Hey, we have forums!

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Locutus

Pages: [1]
1
Well, I happened to stumble upon "False.Genesis" on IRC, and we initiated a hopefully quite fruitful cooperation in terms of plot, sequel mod and accompanying stories. :)

The first thing stemming from that which I'd like to publish here is my first attempt at making up lullaby lyrics for the omnipresently mentioned "verse", as Eric's mother sung it to her baby. For that I'm using the melody in the soundtrack piece "The Verse" as a basis. Here goes:

Day is done,
gone the sun,
night is falling.

Starry twinkle,
velvet crinkle,
baby sprawling.

From the sky and
from the sea the
Spirit's calling:

Hush, my baby,
for your mommy
loves you best.

Hush, my baby,
I will guard thee
while you rest.


(The words are loosely based on the actual lullabys "Day is Done", "Brahm's Lullaby" and "Twinkle twinkle little star".)

2
Off-Topic / Re: Aquaria music at my wedding
« on: July 24, 2012, 10:39:39 am »
I second this cool idea!

The "nerdiness" level kinda reminds me of that guy who proposed to his girlfriend Stephanie through an "emotional readiness testing" Portal 2 map, whose final test chamber turned into a church, with GLaDOS (they actually got Ellen McLain to do the voice acting!) asking Stephanie if she wishes to become the groom's wife. :D That was epic.

As for your plans: I'm wondering if your bride is going to wear a Naija outfit for the ceremony, and if yes, which one. ;)

3
General / Re: Aquaria fanfiction - Looking for participants!
« on: July 21, 2012, 03:22:46 pm »
Thing is, I'm a writer myself (www.xiagan.net) and I have some other writing projects I try to make time for

Oooh, nice! Well, maybe we can do something together when our time allows! :)

Aside from that, I guess what I could use most in terms of getting started with an Aquaria fic, would be, if it exists, some kind of resource with as much "official" stuff regarding plot (in-game, mechanics, narrative, background, whatever the plot author had in mind) as possible. Or someone who has that kind of knowledge and is willing to answer questions. :) So that whatever stuff I come up with stays as much "canon" as possible.

If there's no such resource so far, maybe it'd be an idea to start out by making one. I can set up a Mediawiki for everyone to contribute their knowledge about Aquaria background!

Quote
We have an IRC-Channel for years, feel free to drop by.

Thanks, I'm checking it out right now!

4
General / Re: Aquaria fanfiction - Looking for participants!
« on: July 21, 2012, 10:13:24 am »
Time... You're talking about that precious resource we all seem to permanently have too few of, in these hectic times? I quite hear you.

Though I always try to take the time for stuff I like doing, and not let that hectic pace get the upper hand.

Anyway, thanks for the semi-"not no". :D

To elaborate, the first and overall most important kind of participation I'd need is having people to do what we tend to call "brainstorming sessions" with. That usually means we meet on an instant messenging platform, like IRC or Jabber (server resources are available - I do server-/webhosting too!) and have creative chats about the topic, throw together ideas, make plans for plot and chapters.

Most of that 150k words fic I mentioned was done this way. :) Since my co-author there wasn't too good at English, I did most of the phrasing work. But I'd meet regularly with him and do brainstorming, review completed parts, come up with new ideas. And he had his strong side there: He came up with a lot of very nice ideas for locations, background, plot and actions.

And that's what I'd need here too. Someone who has a firm grasp of the game's plot and details - who is so to speak "well-versed" (pun intended!) - and who feels more or less creative, who thinks they can contribute ideas, to chat with and throw together those ideas. We can take as much or few time for that as is available.

As for the movie script... Certainly, from a story something like that can stem! :) My idea here is not only to make a quick fanfic, but elaborate a more or less detailed "universe" in which to embed the story. The more elaborated that gets, the easier it is to come up with follow-up stuff.

To get an idea what I mean there, you might want to take a look at the Wiki I set up back then to collect brainstorming results for a fic project called Beneath Another Sky. That's the one I mentioned a few times in my "review", with the Sun Temple and forest and stuff.

Unfortunately, that project fell dormant due to lack of participants. I guess we bit off more than we could chew. :) So I don't plan to do something just as huge here, but check it out and you get the idea of what creative people can do together. :)

5
General / Re: Discovery of Gaming Gems (aka. user introduction :) )
« on: July 21, 2012, 09:58:32 am »
Hey!

Yep, I already discovered the mod section, and will sure try these out! Another plus for the game, having the means to create community content already included.

