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Topic: Death (Read 10506 times)
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Danger Mouse
Hero Bit
Posts: 624
Shush.
Death
«
on:
January 06, 2008, 01:15:53 am »
How did you go about animating the death scene tiles? or is it just a teleport without Naija and added fade effects to transition?
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Alec
Administrator
Dream Bit
Posts: 2211
Re: Death
«
Reply #1 on:
January 06, 2008, 02:12:36 am »
Those are actually hard coded. But you could use a script + animation file to accomplish the same thing.
e.g. add the graphics as bones to an animation file
get pointers to the bones in the script
alpha them all to 0
fade in the ones that you want to see over time
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Towerfall
Glamador
Hero Bit
Posts: 846
Re: Death
«
Reply #2 on:
January 06, 2008, 03:35:52 am »
That was one of the things that severely creeped me out in this game...death. Her eyes go all rolled-up and her mouth is all contorted....not a graceful death at all.
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This...game...ROCKS!
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http://i8.photobucket.com/albums/a43/Glamador/WolfSignature.jpg
Danger Mouse
Hero Bit
Posts: 624
Shush.
Re: Death
«
Reply #3 on:
January 06, 2008, 03:56:09 am »
Think actual fullscreen animated intro's could be accomlished using the bones script method?
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Alec
Administrator
Dream Bit
Posts: 2211
Re: Death
«
Reply #4 on:
January 06, 2008, 05:46:37 am »
Yeah, the in-game cutscenes are scripts and animations.
Currently the full game intro (bit with the flying city) is a hard coded thing, but it uses animation files so it
could
have also be done in scripts.
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Towerfall
Danger Mouse
Hero Bit
Posts: 624
Shush.
Re: Death
«
Reply #5 on:
January 06, 2008, 08:19:52 am »
Outstanding! That's just what I wanted to hear.
Thank you.
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