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Author Topic: Bugs in the animation editor (solved)  (Read 7400 times)

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Offline EntiteFred

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Bugs in the animation editor (solved)
« on: December 23, 2007, 09:55:38 pm »
I found this bug in the editor: If a bone of the current entity is selected when loading a new entity from the animation, the game often crashes.

I also found an oddity: when you use the same graphics for an entity and for skinning naija, the entity is 2x bigger.  I don't know if it is intended, but it can be quite confusing, especially when you need to add new parts to naija, and so need to create her as a separate entity.
« Last Edit: December 29, 2007, 06:54:34 am by EntiteFred »

Offline DragonXVI

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Re: Bugs in the animation editor
« Reply #1 on: December 24, 2007, 04:03:42 pm »
From what I've found out, Naija gets scaled down in game.  If you're creating an entity the same scale as her you can try this in the entity code

n = getNaija()
entity_setScale(me, entity_getScale(n))

Sets the entity to the same scale as Naija. Don't have the exact value on myself...

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Offline Alec

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Re: Bugs in the animation editor
« Reply #2 on: December 25, 2007, 08:35:57 pm »
Yeah, Naija is scaled down in the hard code.

Offline Braiba

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Re: Bugs in the animation editor
« Reply #3 on: December 25, 2007, 09:05:22 pm »
Speaking of bugs in the animation editor, I don't know if this is mentioned elsewhere, but I noticed that when you move bones around with the left mouse button the movement is relative to the orientation of the root bone, not relative to the screen. It's not a huge problem since generally entities stay upright and even when they don't, they shouldn't really need to move during the animation, but it's still really annoying if you do need to do it.

Offline Alec

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Re: Bugs in the animation editor
« Reply #4 on: December 25, 2007, 10:17:39 pm »
Yeap. And I had to work with it the whole time. Whee.

I'd like to change it at some point, when I figure out how. (matrix magic)