Also, having the data files in "fully readable" format is great as well, seeing how you could, if you wanted, "mod" the entire game this way.

6
Hello again!

As I had mentioned, or rather indicated, a few times in my "introduction" thread, I'm a hobby fanfiction writer.

So far I've been doing mostly movie related fics, my biggest piece so far being a ~150.000 words story centered around the Pixar movie "WALL-E" from 2008.

The one I've been mentioning in the other thread, with "forest" and "sun temple", is a work-in-progress sci-fi story, born from the "challenge" to make a story based on the titles of music tracks by my favorite demoscene musician Bjorn Lynne.

Lately I had been working on a game related story, which unfortunately fell dormant due to lack of time mostly on my co-author's side. It was a project to write a sci-fi/intrigue kind of story about the game "Minecraft", detailing how the game world as it is depicted came to be. We tried to take as many details from the game as possible and come up with "realistic" in-story counterparts.

As I outlined in my previous post, the game Aquaria has made quite an impact on me, primarily in a way that I feel compelled to try something similar with it than we did with Minecraft.

I find the plot as presented in the game quite appealing, and I think it lends itself very well to an attempt to elaborate a more complex world around it. I already have several pictures in my mind of how to "storify" certain plot and game mechanic elements. :) Ideas for story range from telling the game's progression as a story, or exploit tidbits from the cutscenes, like what happened before, what happens after, where do the characters come from, what's the background of all the stuff we see... And along with that, create an elaborate "universe setting".

The genre I feel most comfortable in is sci-fi, though I'd also like the challenge to combine the "nature" and "medieval fantasy" bits we see in the game's plot into that. It's always fun to come up with ways to try and explain what you see in a game in a realistic world.

Notice I mentioned "co-author" before. I quite dislike working on such things all by myself, but find it much better to collaborate with someone who has a similar relation to the plot being worked. That's why I'm presenting this stuff in this forum - I figured this should be the place with the biggest chance of finding interested people.

"Co-authoring" can mean a lot of things. Primarily, brainstorming about ideas for background, world, plot, characters, events, how to translate game mechanics into realistic counterparts, things like that. Actually phrasing the story is only the final step. ;)

So I'd like to ask around here: Is anyone interested in co-authoring an Aquaria world/fanfic with me? Anyone with a vivid imagination is very welcome! :)

7
General / Discovery of Gaming Gems (aka. user introduction :) )
« on: July 20, 2012, 11:32:17 am »
Hellos!

This is a new Aquaria aficionado from Germany signing on, who would like to share his experience of discovering the game with you. :)

Sometimes, you get great new games right after they're published. And sometimes, it takes five years for you to discover them. And often, those games are the real gems. And then you ask yourself, "how is it possible that you've missed out on this gem for so long?" :)

The latter definitely holds true for me concerning the discovery of Aquaria. I got it about half a year ago as part of the "humble introversion bundle" on Steam.

To be honest, I wasn't even initially interested in Aquaria - I bought the bundle for some other games. But then, about two weeks ago, when I went through my Steam list in a fit of boredom, looking for something to play, I saw this game right on the top of the list with that cute bluish fin-eared face, apparently asleep, for an icon. So I thought, what the heck, I feel like falling asleep myself, so let's give it a try.

The screenshots looked promising. Having grown up in the 8-bit era, I'm quite fond of "backwards" gaming style like metroidvania sidescrollers. So I skipped the trailer and downloaded the game right away.

The intro sequence had an air of functional simplicity about it, composing and moving static graphics to tell a kind of background story, mostly like I had expected from an indie game (the one I previously played was "Limbo", which is even more simplistic). Then the main menu came up, bringing along a first glimpse of what makes about 50% of the game's beauty for me: The music.

Really, I've rarely seen... well, heard... such utterly beautiful and perfectly fitting music in a game. No big orchestra with a hundred musicians, no choir... Just heartwarmingly simple. :) The musician really understood what is most important about making good music: emotional melodies and fitting harmonics. And to skip ahead a bit: After I completed the game for the first time, I immediately went ahead and bought the download version of the soundtrack. They wanted $5 for it. I gave them $10. And it's on my car MP3 player since.

