Looks great
Will you share it with us when it is ready ?
Sure, for a certain value of ready.

My original motivation for researching the Aquaria file formats was to create a mod editor, or in the case of Tide a "mod(est) editor". Aquaria already has a built-in editor for maps and animations, but there is nothing to help new users a create a mod. You have to create certain files and directories before you can start, and mostly this is done via copy&paste. Tide was supposed to fill in that blank by automating these menial tasks.

Right now I would be content if it would read all the mod files correctly without crashing on broken files. For the sake of making some progress with the level rendering, I have neglected the error handling. Now that's becoming a pain in the neck.
