20 on: January 21, 2009, 09:57:08 pm »
It's Greek to me.  :)

Life is a sexually transmitted disease with a 100% mortality rate. [Click the signature for +1 health!]

Offline Titch

  • Bit Bit
  • ****
  • Posts: 55
  • Aquatic Rocket Scientist
    • View Profile
Re: Multiplayer in Aquaria
« Reply #21 on: January 21, 2009, 10:29:47 pm »
Consider Isolating mouse/keyboard controls on the end of my long long list of things to do and investigate while I have time for fun Aquaria scripting.