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Author Topic: Workaround for scaling issues on some monitors!  (Read 11626 times)

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Offline Lim-Dul

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Workaround for scaling issues on some monitors!
« on: December 09, 2007, 02:48:33 pm »
Recently I posted about the problems I was having with Aquaria not scaling properly when using the 1280x960 resolution on my 1280x1024 monitor (many modern LCDs use a 5:4 aspect ratio - it's actually non-widescreen).

Well - I found a very simple (and "clean" - you only edit a configuration file) workaround - I wonder why Alec hasn't mentioned this:

Go to your Aquaria folder and open init.cfg with the notepad or any other plain text editor.

You'll find a line similar to this one:

Quote
1280 960 32 1 1 0 255 0 0 1 1 0

As you can see the first three numbers represent the horizontal and vertical resolution and the color depth.

I (obviously) changed the line to:

Quote
1280 1024 32 1 1 0 255 0 0 1 1 0

Et voila! It works perfectly although the image is stretched a bit.
« Last Edit: December 18, 2007, 06:45:54 pm by Lim-Dul »
War does not determine who is right - only who is left. - Bertrand Russell

Offline Rook

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Re: Workaround for scaling issues on some monitors!
« Reply #1 on: December 09, 2007, 09:35:39 pm »
I love you so much

Changed it to 1900x1200  and it works fine.  I've literally only looked at it for a couple of seconds but there's some screenies to show it working
http://i44.photobucket.com/albums/f34/Rook0792/aquaria2007-12-0920-27-58-60.jpg
http://i44.photobucket.com/albums/f34/Rook0792/aquaria2007-12-0920-28-13-77.jpg

Looks like there's a bit of alaising on some of the background sprites when you're at the higher resolutions.

Offline Alec

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Re: Workaround for scaling issues on some monitors!
« Reply #2 on: December 09, 2007, 09:37:54 pm »
Wow, for some reason I never expected that the game would be played on resolutions like that! Thanks for the screens. :)

Offline Lim-Dul

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Re: Workaround for scaling issues on some monitors!
« Reply #3 on: December 09, 2007, 09:55:08 pm »
Cool - so indeed, this simple workaround works for widescreen monitors as well. I guess you should add it to your FAQ or "common issues" or sth. as long as you haven't fixed that, Alec.
War does not determine who is right - only who is left. - Bertrand Russell

Offline Chief

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Re: Workaround for scaling issues on some monitors!
« Reply #4 on: December 09, 2007, 10:55:10 pm »
You are a star. Now we know it works playing them on other resoloutions please add this to the tick boxes for resolution. I was getting pretty vicious headaches running it at 1280 x 960 but at 1280 x 1024 I have no problem at all and no funny issues with the way the game looks.

Offline grandchampion

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Re: Workaround for scaling issues on some monitors!
« Reply #5 on: December 10, 2007, 04:52:10 am »
Changed it to 1900x1200  and it works fine.  I've literally only looked at it for a couple of seconds but there's some screenies to show it working

Well not quite, but I agree it is very nice to play the game in fullscreen on a widescreen monitor.   This causes a 33% horizontal stretch however.  The game engine only renders a 4:3 aspect without regard to resolution.

You can test for stretching by comparing a screenshot when our fish girl is completely horizontal and then vertical.

I do hope the devs support 16:10 aspect as I think it is preferable to have a full image w/ relatively limited vertical visibility than to have large black bars cropping the image.