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Author Topic: Expansion pack...  (Read 14071 times)

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Offline GuabaMan

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Expansion pack...
« on: December 26, 2007, 10:33:20 pm »
When you make an expansion pack could you please:
- put an classic mermaid costume?
- make you know who also ride the giant turtles.

Offline Peste

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Re: Expansion pack...
« Reply #1 on: December 26, 2007, 10:50:01 pm »
When you make an expansion pack could you please:
- put an classic mermaid costume?
- make you know who also ride the giant turtles.

And new story and maybe new Naija

Offline Lord Blade

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Re: Expansion pack...
« Reply #2 on: December 27, 2007, 01:57:26 am »
1) New costumes

2) New verses

3) An improved "fast travel" system. Like having all those plant things and giant turtles take you to a "nexus", from where you can choose which place to go to (any you've unlocked).
Because, I'm getting annoyed with getting around places after a while. :p

4) A lore book... where the game will record the info of... well, pretty much everything.
So every creature you come across should have it's own page. With a picture, and info on it. Maybe also listing attacks, weakness, what it drops, etc.
It could also have info on the various places that you visit, giving background info on them.

Offline Peste

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Re: Expansion pack...
« Reply #3 on: December 27, 2007, 10:09:29 am »
simply expansion pack ;)

Offline smjjames

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Re: Expansion pack...
« Reply #4 on: December 29, 2007, 12:08:02 am »
Isn't this what the mods are going to be for?

There aren't any right now because the people working on making them are still figuring out some stuff I think. We should start seeing some mods released soon, although there is a jukebox mod around.

Offline RL_Nice

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Re: Expansion pack...
« Reply #5 on: January 06, 2008, 02:22:47 am »
5- New pets.

6- New areas. I'm thinking in particular a hellish volcano-like area with lots of boiling water.

7- More abilities for Li.

8- More hints for the harder puzzles, like the gear-spinning hint in the Sun Temple.

9- There should be more songs for actual spells than forms. Out of the ten songs there are, seven of them change forms.

10- More puzzles that promote playing in normal form. I'll bet that most people end up finding themselves playing the bulk of the game in energy form, only briefly changing back to change forms, open plants, etc.

And one more thing, I don't deny that there are plenty of talented modders out there, but the most "true" expansion could only come from Alec and Derek- they are the original developers, and they would know the best directions to take the game in.
« Last Edit: January 06, 2008, 04:57:48 am by RL_Nice »
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Offline Glamador

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Re: Expansion pack...
« Reply #6 on: January 06, 2008, 03:08:52 am »
I don't think you should just make the assumption that people didn't use other forms than energy...I used beast the most personally, Energy was second place, followed by Normal, then fish.

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Offline Alec

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Re: Expansion pack...
« Reply #7 on: January 06, 2008, 05:47:35 am »
I know Derek would use beast and nature over energy in most cases.

Offline Glamador

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Re: Expansion pack...
« Reply #8 on: January 06, 2008, 06:08:34 am »
I never liked Nature too much for general fighting, great for platforming tho.  The attack of Nature form is intensely limiting.  No basic attack and the charged shot requires a wall to anchor to.  It was just too difficult to use it against certain enemies.

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Offline DragonXVI

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Re: Expansion pack...
« Reply #9 on: January 07, 2008, 11:29:48 am »
I used Beast primarily for the Speed and the Chomping, switching to Nature Form to avoid damage and Energy Form during boss fights.
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Offline IceD

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Re: Expansion pack...
« Reply #10 on: January 07, 2008, 11:50:23 am »
I know Derek would use beast and nature over energy in most cases.

Yeah, beast form rocks *reminds about the clams and Li*  ::)
Clever idea  ;)

Anyways, I used all the forms in the game - all of them have unique abilities and mostly all of them are capable of charging good attacks, if you can only manage with a proper strategy for each one. It also turned out, that I played with different forms depending on the place where I had gone (for e.g. Kelp forest - nature/energy, Mithalas ruins - beast: had fun with eating the monsters and shooting with their shoots  :D). Basically, there's no aiming strategy with the forms - you play the one you like to play most of time, and when you want, you change it to antoher. There's so much variability within the main character, and that's one of the biggest "+" for the game...

And the nature form is also great - the charged attack is sometimes far more better than energy, you just take enemies with you, charge a shot, hide behind it  and watch the fireworks  :D

Offline RL_Nice

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Re: Expansion pack...
« Reply #11 on: January 07, 2008, 09:18:38 pm »
I usually use Nature form only for those giant moss thingys that rear out of the ground in the Kelp Forest.
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Offline megablake

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Re: Expansion pack...
« Reply #12 on: January 08, 2008, 04:05:07 am »
If there is an expansion pack, I would like Derek and Alec to send us all ponies.  MER-PONIES.

But also, just more of everything in the game would be good.

Offline DSProgrammer

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Re: Expansion pack...
« Reply #13 on: January 08, 2008, 04:48:40 am »
Towards the end of the game (when I wasn't constantly farming everywhere I went), I actually swum around a lot in the normal form, because of the costume that lets you get healed when hurt a certain amount, and using the shield I could just ignore most enemies.  I must say, I'm glad the shield even blocks the last boss's shots - in most games, your very first abilities are useless later in the game.

Offline Lenick

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Re: Expansion pack...
« Reply #14 on: January 08, 2008, 05:11:35 am »
We could use some more costumes that are as cute as the jellyfish one, even if they do nothing  :).