2
« on: February 11, 2012, 01:41:11 am »
Great game. I wanted it for a long while (got from the bundle) expecting it would be nice but I didn't think it would be this good. It is the kind of game that's hard to find nowadays, it has a vibe from SNES and PS1 games. Anyway...
At the veil, there's this cave above the surface. Looking at the mini map, the cave almost seems like a mouth in a head. How do I get there and what will I find at that place?
Second question, as I played this game I noticed the very Metroid inspiration. That is, allowing creative use of my abilities, unexpected shortcuts, reward for revisiting older locations, etc. I felt like this game had some sequence breaking potential as well as offered non-linear exploration. However, I don't think I did any sequence breaking myself and I believe I explored things in the "designed" order. So, is it possible to sequence break? If so, in which ways?
Third question is, what are the most curious/unusual/interesting things you figure out while playing the game? I'm just interested to know what small secrets the game has, I always love these things. Like the way you can get some tiny green leechers on you and they'll regenerate your health or the spirit form anti-projectile abilities.
Fourth, is it possible to find every recipe or do I have to figure some out myself?
Fifth, is there any use for the bouncing bottle cap-like floating thingies at the Kelp Forest? What about that big rocky creature with long legs, can I interact with it?
Last question, is a sequel going to happen? If it won't, has there been word from Alec on what he had planned to do?
I guess it was more than a few questions.