Here are some noteworthy moments for me while playing the game, in order of appearance:

1. As already mentioned, first contact with the music in the main menu, and subsequently the verse cave.

2. The opening narration. What a beautiful voice. So calming and melancholic. Way to go Jenna! :) "The verse flows throughout Aquaria." Okay, their version of the Force apparently. Let's see what they make of it. :)

3. Yay! I'm controlling a mermaid! Well, a kinda mermaid. When the 3D version of "Ecco the Dolphin" was on consoles, I always wanted to play that. Unfortunately I don't have a console, and they didn't make a PC version of that game, at least not in time. Now, finally, I get to control a sea creature. And a cute one at that too. Without the need to constantly surface for air even. :D

4. Entering "Open Waters". Just listen to that music! And Naija's narration about leaving her home for the first time. Awwww. :)

5. WTH? I'm riding a sea horse, and am controlling it through singing verse notes? How cool an idea is that. :D

6. "Not ANOTHER sea loaf!" Potion-making at its finest. Professor Snape would be so proud. ;)

7. Riding "ancient turtles", now that's the epic Finding Nemo style of warp points. :D I had hoped though that once you found more than two of these, you could choose to which location to go when you use them, instead of auto-cycling through locations.

8. Entering the Kelp Forest. Just. That. Music. Definitely my favorite piece in the soundtrack. With "Sun Temple" and "Above" close runner-ups. :)

Also, "forest" and "kelp" hold some special meaning for me. For one, I used to be part of an online roleplaying group, mostly assuming dolphin characters, and we often played with kelp stuff. We even had kelp pillows. ;) And the "forest" part is related to my fanfic activities, which I'll get to later.

9. "My veins hardened into vines. Bark encased my skin, and moss sprouted from my back and head." Very cool. :) And another strong reminder for me of that "forest" related fanfic I mentioned...

10. Probably the most noteworthy moment, as it surely was for many players: Crossing through the veil. From early on in the game I had wondered if the maps would include an ocean surface, and if so, what it would be like. I had not expected though how she lept out of the water, and enjoyed breathing air and feeling the warm sun. I think the trope for this scene is called "epic moment of awesomeness". :)

Also, it has some interesting implications: Obviously her body is not solely aquatic, which is of course rather obvious considering her humanoid shape. It will be very interesting to elaborate on this further. :)

11. "Sun Temple". No way. :D You see, one chapter in that fanfic I mentioned is actually also called that. No kidding. And considering the gears and mechanical stuff and "sun energy" topic found in Aquaria, its Sun Temple has a lot of similarities with what that "temple" in my fic was about.

12. A racing mini-game. Now that's fun. Time for some hot soup!

13. Entering the belly of the whale. Classic! :)

14. Floating in "aquatic space" for the end boss. An epic battle deserves an epic location.

15. The closing narration, particularly the part with the "verse" being a part of the lullaby his mother always sang to Eric, and which inadvertently made it into all his creations. Definitely a MUCH better idea than the Force! :-D

Alright, I really can't help but also mention two things that REALLY disappointed me about this game.

First: When I saw "Aquarian language" in the end credits, I was like "WHOOO!" And later I read on the web that it's actually just a font, replacing English letters with symbols. Awwwww.

Hehe, just kidding. The font looks cool! For a moment though I really had hoped that there actually was an actual "aquarian language" beyond just a font. This is something that, if my idea and plans bear fruit, can certainly be implemented.

Second: "TO BE CONTINUED". Alright, so, where is the continuation? WE WANT MORE! We want to know what happened to Naija, what adventures Eric embarks on, and who that mysterious sleeping female in the end cutscene was. :D

To sum up: The gameplay is great fun, despite being intentionally simplistic. Heck, back on the C64 we played even much more simplistic games, and had just as much fun. :) But to me, even more importantly, the combination of visuals, music, voice acting and plot has something that is just deeply touching.

This game is a perfect example that you don't need a crew of hundreds of people, a credits list that looks like a Hollywood blockbuster, and a several hundred million dollar budget, to make a truly great game. It's not just all about graphics and technical execution and stuff. It's about the the feelings it creates and the lasting impact it makes. The impression that lasts even long after you finish the actual game.

I guess you can say a game has fulfilled its purpose when the player feels compelled afterwards to write fanfics about its plot and characters. :) Neither Skyrim or L.A.Noire or Portal have managed to do that for me, even though those were great games as well.

But Aquaria did, and I'll write more details about this in another thread.

I just love the indie gaming scene, and Alec and Derek are textbook examples of what makes the indie gaming scene so great.

Pages: [1]